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{{Custom Title|Center|The Fortress News}}
{{Custom Title|Center|The Fortress News}}
[[Category:The Fortress]]
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|style="text-align: center; height:85px;"| Welcome to '''The Fortress News''',
|style="width:10%; text-align: center; border-right:solid 2px #006600"| [[The Fortress/Anaconda|'''<span style="color: #FF0000">Team Anaconda</span>''']]
bringing you the latest news
|style="width:17%; text-align: center; border-right:solid 2px #006600"| [[The Fortress/Battlehawk|'''<span style="color: #FF00FF">Team Battlehawk</span>''']]
from the largest pro-survivor group, '''The Fortress!'''
|style="width:9%; text-align: center; border-right:solid 2px #006600"| [[The Fortress/Cold Cell|'''<span style="color: #0000A0">Team Cold Cell</span>''']]
|style="width:19%; text-align: center; border-right:solid 2px #006600"| [[The Fortress/Dark Watch|'''<span style="color: #FFFFFF">Team Dark Watch</span>''']]
|style="width:15%; text-align: center; border-right:solid 2px #006600"| [[The Fortress/Excalibur|'''<span style="color: #000000">Team Excalibur</span>''']]
|style="width:10%; text-align: center; border-right:solid 2px #006600"| [[The Fortress/News|'''<span style="color: #CC6600">Fortress News</span>''']]
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''The Fortress News- Bringing you the latest!''
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[[The Fortress/News#Top News|Top News]] - [[The Fortress/News#Team Anaconda|Team Anaconda]] - [[The Fortress/News#Team Battlehawk|Team Battlehawk]] - [[The Fortress/News#Team Cold Cell|Team Cold Cell]] - [[The Fortress/News#Team Dark Watch|Team Dark Watch]] - [[The Fortress/News#Around the Tavern|Around the Tavern]] </center> 
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===Editor===
''' Danny Lee '''


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|style="text-align: center; height:85px;"| <font color=red> '''Coming Soon, the January 2012 edition.'''
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|style="font-family: verdana; text-align:justify"|[[Image:FortressDoor2.jpg|right|thumb|300px|<font-size 20> <font color=green>'''The  Fortress  Halloween  Party  2011 . . . . .'''</font color> </font-size>


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<font color=red> <i> '''DO YOU DARE ENTER?'''</i></font color>]]The Fortress yesterday (Wednesday 26th October 2011) announced that Banokles had been hired to be the new Chief-Editor of their own ‘online newspaper’ the Fortress News (TFN).
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===Staff===
''Writers''


-'''<font color=red>Miss Elainious'''<br/></font>
There’s been a four month gap since the last edition, and Banokles is already busy in the newsroom, sorting out piles of paperwork, (Ed: that means drinking coffee), and employing a dedicated news team, including the two new assistant editors, piccon003 (former Chief Editor) and Sac001 (Director of Communications). He plans on releasing the next issue in time for New Year 2011/2012.
-'''<font color=#FF00FF>Doran Breen'''<br/></font>
-'''<font color= blue>Victor Vandregas'''<br/></font>
-'''<font color= pink>Jay Gorman'''<br/></font>
-'''<font color=#6D7B8D>Anne Tardew'''<br/></font>
-'''<font color= green>Shrimper'''<br/> </font>


''TFN Engineer''
“I was delighted to be awarded the editor’s role, as I am passionate about taking Danny Lee’s original dream in to 2012.


-'''<font color= blue>Private Mendoza'''<br/>
“With reporters on each of our four active combat teams, teams who are frequently at the forefront of any action against the zombie hordes, as well as our ally response team FEAR, TFN will bring you news from the front line.”


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“We’ll also be asking our extensive chain of allies what they have been up to, meaning that TFN is the only paper to tell you what’s really been happening throughout Malton.”
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===Top News===
To get in touch, either PM Banokles on The Fortress forum, or write on the discussion page.
The Fortress-wide Chain kill is finished.
*139 kills (New Record).
*Duration of 95 hours 48 minutes (New Record).
*49 challengers (New Record).  


To sum it up, a New Record!
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[[The Battle of Barhapolis]] ends


