Playing God

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"In Malton, the Rules have changed."
The Manifesto of God
How does one Play God?



PlayingGod.jpg
Who are the Players?
Our Statistics
Our Wonderful Miracles



Who is Playing God?

- Neutral Point of View -

Playing God is a nomadic, strictly human group which engages in both Player Killer and Pro-Survivor activities. It's goals and aims are not clear, as its most defined goal is the vague purpose to have "as much fun as possible".

The group rarely reveals its intentions, Pro-Survivor or PKer, when moving into a new suburb, and thus is often regarded with suspicion by others it interacts with. Whatever motivations cause the group to change from attacking humans to helping them is unknown, and some have speculated that it is pure chance.

- End Neutral Point of View -
Abbreviation PG
Group Numbers Below Ten.
Leadership A Rotating Responsibilty
Goals To Play God. And have fun doing it.
Recruitment Policy Levels 1-42, We play as Humans most of the time.
Contact Our forums

The term 'playing god' is often used by critics of scientists, politicians, and vigilantes. It often refers to an act which decides who is going to live and who is going to die in a population where one or the other will not survive. It is used to criticize those who would create new life where no life existed. It is used to describe an individuals arbitrary decision to judge who is worthy of life and who is not. It is a great ethical question which has stumped many philosophers. How does one decide who deserves life more than another? Who has the right to do such a brazenly arrogant act?

We know the answer. The answer is this: Any given individual is just as deserving of death and as worthy of life as the next individual, no matter how horrible or saintly they may act. To decide, you must simply close your eyes, spin around in a circle, and pull the trigger. Anyone and everyone has this right, this responsibilty. And everyone must know how, and when to do this.


We are a small, secretive society of humans - nomadic and resourceful(about as resourceful as anybody who travels the city must be to survive). We may turn up at your safe-house, leave our dirty socks lying on the floor, lounge about smoking, and talking about our lives as they used to be, and help you against a freshly arrived zombie horde. Or, we may arrive at your safe-house, leave our dirty underwear in a pile on your sofa, lounge around wearing nothing but your last towels, and then kill you, and every other living person in the building.
Don't take offense - we're not monsters, we're Playing God.

We decide who lives and who dies; which building survives a zombie assault and which building falls; which zombies get revived and which ones spend the rest of their days mrhing at the revive point, waiting for a needle which isn't coming. We hold the fates of Malton's people - living and dead - in our hands. We have the right to Play God.
Why?
We live by the philosophy that in Malton, survival of the fittest no longer applies. Death in inevitable, but it is not final. Humanity is not all-knowing, but it's stupidity is infinite. The arrogance of safety is an illusion, and so, Humility must be taught.
We teach it.

We show the masses the rules of the game: be inconsistant, irrational, unpredictable. Throw away your inhibitions, your obsolete taboos. Murder means nothing now. Life lasts shockingly short. In Malton, the Rules have changed.