User:Zarak Goldleaf

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Revision as of 18:18, 19 April 2013 by Zarak Goldleaf (talk | contribs)
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Roleplay

Zarak Goldleaf, thinking zombie, leader Scurvy Scroungers.

Zarak want:

1) Brainz

2) More Brainz

3) Eat huuumans

4) Stay Mitch

5) Control streets, New Arkham


Zarak kill:

Southwest Alliance

CAPD


Non Roleplay

Hello, I am Zarak Goldleaf. I play a zombie I started calling a 'thinking' zombie in the southwest corner of Malton. I originally started as a survivor, but constant pking of me and my group of friends led us all to start playing zombies around 2008, and we havent gone back since. I try to play light hearted and just have fun with this game, though I do a good ammount of organizing of my zombie brothers.

Commentary

I have watched the game stats for years, in particular the danger level map. I have taken notice that from when I started playing to present, the map has gotten considerably safer. I have also noticed an increase in survivor 'games', radio broadcasts, in game chatter, and spray painting. All of this signals to me that the survivors have too large an advantage in this game. I am in favor of administrative policies which would mechanically alter game play to increase playability and entertainment for small groups of zombies while not affecting the strength of megahordes. The game badly needs zombies in massive ammounts in order for everyone to have fun. I am also in favor of playerbase defacto policies to ensure adequate zombie strength, such as the Rot the Mitchener project, and various salt the land policies.

I would find myself in favor of policies and changes similar to the following:

1) Reduction of combat revives in necrotec buildings. Some sort of zombie skill to absolutely prevent revivification perhaps, or at least limit what survivors can do in such circumstances.

2) Zombie baricades: While the decay implementation gives zombies a slight tool to control zones, note that the recored decay repair is 577 ap. At an acumulation rate of 1 per day, means that the building was ruined for over a year and a half. All of this was undone by 1 survivor, in 1 action, and it sidelined him for about 11 days or so. 577 days in zombie control, undone instantly, and only costing 11 or 12 survivor days. This is simply not enough to keep balance in the game, and the danger map demonstrates this. I would be in favor of some sort of policy that allowed zombies to pile corpses or something, so that survivors had to weaken a building before entering, or perhaps so that survivors had to spend additional ap to enter a building that was littered with corpses.

Irl I have a number of hobies and interests (too many to list here), but am cool discussing things in the discussion page with anyone who is interested in chatting. I hold an advanced degree in mathematics, and have advanced coursework in philosophy, so if anyone has any questions on math feel free to ask.


Eat-logo.gif
Salt The Land
Zarak Goldleaf supports the Salt The Land Alliance and a Zombie Apocalypse in Malton.
Eatbrains.gif Brain Rot
Zarak Goldleaf has Brain Rot and wishes to stay dead.
Heartmath.png Math fun
This user thinks that math is awesome.


Zombie.jpg Zombies
This user thinks that the zombies should outnumber the survivors, at least 2:1 (at minimum), and would probably vote Keep on any suggestion boosting zombies or making it worse for survivors. Why? Because have you ever seen a zombie apocalypse where there were more survivors than zombies? I don't think so.

Brainz.gif maarh harman bra!nz ahr har!!
This user or group is a fan of feasting on harman bra!nz, and wants more opened.
28656.jpg Rot the Mitchener
This user or group supports the Rot the Mitchener project.
Scorbutic gums.jpg Scorbutic Surge
This User or Group participated in the Scorbutic Surge & enjoyed the sweet taste of human flesh with this victory.