Regular Features:
• News from Combat Teams, FEAR and Fortresses
• Editorial
• A history of The Fortress article
• Interview with a senior Fortress member,
• All eyes on our allies
• Gossip / Entertainment
• Fortress Funnies (amusing posts spotted in the forums)
• Agony Aunt
• Forum Games
• Forum Stories
• A Drabble competition.
• Readers Letters
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The value of Cheese is now 1.567 Brains
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''An Anaconda wins 2008 Vigilance Challenge by surviving for over 200 days''
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| style="padding:5px; width:25%; text-align:center; font-size:26px"| <font color=#ff0099> Return of the
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Hawk Commander
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| style="padding:5px;border-left:solid 2px black; width:25%; text-align:center; font-size:26px"|Fiction
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| style="padding:5px;border-left:solid 2px black; width:25%; text-align:center; font-size:26px"|New Mafia Game - Written and hosted by Jensonson
|'''A Special Thanks to Our Sponsors'''
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<center>[[Image:Kilt.jpg|250px]]
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{| style="width:190px; padding:2px; vertical-align:top; background-color:Honeydew; border:solid 1px #FBB917"  
|'''New Job Openings'''
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The New Kids on The Block are looking for someone with an Age-Reverser, a machine that adjusts vocal chords for singing purposes and is also skilled in choreography. Due to their new album, they would like to not look like old people that can have shadowed dance-doubles and have to lip-sync.
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| style="padding:5px; width:25%;font-family:verdana;text-align:justify;"|[[image:Blankhawkbadgelg1.jpg|200px]]
Schoony was today (Thursday 27th October) unveiled as the new Battlehawk Commander, returning to the role he had left in August. A delighted Schoony broke in to song, parodying A-ha's The Living Daylights. <i> "Combat standard set so high! Battlehawk, it’s time to fly!" </i>, before expressing his sorrow that real life had reared its ugly head for his predecessor Charanya.  "She did an excellent job putting the pink back into Battlehawk. I was totally letting it slip into fuchsia. I am really excited about our new class of boot graduates!"


===<font color=orange>Fortress News</font color>===
| style="padding:5px;border-left:solid 2px black; width:25%;font-family:verdana;text-align:justify;"|<i>"She felt his hot breath on her ear as he leaned in close to hiss a message: <font color=red> 'No one can help you. Give it up, Snake Commander, or I'll devour you.' " </font color>
'''An Official Message from the Editor. Ruinator departs from TFN.'''
</i>
Lucy Daniels has published a new exciting serialised story, with part two coming out tomorrow (Friday 28th October). Read it in Malton's West End forum.
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"They were there, the four of them, asleep in front of him. <font-color=FF4500> ''Yeah, they’re asleep and alive, asleep and alive… not dead at all… I can see them breathe… '' </font-color> He slowly approached the first one, a girl wearing a dark purple ballgown. Oh hell I can’t see her breathe at all… He reached for her neck and checked her pulse."


I am sad to announce that Ruinator is leaving the TFN staff, to take command of Team Excalibur. Victor Vandregas will now take over as full-time writer for Team Cold Cell.
Dark Watch's tale, the search for Morri, continues in the RP playhouse.  
 
Good Luck on taking up the sword, Ruinator!
| style="padding:5px;border-left:solid 2px black; width:50%;font-family:verdana;text-align:justify;"| On Tuesday the 28th October 2008, English TV station Channel 4 opened up Big Brother 10 just a month after the end of its hugely successful ninth series. Britain was hugely passionate about the show and they demanded more. Interest in becoming a contestant was vast with more applicants than ever before for a reality game show.
<br>
 
===<font color= red>Team Anaconda</font color>===
 
'''For Ancient news of days gone by, see [[The Fortress/News Archive 1|Anaconda Archive]]'''
 
===Operation: Fort Peril===
 
'''Date: May 8-June 8, 2008. Written by Miss Elainious on June 17, 2008'''
 
The Fortress received a distress call from our allies, BMC (British Military Corps) that Whtteniside and Fort Perryn were in imminent danger from an advancing combined horde of the RRF and DvEM. Further intelligence revealed that MoA and FU were also closing in on the fort. Anaconda restocked and set out from their recent mission in the NE to defend Fortress one and hopefully get some delicious BMC pies, alas before the team could get into place after its long journey, the Fort had fallen.
 
Undaunted, Anaconda instead decided to swing in behind the path of the horde and repair the considerable damage left in the wake of its south easterly advance with plans to retake Fort Perryn as a grand finale. The team worked through the suburbs of Scarletwood and Danversbank with allies such as Garnis Border Patrol. Buildings were cleared, repaired and caded, locals were healed and revived and our progress marked by steady status changes on the map. In the interim Anaconda kept a close eye on F1, waiting for the right time to liberating from the undead masses still occupying it. We moved forward into Whitteniside and with local allies such as BMC, soon had the suburb in good order except for the jewel in the crown, Fort Perryn.
 
With Whittenside rapidly coming back to life thanks to repair and revival efforts by Anaconda and our allies, we turned our attention to F1. Short forays into the Fort showed that although zed numbers had dropped there was still considerable resistance present. Anaconda called for reinforcements and Teams Cold Cell and Dark Watch rapidly responded, both eager to do battle and reclaim Fortress 1. The three teams gathered supplies in preparation for a long siege and planned their attack carefully with allies The Cannonball Crew (CBC), Fort Perryn Defence Force (FPDF), BMC and Creedy Defence Force(CDF).
 
