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Ingame
You are inside the Inman Building, a seven-storey business locale. The rooms were cleared long ago, and are left for dust. Also here are Totes (45HP) and Volker (52HP).
- You explain to Totes who this strange man is: The nature of his quietness, and you don't know it; the part he provides to your group of friends, and it could be better explained; and why it might be that Volker is the only one here--for your rescue. (Well, perhaps only a portion was sent, that would make sense: it's dangerous out here. And maybe that portion was parted into further pieces, and this piece, Volker, was the one to find your place of desperation first.)
Volker, of course, makes no addition. But instead, he turns, and seems to indicate that the group should move on.
Since your last turn:
- • Totes says "Sure. Whatever." (16 seconds ago)
- • Totes says "Let's go, then." (5 second ago)
Possible actions:
- Follow Volker
Inventory:
- You carry a knife, a journal, a bloodied radio and a flare gun. You have a pistol (12) and three spare magazines inside your vest pouches. You are wearing a tactical vest, blue jeans, a white T-shirt and a pair of shoes.
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User:A Helpful Little Gnome