Lebende Tote/Policies
The following are the policies that Lebende Tote believes in.
Oh yea, we do tend to sing and make merry while we're terrorizing the area.
For an undead, being combat revived is a way of "life". For the revived undead who is just starting out, breathing can be a good thing. Cool stuff awaits a revived yearling like flak jackets, spraypainting and the Diagnosis skill. Thanking your combat reviver for wasting 10+ APs before you run off and start searching is the polite thing to do. For the higher levels, being combat revived can be a bother. The Totes had a 'PK your reviver' policy, hoping that the message got across. This failed miserably. Plus, for several former Totes, the temptations of being a full time PKer was just too much to resist. Shotguns, 65% to hit, free running, fast cars and cold beer, one stop shopping. The offical combat revived policy for the Lebende Tote is: Whatever the combat revived Tote thinks is best. They were the ones revived. The combat revived Tote may PK. The combat revived Tote may spy and in fact are encouraged to spy on those who combat revived them. The Lebende Tote will NOT spy on any of the following Survivor groups: The above groups have shown excellent game play and are highly respected by the Lebende Tote. Of course, an "accident" may occur if a member of one of the above survivor groups shares a building with a combat reviving trenchcoat group. But the members of the above esteemed survivor groups usually choose their sleeping partners with care! THE LEBENDE TOTE WILL SPY ON COMBAT REVIVING TRENCHCOAT HUMAN GROUPS IF THE TOTES ARE COMBAT REVIVED. DON'T LIKE IT? DON'T COMBAT REVIVE.
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