Suggestion talk:20090625 Scent Trail Alteration

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Discussion from DevSug

Timestamp: Bob Boberton TF / DW 03:36, 12 June 2009 (BST)
Type: Skill Change
Scope: Zombies with Scent Trail
Description: Currently Scent Trail only triggers when someone attacks a zombie. With this proposed change, a zombie remembers the scent of its last target and can track them if they move. A message such as "PLAYERNAME fled. (Now XN / XS, XW / XE) (Time)" would now be displayed if the last attacked target of a zombie moves away before they are killed. Of course, if the target or zombie dies before they log in again, the Scent Trail would be lost as normal.

Discussion (Scent Trail Alteration)

That makes sense. --Honestmistake 08:10, 12 June 2009 (BST)

I like this. --Rolfero 10:14, 12 June 2009 (BST)

I thought this already happened. If it doesn't, then it should.--Yonnua Koponen Talk ! Contribs 10:47, 12 June 2009 (BST)

Yep.--Necrofeelinya 23:44, 12 June 2009 (BST)

I'd vote Keep.--Zombie Lord 23:48, 12 June 2009 (BST)

What happens if I enter somewhere, attack a survivor, then proceed to groan and gesture, does that remove my tracking or is it simply the last successful attack is used as long as I stay in that location and the survivor runs? Which message takes priority: my last target, the most recent person to attack me, or both? I'm currently for this suggestion, I just want to make sure everything is covered. - User:Whitehouse 14:49, 13 June 2009 (BST)

I like the concept, but as Whitey, I think there need to be limitations/conditions, etc. --WanYao 16:00, 13 June 2009 (BST)
Well, Scent Trail allows a zombie to track the last person to interact (attack, heal, extract or revive), so there is are base. In this case, I'd imagine the tracking would apply in either facet. That is the LAST survivor to interact with the zombie (either by doing something to the zombie or the zombie hitting them) would be the trail. Other than that, why would anything beyond the perameters of Scent Trail need to really affect it.--Pesatyel 20:41, 13 June 2009 (BST)

I'm thinking I'll put this up for voting with zombies having one scent trail "slot" - whichever last interaction takes place (zombie attacks someone or someone attacks/scans/etc. the zombie) gets the location notifier. Any other previous actions either show nothing or "Scent lost." "PLAYERNAME fled" would always show for the last attacked target, but would obviously show "Scent lost" if another action was taken against the zombie in the intervening time. --Bob Boberton TF / DW 19:51, 15 June 2009 (BST)

I think I would prefer this as an extra skill called something like "Taste for Blood". This could/should store the trail of the last person you bit until you (the zombie) die. --Honestmistake 12:43, 18 June 2009 (BST)
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