Talk:Suggestions/27th-Sept-2006
Advanced Digestion
Timestamp: | 17:08, 27 September 2006 (BST) |
Type: | New Skill |
Scope: | Zombies |
Description: |
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You know what would make a good paired update?
This and http://wiki.urbandead.com/index.php/Skill_Addition:_Survivor:_Attacks#Aimed_shot_V1.0000002 (hooray shameless self promotion) --Gene Splicer 15:53, 28 September 2006 (BST)
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Abusable. Get the extra XP (3 bites) before logging off.--Pesatyel 12:12, 1 October 2006 (BST)
- What? Extra XP? --Gene Splicer 19:23, 5 October 2006 (BST)
More balanced Chainsaw
TYPE: New Item
Scope: melee weapon
Description:Now, i like the idea of a melee weapon than can actually kill a zombie with a full day's AP use, but the 6-8 damage stipulated by the chainsaw idea currently in Peer reviewed is clearly in the damage range of firearms. As such, i propose a chainsaw that deals 4 damage per hit, has a 20% to hit start, and can be boosted by skills up to 50% to hit (+15% from hand-to-hand combat, +15% from chainsaw proficiency), giving you a highly effective melee weapon that still does not have the raw damage of firearms. For additional balance, the weapon must be fueled by fuel cans, a relatively rare item. a fuel can would restore the chainsaw to its maximum 50 attacks - basically, about enough for 2 days worth of fighting. The chainsaw would take up 3 inventory slots, and re-fuleing it would take 2 AP. It would be found in warehouses 3%, a hardware store in the malls 5%, and parks at 2%. it would be usable unfueled (and by zombies) for 1 damage with the same hit rate.
KEEP VOTES i made it, i like it. Stronger, yet more limited than an axe. Weaker, yet longer-lasting than a gun. i tried to improve on the existing chainsaw idea. Kaminobob
So far I like the idea, give 'er somemore tweaking. --CrimsonD 11:24, 27 September 2006 (BST)
KILL VOTES This is incomplete, I need some more information on it. What are the skills for the chainsaw? Where can it be found, and at what percentages? Is it usable by zombies?--Grigori 04:01, 27 September 2006 (BST)
- okay, i tried to fill in the blanks a bit. --Kaminobob 20:45, 28 September 2006 (BST)
Uses almost 10% of inventory space and has accuracy only 10% higher than a fire axe (when maxed out) when using fuel cans at a steady rate. And I think we have enough chainsaw suggestions. --Nob666 19:05, 28 September 2006 (BST)
- the inventory was excessive, i changed that. the accuracy is important to stay low, melee weapons are INTENDED to be weaker that firearms. And i tried to IMPROVE on the existing chainsaw idea. --Kaminobob 00:03, 29 September 2006 (BST)
Um, if it REQUIRES ammo (ie. fuel cans), then by game definition, it ISN'T a melee weapon. That's why the Peer Reviewed version has damage "clearly in the damage range of firearms."--Pesatyel 08:01, 1 October 2006 (BST)
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