June 1 proved to be an amazing day as all the hard work and planning came together for a successful joint RT strike with The Fortress (Teams Anaconda / Cold Cell / Dark Watch) and our respected allies CC , FPDF & CDF. The end result of the initial strike was 24 zeds killed with these bodies plus several others unceremoniously dumped outside the gates of the fort. Every building was repaired within the fort, 3 essential buildings powered and barricade levels for each building, as well as the gatehouse, at barricade plan levels. Over 30 people took part in the phenomenal RT strike, coordinating via chat room, others coming in later for backup assistance, evicting zeds, healing, maintaining cades. When the gates went to EHB at midnight GMT, 33 people were in the gatehouse holding the fort while other occupied various internal buildings and over 27 zeds had been evicted. This was an unprecedented event and the level of cooperation and goodwill shown during this strike should be an example to all survivor groups in Malton.
 
Anaconda and the other Fortress teams remained at Fort Perryn for another week, wanting to see the fort and our allies through the first VSB day following Perryn’s rebuilding and into the next. The week was a test of vigilance for all, with frequent break-ins and barricade attacks the norm. Wednesday proved to be a challenge as the horde numbers outside the gates swelled before the barricades were lowered to VSB. However this was no match for vigilant Fortress members and allies, all attempts by the zeds to reclaim Perryn were effectively repelled. When the gates were locked at EHB that night we all breathed a sigh of relief, we had withstood the first test and now even more survivors had swelled the ranks of fort defenders. Unfortunately the barricade lowering had also added griefers, breathing zeds and Pkers to the occupants within the walls of F1. Despite these minor annoyances and the occasional pathetic and uncoordinated zed attempt to infiltrate Perryn, Anaconda held strong with team-mates, friends and allies for the week, leaving as planned when the cades returned to VSB on June 8 to prepare for the 2008 mass chainkill event.
 
Special thanks and congratulations to our friends in Cold Cell, Dark Watch and allies CBC, FPDF, BMC & CDF. A final thank you to Mad Dog Murro, an officer and a gentleman, it was a pleasure working with you.
 
===Operation: Northern Lights===
 
'''Operation Date: April 16 – May 6, 2008. Written by Miss Elainious on June 17, 2008'''
 
Northern Malton had been flattened by the hordes, specifically The Dead whose soul objective was to destroy all life in Malton. The northern half of Malton had become one giant red zone and The Dead had turned their hungry eyes to the south. Their southern hordes have not been as successful and they have begun to move some of their numbers south to reinforce the southern hordes. As they sent numbers south and the RRF returned to their home in Ridleybank, Anaconda bypassed them and moved northward and into the northeast to restore life and light.
 
It was a long trip, requiring that the team stop at a couple of locations along the journey, the first stop was Roachtown. Anaconda had intended only to stay the night, but we found unexpected hospitality in the form of a very friendly survivor group, the Roach Klips. To repay their kind hospitality Anaconda stayed a few days, repairing local resource buildings, establishing a free-running lane to Stickling Mall, and recovering the mall. Unfortunately the Eastonwood Ferals began a siege in the mall just as Anaconda was preparing to move on, but repairing and lighting the mall even for a short time gave some opportunity for locals to restock on supplies and a new alliance was forged for The Fortress.
 
Anaconda proceeded to Santlerville where the team intended only to spend the night en route to the final destination of Dulston, they had been warned to watch for a known zerger in the area by the Dribbling Beavers. All was quiet initially, but in the dead of night a suspicious character slipped into the building. The drowsing Conda’s were suspicious and those suspicions were well founded when the team found themselves under attack by the very zerger the Beavers had warned of. Seven Condas were felled by morning. Anaconda organized efficiently and all members were revived and healed in short order. We appreciated the hospitality and intelligence provided by our new friends the Dribbling Beaver and reciprocated by sharing all information they gathered during the zerg attack with the Beavers. Anaconda also thanks PrepH for facilitating this communication. A new alliance was formed with the Beavers after this episode and the team is pleased to see that Dark Watch’s PrepH has taken on the role of Ambassador with our new friends.
 
In the final leg of our journey we reached our last destination, Dulston. Here we met the Dultson Alliance, a multi group alliance who’s member’s have a vested interest in the far northeast of Malton. We worked with the alliance to repair buildings and revive fallen survivors in Dulston and surrounding area. Dark Watch joined Anaconda to assist in retaking the mall and surrounding resource buildings. A highlight of this was a 15 person RT with members of both teams and led by Officer Duncan in Anaconda’s new program encouraging all team members to develop and run mini-ops. This OP was a huge success with a whopping 8 buildings cleared repaired and/or barricaded.
 
