User:Jim Extreme/suggestiontest

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Cannoneering

Type: Survivor

Scope: Skill/Items

Description:

This is a new addition for survivors to defend their strongholds. Searching a Museum can now yield the following items:

  • Cannon
    • Search Rate: 0.5% Encumbrance: 90%
    • "Searching the museum, you find a 19th century cannon."
  • Cannonball
    • Search Rate: 2% Encumbrance: 15%
    • "Searching the museum, you find a cannonball."
  • Explosive Cannonball
    • Search Rate: 2% Encumbrance: 15%
    • "Searching the museum, you find an explosive cannonball."


Once found, a cannon needs to be emplaced in a building, similar to a generator. Cannon emplacements can be attacked and destroyed as per other equipment installed in buildings. Survivors in the building who possess a cannonball will have the option to fire the cannon at a target via a drop-down menu. Using a cannon will require a new skill for 100XP:

  • Basic Cannon Training (Player is able to fire field artillery)


Firing a cannon has 80% accuracy and instantly kills the target. Up to 5 other random players in the building, whether survivor or zombie, will sustain 10HP of splash damage from shrapnel. However, there is also a 40% chance that the building's barricades will be completely destroyed, leaving a hole in the wall. The building cannot be barricaded again until the hole in the wall is repaired with a toolbox.

Sample text:

A zombie killed Joe7821. (7 minutes ago)
James152 said "Oh sh*t we are being overrun!!11!" (5 minutes ago)
CrazyGuyJim71 said "EAT IT ZOMBAHS!!!" (2 minutes ago)
CrazyGuyJim71 fired a cannon and killed a zombie. The massive blast completely destroyed the barricades and left a hole in the wall.

Use of an explosive cannonball will give the same effect, however the players affected by splash damage will now be set on fire. The player will incur 5HP loss for every AP expended, and there is a 50% chance of setting another player on fire.

Sample text:

A zombie on fire runs past you, moaning "AAAAAAA!!!". The zombie brushes past you and sets you on fire. (42 minutes ago)

This could theoretically continue until every person in Malton is on fire.


Defending buildings will not be the only use for cannons. For 150XP, a survivor may learn:

  • Human Cannonball (Player can shoot self out of a cannon) (Requires Basic Cannon Training)


For 2AP, the player can choose to shoot himself out of the cannon using a drop-down menu, with eight compass directions to choose from. Firing yourself out of a cannon will send you 4 blocks in the chosen direction.

Firing yourself in the direction of a building will allow you to land inside. However, this will still require the Free_Running skill. Attempting to launch yourself into a building without Free Running will result in the following:

Lighting the cannon, you launch yourself in a North-West direction. You slam into a a boarded up window and fall to the street.

Survivors inside the building will hear:

There is a loud thud on the roof, and a muffled moan of pain and regret. You hear something fall to street level with a flop. (12 minutes ago)

Flying into a building without the Free Running skill will result in 20HP of damage. However, even on successful landings, the player has a 5% chance of incurring a spinal injury and dying instantly.

'Human Cannonball' will allow a new form of transportation, now that Ruin has blocked many Free Running routes. It is expected that this new mechanic will result in the creation of "Cannon Routes", with networks of cannons arranged to allow efficient transport for survivors.