User:DangerReport/The Hall Building: Difference between revisions
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|status= | |status=safe | ||
|comment= | |comment=25.96 MHz: "... flying over Santlerville, can see twenty or so on the streets ... mostly just small groups ... several buildings with power ... some minor structural damage ... the Hall Building has lights on ... Dowdney Mall has fallen - repeat, Dowdney Mall ..." | ||
|user=-- | |user=--{{User:Axe Hack/Sig}} 15:59, 4 March 2012 (UTC) | ||
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Revision as of 15:59, 4 March 2012
The Hall Building 25.96 MHz: "... flying over Santlerville, can see twenty or so on the streets ... mostly just small groups ... several buildings with power ... some minor structural damage ... the Hall Building has lights on ... Dowdney Mall has fallen - repeat, Dowdney Mall ..." --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 15:59, 4 March 2012 (UTC)
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How to Update
How to update a Building Danger Report |
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Necrotech Danger Levels
These are the available status codes for use in the status line. Use lowercase and do not use underscores.
Building Danger Levels | ||
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safe | Intact and barricaded. No noticeable zombie or PKer presence. | |
under attack | Persistent attacks from zombies or PKers, but the building is in no immediate danger. | |
under siege | Survivor defenders are under siege from coordinated and/or large-scale attacks by zombies or PKers. | |
ruined | The building is ruined or ransacked. | |
pinata | The building is ruined and barricaded to the point that it cannot be entered. | |
rot revive | The building is an active NecroTech facility which is being used to revivify zombies with Brain Rot. | |
unknown | The building's status is currently unknown. |