Anaconda received news that a horde was coming our way. We had worked too hard and our allies were depending on us, so we bid farewell to our friends in Dark Watch as they moved out to start their mission, and we bunkered down and prepared to take a stand. Analyzing the available data we surmised that Whitlock NT would be the likely first target. Staying vigilant the team was the first to note the cades begin to drop, sounding the alarm and trying to rebuild the cades, Miss Elainious was PKed for her trouble. A swift revive by Tommy Crowbar put her back in the NT within minutes to terminate the PKer who had turned his guns on Tommy, as Miss E fought with the PKer Dedun fought of the attempts of a second spy to take out the NT’s genny and other team members kept the cades up with the other survivors , many of whom were our allies from the Dultson Alliance. By the end of the night The Dead had been beaten and slunk off with their tails between their legs after receiving an unexpected spanking by a hearty group of brave survivors. Anaconda left Dulston fully restored with new friends and a new alliance for The Fortress, the Dulston Alliance.
 
Some Stats:
Zeds Killed = 45
Buildings Repaired = 45
Buildings barricaded = 124
Survivors healed = 84
Generators installed = 12
Generators refuelled = 10
Survivors revived = 31
Casualties = 13
New Alliances = 3
 
===<font color= #FF00FF>Team Battlehawk</font color>===
 
'''For Ancient news of days gone by, see [[The Fortress/News Archive 2|Battlehawk Archive]]'''
 
===Operation Northface===
'''Written by Jay Gorman, June 11, 2008'''
 
The Northeast of Malton was under threat, the horizon where the sun used to shine had filled with the hazy red mist of death….. The Hawks were needed………….. ‘nuff said!!!


Commander Clint Clintstone developed a clear cut strategy to reclaim the lands that once belonged to the living. Our intellects were to be the source of our victory. We would need to work diligently and synchronise our movements. This was not going to be easy. We battled from April 17th to May 10th. This is an account of our Operation.
In an alternate reality, you didn't get quarantined in Malton and you never became part of the cursed City.


Commander Clintstone led the Battlehawks to our Operative origin, Pole Mall. I felt a sense of pride as I stocked up, for this was my premier Op. I knew I was supported by a fantastic group of survivors, but I also knew this team were stronger in sync, so combined consciousness was the aim at hand. Cecil fell early, but was rapid in response, and we were a complete team in a matter of hours. We needed to fight against the horde of standing Zeds, and coinciding PKer’s, which took out Lt. Cuthbert. But you can’t keep a fighter down!!


As we proceeded north, there was bad news ahead. Temp informed the team that Eason Library was under severe attack. We considered our options. We didn’t stick around for long. The loyal Hawk troops fell, but returned invigorated and more determined than ever. We battled the undead surrounding Eason Library, and continued our journey to Mitchem Mall. We propped up our wounded comrades and trekked forward, exterminating our foe.
But fate has a way of catching up with you...
 
We arrived at Gummer Bank, the next stage along the messy, blooding road to our damned fleshless adversaries of the North. The NTs were in the hands of the angry mob, and we were here to begin a revolution. The survivors were rising, the urchins were falling. The Episteme was revolving. A new dawn was on the horizon. The Hawks do not believe in rest, but from time to time, restocking is required. We moved to Giddings Mall in Pitneybank under the orders of Commander Clintstone. When restocking take place, alcohol is consumed. Some drink to relax, other survivors drink to numb the pain. Malton is hell on Earth and each survivor is burdened with the pain of loss. Some move on, some cannot, and these people usually end up riddled with the turmoil of madness. The odour of satin can be smelled in the four corners of each mall, behind the clothes shops where try on your new outfits, and in the hardware store when you search for your tools.
 
Commander Clint advised me to grab some guns. What was I to do with a gun? I never killed anyone before. I shook as I picked up my first pistol. The revolver smiled at me. Those Zeds won’t know what hit them….
 
Cuthbert, Azula, and Clint continued with their extensive scouting of the path we were to follow, which helped out this newbie substantially. We briefly regrouped at Dowdney Mall; with Cuthbert outlining the PKer’s frequenting the area for our safety.
 
The finale, Dulston, you go North, you go West, and you can’t get any farther. This is where the scum of the undead earth dine in hell. Well tonight, WE DINE IN HELL!!! Securing the NTs was our prerogative. We resided in Fleming Library, a returning veteran Hawk, VinnieFG, continued to inform the survivors of the problems with UDBrain, and to stay vigilant in the face of unlawful tactics. The NTs continued to be restored, the mobs of the undead fell and rose, but we were not resting. Starr and Wallbutton NT continued to be contained, but Carlyle NT continued to be dismantled. We succeeded in restoring and placing the NTs back in the capable hands of the survivors of Dulston, who thanked us for our patriotism towards the cause of good, by resisting in the face of the bad.
 
We wrapped up the Operation with a warm down in Rhodenbank. The red was rising, the green was falling, but we were not stopping. We secured many of the border locations of Houldenbank, and dropped the Zombies fast.
 
