You are inside the red-brick building. It is square and single-level, the windows above taped over. No one has bothered to finish the interior of the walls, seeing as how the red-brick is the same as the outside. Before you is the base of the radio tower on a shifted foundation. Above through an opening is sunlight. Little else is here.
- You say, "Then I suppose there's no choice: I'll go." The figure nods and seems to smile. They draw back from the opening, leaving you alone again.
Looking back into the room, you see the crack between the figure was talking about. All you have to do is slip through it.
Since your last turn:
- • Someone says "Good. Then I'll leave you to it." (7 seconds ago)
Possible actions:
- Search the area Go through the crack
Inventory:
- You carry only a whistle, a bent knife and a smashed radio. It has been a long ride. Your blue jeans are shredded; the T-shirt, stretched 2 sizes larger, is more red than white, and your shoes are unaccounted for. Overtop it all you wear a yellow rain jacket. Perched atop your head is a crumpled paper party hat.
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