The Pursey Building

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Mall-safe-small.jpg

The Pursey Building
"... the Pursey Building has power ..."
Bob Moncrief EBDW! 09:20, 13 November 2019 (UTC)
the Pursey Building

Lockettside [27,84]

a junkyard the Beacham Museum the Browne Museum
Kendall Row the Pursey Building Ree Alley
Club Frankland Lumb Street the Duley Building

Basic Info:

  • Office buildings owned by the company often associated with the zombie outbreak. From the outside, they are indistinguishable from other buildings, but characters with the NecroTech Employment skill are able to recognise them.
  • Among the internal descriptions found in NecroTech Buildings:
    The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories."
  • If a generator is running inside the building:
    "The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms."
  • NecroTech offices are tall enough for survivors to commit suicide from. They also provide a vantage point from which binoculars can be used.
  • Necrotech Buildings can be barricaded normally.

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The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms.

Description

Necrotech
The Pursey Building is a NecroTech facility located in the suburb of Lockettside. Though a faceless corporate structure to the uninitiated, this facility acts as the heart of R&D for NecroTech within the suburb. Staff at this building commonly revive zombies at nearby revive points. This facility is the only NecroTech facility to be found in the entire suburb, which greatly increases its tactical significance to local survivors. Members of project NecroWatch renovated the facility in recent months, as they installed sensor eyes for A.L.I.C.E. throughout the building and uploaded NecroNet 2.0 into the facility's system terminals.
The Pursey Building, as seen during daylight hours. No seriously, just squint your eyes.


Mandate

NecroTech staff continue to follow directive 42-A, issued by the head office on January 19th 2006, with the activation and manufacture of MK-II revivification syringes. While the cost in time and effort are currently high the certainty provided by being able to manufacture a constant stream of syringes has mitigated early concerns.

The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. The field research staff stationed at the Pursey Building feel certain that they can crack the mystery surrounding the spread of the virus as well as help monitor aberrant zombie activity within Lockettside.

Barricade Policy

This building should be Extremely Heavily (EHB) barricaded at all times. This is in accordance with the barricade plans set forth by local survivors Lockettside Barricade Plan, who routinely monitor the barricade level for this building. This building is meant to serve as a safehouse for Malton's veteran survivors, and thus requires the Free Running skill to be properly utilized. Survivors who find the building's barricades below their assigned level are asked to assist in raising them back up in order to help ensure the safety of all the survivors staying inside the building. Any survivor found lowering the barricades may be directly "put to the question" by any survivors present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a zombie spy/death cultist and be judged accordingly.

NecroNet Reports

Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Pursey Building. As a cautious reminder, only those zombies tagged with the DNA Extractor will appear on these scans, so actual numbers may vary when dealing with older zombies (i.e. Brain Rot).


(27,84)

The Pursey Building

PurseyBuildingNecronet.png

[ NecroWatch ] – [ NIC ] – [ Update ]
NecroTechnician:
stelar (talk) 15:17, 4 June 2016 (UTC)

Current Events

July 10th, 2013 - Nobody inside. EHB. Genny running. --RoyKirk 00:00, 10 July 2013 (UTC)

June 17th, 2013 - One survivor inside. EHB. Genny running. --RoyKirk 15:10, 17 June 2013 (UTC)

June 13th, 2013 - One survivor inside. HB. Genny running. --RoyKirk 01:45, 13 June 2013 (UTC)

January 9, 2010 - After the siege,the bulding was Ruined. But now its back an operational with 1 survivor inside--Kralion 23:49, 9 January 2010 (UTC)

September 13, 2009 - Barricades at EHB. 17 Necrotechnicians inside. Powered. Outside looks quiet. RoyKirk 20:30, 13 September 2009 (BST)

April 3, 2009 - Everything is fine, if a bit slow. There was a member of the RRF next to it, but it was finished off. Beware though, it may get up. SK out. Sorakairi 02:30, 3 April 2009 (BST)

December 17, 2008 - Everything is looking peachy. Roughly twenty survivors inside at any time. --Cpl Adrian Shephard 15:55, 17 December 2008 (GMT)

August 5, 2008 - This Necrotech facility has been destroyed by the Militant Order of Barhah. --Scoopnog 03:30, 06 August 2008 (UTC)

April 29th, 2008 - Barricades were down, brought back up then down again. 5 zeds inside chomping on 20 survivors. --Buadach 13:44, 29 April 2008 (BST)

April 13th, 2008 - DORIS members are killing any survivors who enter the Pursey Building. NTs should move on to other burbs until the children get bored, grow up, or are eaten by zeds. --Riot nerrrd 23:07, 13 April 2008 (BST)

March 5th, 2008-No news is good news. Coninue reviving zeds outside. They like eating the 'cades.

September 15th, 2007 - This building is under repeated attack from PKers and zombies. If you manage to get in safely, barricade to EH and do your best to keep it that way.

August 12th, 2007 - This building is powered. the barricades are down there are 3 zombies inside waiting to be revived. They have brain Rot but who cares NT buildings are used to revive Brain Rotters who either want to now be survivors or need to spend xp on survivor skills for levels. Zombies that get killed while waiting are taking lists and if this continues the building will be put out of commision.




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