THE RED HAD FALLEN, THE GREEN WERE RISING.
THE HAWKS PREVAILED, SURVIVORS COMPRISING
OF MANY HEROES, LIVING AND GONE,
WE WONT FORGET OUR FRIENDS MOVED ON.
 
 
 
===<font color= blue>Team Cold Cell</font color>===
 
'''For Ancient news of days gone by, see [[The Fortress/News Archive 3|Cold Cell Archive]]'''
 
===Operation Firestorm===
'''Written by Victor Vandregas, August 14, 2008'''
 
Never, in all your years of playing Urban Dead, will you see a level of highly efficient coordination and indomitable power to match that displayed by Anaconda, Cold Cell and Dark Watch when we headed out to Fort Perryn with one objective on our minds - to take back the Fort with an epic triple-team assault.
 
We’d been taking it easy in Blesley for a few days when Commander SubforM laid our plans. The first step was to run scouting missions across Pennville and the North-East area of Whittenside. This reconnaissance was vital; obtaining the necessary intelligence would allow us to gauge the zombie presence around Perryn and determine the best route into the area.
 
When we had mapped out the suburb, we moved in, recading as many empty buildings as possible before retreating to the safety of the Mall. This process was repeated over a couple of days to monitor the zeds’ activities and ensure our survival among such a large horde.
 
Once we’d gained a foothold in Pennville, we secured a number of safehouses and set up shop. This suburb would be the spearhead from which we would launch further raids on our target. We made sure our turf in Pennville was firmly under our control, then swept into Whittenside from the North-East, executing a pincer movement alongside Team Anaconda to secure our beachheads in the stricken suburb.
 
We took and held predetermined safe houses, preparing ourselves for the next - and definitely biggest - phase of Operation Firestorm:
 
The attack on Fort Perryn.
 
Now is a good time to mention that we in The Fortress had a little help from our friends; namely the Cannonball Crew and the BMC. Our Ambassadors made sure these allies were on the same page. We set up conversations with whatever instant messaging systems we had. We psyched ourselves up for the monumental task ahead. At 20:00 hours on the 22nd May 2008... The first wave struck.
 
The plan was beautiful in its simplicity; reclaim the Gatehouse, the cades of  which the Cannonball Crew would maintain, then cleanse the Fort of the undead infestation. We were a phalanx; not even hordes of this size stood a chance against our combined might as we swept through the Fort like a flood, all but annihilating the zed presence. Within thirty minutes we were finished; with just a handful of zeds still standing and only the Armoury still ruined, the second wave would have an easy job mopping up.
 
An hour later, the second wave moved in. In less than twenty minutes, the Armoury was back in business and the remaining zeds had been forcefully evicted. The easy part was over. Now came the hard part - holding the Fort against the massive horde outside.
 
Soon enough, the retaliation began. The zeds struck out with a string of small break-ins, but they were (relatively) easily repulsed. After a day or so, the order came through for Anaconda to move out of the Fort and turn their attention to the local NecroTech buildings - because as one might expect, an organised horde would aim to cut off the supply of syringes. Needless to say, the Condas weren’t gonna let that happen.
 
The break-ins came thicker and faster, with more and more zeds getting in. We managed to stay on top of the situation, but with zed reinforcements sure to arrive in great numbers, and a few zed spies wreaking havoc within the Fort’s walls, the whole scenario looked rather bleak.
 
But that was all about to change.
 
We received very welcome news that Team Dark Watch were en route, and other survivor groups were being summoned to the Fort. The game was most definitely on. A number of us headed to the thankfully operational Joachim Mall to restock.
 
When the 27th came around, SubforM announced a plan that might win us this battle. He’d been conversing with other combat team CO’s and the leaders of other survivor groups about implementing a “drawbridge” approach to defending the Gatehouse. In the past, the Fort Perryn Defence Force had successfully held the Fort for over two weeks - against a Feral Undead horde numbering at least 150 - using this method. The idea is that the cades are held at EHB until a group of survivors needs to get in, at which time the cades are dropped to VSB. Once they’re inside, the cades are immediately brought back up to EHB. It requires considerable coordination  from all involved, but it works like a charm.
 
By this time, the defences had been breached and the Fort had fallen once again, with at least 30 zeds inside at any one time. Needless to say, this had us miffed - but, in a way, we had to thank the z-bags. Wanna know why?
 
Because they gave us an excuse to plan the biggest RTS in the history of Malton.
 
Having optimised their inventories at Joachim (kudos to Tommy Crowbar for his ingenious restocking philosophy), the combat teams made their way back down into Whittenside. Constant recon runs into the Fort kept us on the ball with regard to zed numbers and building conditions. The CO’s had been conversing with our allies and the timing for our planned attack was leaning towards Sunday. The plan was to go in, guns blazing, and completely clean house. At midnight on Sunday, the Gatehouse cades would be raised to EHB and the Fort would be completely locked down; no survivors in or out.
 
