User:TripleU/Guides

From The Urban Dead Wiki
< User:TripleU
Revision as of 17:33, 29 May 2010 by TripleU (talk | contribs) (It all needs work.)
Jump to navigationJump to search
Main Propaganda Database Wiki To Do List Winnemucca Flatulence Characters: Rotten: TripleU Mold Man
Talk Random Propoganda Character Generator Sandboxes Other Barhah! Trans-Mortal:
The Egotistic Assassin
A Maggot


Destroying a Rot Revive Clinic

Create --> Develop --> Submit

Downing a RR is simple; It just takes sheer force of numbers. Your priorities are, in order: Rise, groan, Smash, and Drag. Our priority is not their HP but their AP. Do not focus only on getting food. That kind of selfish greed is anti-barhah and has been a constant source of undead failure. You should not be looking to eat. You should be looking to win.

Rise

Every time we spend just 7 AP to go back in (or 5 if they CR us), we cost them more than thrice that amount. Getting shot is tipped wildly in our favor. You should be checking back every hour to see if you once again have the opportunity to stand up and walk back in.

Smash

Only if it's clear that you won't be their next target, or you have to sleep/work, should you destroy the generator. This is also a very efficient move. For 10 AP, you cost them what is usually around 25. What's more, both forcing them to kill you and to replace generators requires that they make constant trips to the nearest unruined PD or factory.

Drag

Once there are many undead occupants and no generator, or you're full on AP and there's no generator, it's time to start clearing the way for ruin. Killing is as hard on us as much as it is on them. It could take one of us a full 20 AP, and they need not use much more to undo it. Infect them, knock them down to size, and drag them out of your way.

Martyrdom

Create --> Develop --> Submit

Make them kill you endlessly.

Sabotage

Create --> Develop --> Submit

Smashing generators when no one's looking, so no one will smash you back.

Terrorism

Create --> Develop --> Submit

PKing in crowded place to create the illusion that PKers are more dangerous than they are. This discourages combat revival, which is easily the harmanz' best weapon against those without brain rot.