Suggestion talk:20080410 Make Headshot effects visible (Monroeville and Malton)
Dupe Discusion
If its a partial dupe, keep it. I mean at his point the keeps far outnumber the spam or kills. So its something people seem to want. I'm sure theres a time limit too.--RosslessnessWant a Location Image? 21:03, 10 April 2008 (BST)
- Well, as of now, I'm not doing the Dupe template, and asking anybody who does to answer just a couple questions first. I'd also refer them to Suggestions#Removing_Suggestions - the ONLY guidelines under which a suggestion can be removed, and ask them to note the following section Swiers 21:18, 10 April 2008 (BST)
[[User:|]] said: |
*Duplicate - If the removed Suggestion is a duplicate, you must:
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This is of course not a 100% dupelicate and some effects can have significance, but that doesn't change the fact that i'm being pissed of by my year-old suggestion not credited, so i won't change my vote --~~~~ [talk] 22:25, 10 April 2008 (BST)
- Your suggestion is quite good, and had I thought to look for precedents, I'd have been happy to credit it despite differences. Since my main focus was on Monreoville (and because it was late at night, and a simple idea) I assumed there would not be any precedent. Dupe vots are a FINE way to handle that.
The question here is not about your vote being changed; you can vote "dupe" based on a link to any suggestion you like, and nobody can force you to change it or strike the vote, afaik. The question its whether there is (according to the guidelines) a legitimate justification to ACT on the vote(s). If there is, it would seem 3 people could vote dupe on ANY suggestion (albeit perhaps with even less justification) and remove it. Swiers 00:12, 11 April 2008 (BST)- I think that in order for something to be removed as a dupe, there needs to be an original suggestion which this would be a dupilcate of. If it's not the same mechanics, etc, then it's not a dupe. If dupe meant 'any sort of similarity to a previous suggestion', then almost every suggestion would be duped, because you can almost always find some snippet of similar talk in the past. --Tselita 03:49, 11 April 2008 (BST)
Ferals in Monreoville
Yes, there are MANY ferals in Monroeville. Every time I break into a building, at least half the zombies who show up are NOT in my contacts. Survivors (especially higher level ones ones with 100+ stored XP) who die in Monreoville are more likely to "turn zombie" than in Malton; I've seen it happen several times when I contact list a zombie hunter, kill them, then see them killing survivors. Swiers 21:21, 10 April 2008 (BST)
- Fair enough. Now my only problem with this is the nmber of abandoned level ones eaten and dumped that will never be headshot and just lie there damaging the usefulness of this. --RosslessnessWant a Location Image? 21:26, 10 April 2008 (BST)
- Yeah- normally those idle out, but in Monroeville they do not. Maybe if scent death allowed some way to tell how may had died as survivors ("X of the bodies smell freshly dead") but that's beyond this suggestions scope, IMO. I suppose a re-submit with that and without the ability to "see" headshots, asside from knowing if a contact has been headshot [:(], might make sense, both as an improvement and to avoid the dupe conflict. Swiers 21:38, 10 April 2008 (BST)
- Fair enough. Now my only problem with this is the nmber of abandoned level ones eaten and dumped that will never be headshot and just lie there damaging the usefulness of this. --RosslessnessWant a Location Image? 21:26, 10 April 2008 (BST)