We organised ourselves, rallied the participants, and at 5PM GMT on Sunday, we descended upon the Fort like Death himself, slaying every zed that stood in our way. The result was incredible; 27 zeds, several bodies and all but one ruined building before, no zeds, no DB’s, 3 lit buildings and cades as they should be after. Over 30 survivors took part in the attack; a truly unprecedented assault that should serve as an example for survivors all across Malton. This, my friends, is how it should be done.
 
But, as one would expect, we weren’t out of the woods yet. There were 63 DB’s and 11 standing zeds outside, with almost 7 hours still to go before the big lockdown. Previous intel had led us to believe that the Feral Undead and the RRF had moved North to Fort Creedy, but they had since heard of our retake of Perryn and were talking of heading back down to crash the party.
 
At midnight, as planned, the Fort was locked down - and immediately the break-ins began. However, with 30+ Fortress members keeping a steel-wall vigil over the cades, every break-in was quickly quelled and the cades bumped right back up. A few extra Fortress members - namely Warlord and CouponBaller towards the start of the lockdown - managed to squeeze in during the zed break-ins. Clever guys. For the most part, it was a matter of battling with the active zeds to keep the cades up. While they relentlessly attacked from outside, we worked frantically on the inside to keep the cades healthy. Despite the dangerous situation, there was no shortage of comedy as BlackOps1337 kept us all giggling with a whole new, vegetable-esque take on the Mudkip craze.
 
By now, even the greens of Boot Camp were partying with us. Drill Sergeant Officer Duncan had brought the newbies along to help us keep the Fort firmly under survivor control, but after several days, he felt it was time for BC to bow out; the Fort was holding, with all break-ins deal with swiftly and the Gatehouse cades generally kept high.
 
After a few more days, Team Anaconda left the Fort for pastures new, as per orders from Miss Elainious. They were soon followed by Cold Cell and Dark Watch as we moved out to prepare for our next operation. To say we were proud of ourselves would be a massive understatement. We’d held Fort Perryn against a sizeable horde for over a week. Every break-in was handled swiftly, and we were so well-equipped and well-coordinated that when a generator was destroyed, it was replaced and fuelled up in seconds. Operation: Firestorm stands as a true testament to the unparalleled skill, dedication and efficiency of The Fortress.
 
Stay Vigilant!
 
===Operation Dead On Arrival===
'''Part 1 by Ruinator and Part 2 by Victor Vandregas. Written July 7, 2008'''
 
Coming directly off of the Uber-Operation, Fortress United, the Fortress’ Finest, Team Cold Cell, found themselves coming down from the extended adrenaline rush of zombie killing and head stomping. The best cure for that? Get right back in the fray!
 
The mission is to directly combat the coming onslaught of the The Dead. We had some to plan and restock, then move into our positions. Team Commander Subform divided us into smaller units – or Cells – to better make use of guerilla tactics. The likely first targets of the on-coming horde were identified and given higher significance for vigilance. Team members made a mad dash for supplies and equipment that would best serve us during the op. Personally, I had a great time on a shopping spree at the liquor store – what can I say, they had a fire-sale on whiskey!
 
Unfortunately, barely a full day into the operation, the Dead arrived in numbers far exceeding our expectations. All field trips were cancelled and the team bake sale had to be rescheduled. (I was able to save the special brownies!). The team had to scatter; Cells were broken and reformed in response to the tactical situation.
 
Sleeping mostly in ruined buildings with the doors wide-open in hostile territory taught us all about vigilance. Several team members died, but enough of us had sticks to quickly bring them back to our side of the light. We conducted daring raids and sniping runs into zombie-held buildings, frustrating the horde when they thought their victory was all but assured.
 
Commander Subform drew up new plans in response to the current battlefield. We successfully took and barricaded buildings, then retreated to our DWOR cover. The zombies would pour through their action points taking down what we few put up.
 
About a week into the operation, an opportunity opened up for us to make a big strike against the horde – sneak in under their noses and reclaim Nichols Mall! This would establish a much-needed supply line directly into Fortress Four and really kick the zeds in the pants!
 
Here is the record of the eventual Real Time Strike that occurred to recover the mall:
 
:''SubforM, Max Dusseldorf, and that handsome devil Ruinator got together earlier today to conduct a small RTS.''
 
:''Ruinator was the first to arrive at the mall and found it nearly deserted and unpowered. All the cool kids must have been out of town on a holiday I suppose. Max found the light switch and the situation became illuminated.''
 
:''Most of our work already been done for us - we're not complaining - we turned our attention to securing nearby locations that might prove helpful in the future. Several buildings were repaired and barricaded to keep the zombies out. Much searching was done in the Went NT building, however no whiskey was found - we will have to dip into our emergency reserve supply.''
 
