Developing Suggestions
NOTICE |
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.
However, you are welcome to use this page for general discussion on suggestions. |
Developing Suggestions
This section is for general discussion of suggestions for the game Urban Dead.
It also includes the capacity to pitch suggestions for conversation and feedback.
Further Discussion
- Discussion concerning this page takes place here.
- Discussion concerning the suggestions system in general, including policies about it, takes place here.
Resources
How To Make a Discussion
Adding a New Discussion
To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.
Adding a New Suggestion
- To add a new suggestion proposal, copy the code in the box below.
- Click here to begin editing. This is the same as clicking the [edit] link to the right of the Suggestions header.
- Paste the copied text above the other suggestions, right under the heading.
- Substitute the text in RED CAPITALS with the details of your suggestion.
- The process is illustrated in this image.
{{subst:DevelopingSuggestion |time=~~~~ |name=SUGGESTION NAME |type=TYPE HERE |scope=SCOPE HERE |description=DESCRIPTION HERE }}
- Name - Give the suggestion a short but descriptive name.
- Type is the nature of the suggestion, such as a new class, skill change, balance change.
- Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
- Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.
Cycling Suggestions
- Suggestions with no new discussion in the past month may be cycled without notice.
Please add new discussions and suggestions to the top of the list
Suggestions
another level for tall buildings
Timestamp: -.- 13:34, 18 August 2013 (BST) |
Type: building |
Scope: zombies and humans |
Description: Add another level to tall buildings. Free running isn't allowed to or from the extra level, allow the possibility for barricading. If there are zombies on first floor, they must be killed off before players may move to and from the top of the building. |
Discussion (another level for tall buildings)
Makes logical sense, but given the declining number of players I think having more "spaces" in which to spread out is a bad idea. Bob Moncrief EBD•W! 14:13, 18 August 2013 (BST)
- I was aiming for dynamic buildings. This suggestion doesn't address declining players. -.- 14:32, 18 August 2013 (BST)
- But it does, in that it spreads them out from 10,000 blocks with roughly 6,000 interiors to 10,000 blocks with roughly 12,000 interiors, making the entire city feel more sparse.
So, a zombie can essentially lock a survivor on the top floor by staying on the bottom one, since according to what you've described, the survivors won't be able to come downstairs unless they suicide. I don't see why that makes sense, considering survivors can already climb over VSB barricades to walk outdoors, even if there are zombies, and it seems like this can be used to grief people pretty effectively. Not to mention the fact that you'd be spreading everyone out further, when what we need is to be condensing people more at this point. —Aichon— 14:36, 18 August 2013 (BST)
- Revised. Players would have a choice to either free run out to another building from the first floor or move up to the second. PKers would have to face the hoard, other survivors or suicide. -.- 14:49, 18 August 2013 (BST)
here is my constructive criticism
*ahem*
git faaaaaaaaaaaaaaarkd
yrs trly,
ᚱᛁᚹᛖᚾᚨᚾᛏ 01:56, 20 August 2013 (BST)
Suggestions up for voting
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.
none currently