User:A Helpful Little Gnome/GC1

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Revision as of 06:07, 11 December 2012 by A Helpful Little Gnome (talk | contribs) (This feels nerdy.)
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Notes
Location affects supplies substantially. If there is a relatively inexhaustible source of food, water, or ammo, levels will be treated as full (whether or not the group is carrying a "full load").

Physical and mental is fluff that measures qualities arbitrarily and without point. You can point to these traits and think about how precisely bad or good (probably bad) the group is in a particular area.

  • Z Threat refers to the general threat zombies may pose. Zombie numbers, and whether or not they know where your group is and how to get to you, are factors.
  • S Threat Z Threat refers to the general threat survivors may pose. Survivor numbers, strength, armament, and whether or not they know where your group is and how to get to you, are factors.

Neither Z Threat nor S Threat are sensitive to temporary or small fluctuations in threat. It's a more general, long-term factor. Also, it's on a 1-10 scale. 10 is highest, 1 is lowest. 0 doesn't exist.


Inclination refers to how each group member views you, favourably or unfavourably.


The percentages next to your group member's name is their health and wellbeing. You can allocate their resources to help those in need, o not. Such actions will either be temporary and therefore irrelevant, or permanent and therefore unavoidable.


Inventories are not exhaustive.

Group Condition
Overall
Supplies
Food Water Equipment
90% 100% 65%
Physical
Health Z Threat S Threat
Good 3 6
Size Location Mobility
9 (-1, +1) Secure Very Good
Mental
Morality Morale Trust
Impoverished High Conditional
Antagonism Cohesion Reasoning
Low Good Measured
Leadership Adaptability Direction
Ross Low Murky
Individually
Alive
90% Ross
Inventory: sub machine gun, hunting knife, hook-pick, binoculars, radio, unlabelled pill bottle with pills, toothpicks, cigarette
Inclination: very good
Wellbeing: unknown
90% Izzy
Inventory: revolver, matches, radio, medium bag (inside: hammer, nails, rope, stored food, papers and books, assorted items)
Inclination: fair
Wellbeing: irritated
90% Jen
Inventory: aluminium baseball bat, pistol, medium bag (inside: canned food, radio, reference book, first-aid-kit, assorted items, e.g. cotton swab, gauze, surgical staples)
Inclination: very good
Wellbeing: good enough
90% Tammy
Inventory: teddy bear, sawed-off shotgun, hatchet, small bag (inside: ammunition, radio)
Inclination: very good
Wellbeing: wonderful
50% Doug
Inventory: rifle, improvised spiked club, radio, loose ammo, duct tape, tissue paper
Inclination: good
Wellbeing: could be better
85% Franklin Aichon
Inventory: assault rifle, meat cleaver, medium bag (inside: filled with stored food, a pencil, clipboard (no paper), radio, gloves)
Inclination: good
Wellbeing: good
80% Yon
Inventory: assault rifle, large bludgeoning weapon, radio, wirecutters, striped tie, large bag (inside: water (lining impermeable to water), funnel apparatus)
Inclination: good
Wellbeing: oscillating
75% Reginald Hawkart
Inventory: scoped rifle, hand saw, small bag (inside: radio, batteries, stored food) l
Inclination: mostly indifferent
Wellbeing: alright
85% Karke Mardul
Inventory: crowbar, pistol, loose ammo, large bag (inside: water (lining impermeable to water), funnel apparatus)
Inclination: mostly indifferent
Wellbeing: frazzled but fine
Dead
    Totes
Place: the Portman Building
Cause: something from inside Volker
Body: probably not coming back
    Volker
Place: the Portman Building
Cause: something from inside Voilker
Body: gorged, might be intact enough to come back
    Axel
Place: Black Bridge
Cause: zombies got him
Body: very likely zombified
    Dr. Shadok
Place: Caiger Mall
Cause: mutated zombie got him
Body: headshotted
    Nirras 73
Place: Caiger Mall
Cause: mutated zombie got him
Body: decapitated
Unknown
    Sam Alberti
Last Seen: Pridmore Way School
Whereabouts: near, maybe lost, maybe stuck
Chances: likely to survive