:''Max and Ruinator are doing shots in the Vere Cinema waiting for the projectionist to get off his arse and get the movie going. SubforM had to step out, but will no doubt return soon. Hopefully he will remember the ice we asked him for.''
   
   
Next began the bitter struggle to retain control of the mall. The rest of the Cellians joined the expeditionary force already in the engagement and secured a beachhead next to the discount electronics store. Several promotions were earned with blood and sweat in the following days as the mall was secured and cleared of the living dead.
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Leaving the mall in the hands of the quickly returning non-aligned survivors of Malton, Cold Cell began their move directly to Fortress Four. The area was in shambles, ruins and corpses littered the landscape. Over the days that followed the Cold Cell Engineering Corps began the long slow work of rebuilding and making a safer suburb.
Could you be a contestant in the greatest show on earth?


Once secured, the Cold Cell Mascot himself, Ruinator had to take leave to pursue a foe from his past, long thought to be lost forever… but that’s a different story.
----
'''Part 2, by Victor Vandregas'''
Losing Ruinator for the remainder of this op didn’t affect Cold Cell at all. We’re too efficient to let the loss of one member slow us down. We continued our efforts, operating as Commander SubforM instructed, restocking at Nichols while we could.
Not too long after Ruinator’s departure, SubforM made a new friend in one Judge Clandestine, who had been showing us how best to waste AP with his RP. He even had the nerve to punch Sub before he split. Despite this rather odd turn of events, Sub was unfazed, even amused. He carried on as normal, hearing no more from the Judges. But of course, it wasn’t the Judges we were worried about.
It was The Dead.
Sub stumbled across a revived member of The Dead and checked their Wiki pages, discovering their last known location to be Caiger Mall - five suburbs away from our location. His first thought was that this was just a straggler who got separated from the main horde, but we took no chances and maintained our Vigilance. A proposed RTS on Pole Mall turned into quite a washout as only Sub and Max Dusseldorf attended. The Commander scheduled another RTS the very next day. Numerous people slapped up times at which they would be available while making the occasional one-man run into the Mall to slay a zed or two.
It seemed Lady Luck didn’t want us to make a half-decent RTS. A dangerous number of zeds on our doorstep forced us to relocate to a safer HQ and the majority of the team (or rather, the ones who were alive at the time) got the hell outta Dodge. Those who needed sticking were stuck in a timely manner, but we were soon forced out of our second HQ. The zeds knew we were there and they didn’t like it.
I was one of the first to feel their hostility first-hand after this second relocation. Having been killed just 17 minutes before I logged on, I grabbed a few more zed skills and shambled with unmatched annoyance to our pre-determined revive point. Still, we in The Fortress look out for each other, and Sub revived me within two hours. We pondered our secondary objective of helping out the Knights Templar and Max came to a rather surprising conclusion. He believed the Knights Templar didn’t exist. He put forth some interesting reasoning; he’d only ever seen three members in-game, and two of them were of a low level. He had us mostly convinced, and we bore this in mind as we continued with the mission.
Soon after this, SubforM revealed the op badge, stating that the op would be more or less finished once the Mall had been retaken and the KT’s base (if they existed!) reclaimed. However, we weren’t out of the woods yet, and we couldn’t afford to let our guard down; intel received indicated that the RRF seemed to be moving south, and such an occurrence would greatly hinder our efforts. Later, with our mission almost complete, the plot thickened when we discovered that the Knights Templar (for they did indeed exist) were being targeted by a PKer group called the Flowers of Disease.
Once again, we scheduled an RTS among our general Vigilance, but seemed to be running out of buildings to reclaim and undead freaks to kill. The team worked together to fix a spot of overcading and save KilroyStick from death. All seemed well.
On this incredible note, SubforM declared Operation: DOA a complete and utter success. To quote the man himself:
“We've survived in tremendously difficult circumstances... we lived amongst the undead... we reclaimed a Fortress base... we laid down vital support in getting the Knights Templar on their feet again...
You have all done great things during this operation... we've worked within the hellmouth and developed our skills to new levels.
Cold Cell = Combat Evolved”
Truer words were never spoken. We were on a supreme high as we moved out to Blesley Mall to rendezvous with Anaconda and Dark Watch in preparation for our next op.
==Crowbank - Operation: My Life with the Chain Kill Kult==
*This article was written 11 March 2008
*This article was written by Victor Vandregas
Aside from "Santa Felt My Presents", I've never seen such an awesome name for an operation. And what an operation it was...
The aim of a Chain Kill is to keep the chain going for as long as possible, with at least one recorded kill per hour. To date, the greatest Chain Kill acheived by a single Combat Squad was Team Battlehawk's assault on the Brennand Building, a NecroTech facility in Shore Hills. The chain lasted over 20 hours and was only brought to a halt when the 7-man team had slain all 25 attacking zombies. Needless to say, it set one hell of an example. My Life with the Chain Kill Kult was Team Cold Cell's attempt to surpass the Battlehawks' stellar performance in Shore Hills.
As per the rules, the Chain Kill can only take place in a single target building; in our case, Burt Square Police Department in Crowbank. Our team consisted of 9 challengers:
'''Ruinator''', temporary Commander of the Cell, '''SubforM''', who had stepped back into the ranks for this op, '''Max Dusseldorf''', Sub's Lieutenant, '''Fishel''', the Cell's legendary Havoc Knight, '''Amano Jaku''', a seasoned veteran of the squad, '''Ulecqeldroma''', a talented Battalion Ranger, '''Daishii''', a Campaign Master of incredible skill, and finally myself and '''Mjrahabim''', the not-so-new newbies out to claim our first ABA.
It should be noted that another recruit, '''Beasty92''', had been grounded for God knows how long, but has made a stylish return to active duty within the squad. He could not take part in the Chain Kill, and as such was not allowed to contribute to the Chain itself, but the support he gave us through healing our injured, helping to secure other buildings and generally Staying Vigilant was invaluable. The newly reinstated SubforM rewarded Beasty's hard work with a long overdue promotion to Engament Squaddie.
Our original target had been elsewhere, but when I headed out to the predetermined HQ to find it - and almost every other building in the vicinity - ruined, I fell back to Crowbank. Using this information, Ruinator announced a new, spur-of-the-moment target; Burt Square PD. Being ruined, with a mob of zeds inside, and less than 5 AP from our HQ in Crowbank, it was the ideal spot for the Chain Kill to take place.
And so the preparations began; the challengers dug into the suburb, helping the cause through healing and cading, all the while saving their huge amounts of ammo for the Chain Kill. Having had the challengers post in the preparation thread with times at which they would be available, Ruinator drew up a (relatively) flexible schedule. Once we were all ready, we got into position. At 17:00 GMT on Friday 7th March, the Chain Kill officially began.
Ruinator was up first, claiming the first two kills before falling back due to low AP. Amano took the next kill, but not without a fight; he was attacked by a zed while claiming his kill. The two teamed up to grab the next kill at 20:00. Amano moved in again for another kill, again suffering a few injuries. The next kill, at 21:00, was handled by Max Dusseldorf. Fishel popped his head in and slew the next zed in just ''5 AP''. Max's turn again; he grabbed yet another kill. MJ moved in next, securing her first kill.
Yours truly followed up with the next kill - my only kill of the Chain, since I was low on ammo and had to go to bed immediately after dropping my zed. Our dear CO SubforM handled the next kill. He, too, felt the sting of the active zambahz within the PD. About two pages of worried discussion later, Ulecqeldroma made his impression upon the zombie scum with his first kill of the Chain. MJ popped in again and claimed an easy kill; apparently, her second victim was below 10 HP. Fishel scored another kill; he seemed to be randomly turning up and laying the smackdown on some unfortunate zed before vanishing again.
This was swiftly followed by a third kill from MJ, who had the AP and ammo for a fourth. She tried to claim said fourth kill, but was unlucky in terms of target and hit chances; she kept missing with her shots and the zed she was attacking was one of the annoying majority with Bodybuilding and a flak jacket. She fell back to a safe building, well and truly out of the Chain. Fortunately for her, Ulec picked up where she left off and slew the zed she had weakened, just in time to keep the Chain going. Ulec claimed yet another easy kill; a 12 HP zed whom Fishel's attacks had missed ten times in a row. Daishii made his contribution soon after. Sub stepped in, claiming a second kill and reducing another zed to 2 HP.
Amano took the next kill and noted something which had us worried for a moment. The PD was running out of standing zeds. If no more would enter the building, the Chain was at risk of being broken. Nonetheless, we'd made the fifteen kills required for our Chain ABA. Ruinator attempted to keep the Chain going, but was 8 minutes too late, and thus the Chain was broken. I tried to slay a zed in the Leggetter Motel to celebrate, but just as I brought it below 15 HP, it became active and started attacking me. I was forced to retreat and wait to be healed. How's that for bad luck?
Ruinator delcared the Chain Kill a success and officially handed command of Team Cold Cell back to SubforM, who promtly promoted Beasty92 for his outstanding work while we challengers put on the Chain ABA badge for which we'd worked so hard. We may not have surpassed Team Battlehawk, but we had a damn good shot at it, and of that we are all proud. This incredible Chain Kill is just one of many demonstrations of the determination, organization and brutal efficiency of the most powerful squad of survivors in all of Malton:
Team Cold Cell.
Stay Vigilant!
----
===<font color=#FFFFFF>Team Dark Watch</font color>===
'''No stories yet, but stay tuned!'''
Older articles will be found in [[TFN_Archive_4| The Dark Watch Archive]]
----
==='''<font color= green>Around the Tavern</font color>===
===A Malton Recession?===
'''By Private Mendoza, June 05, 2008'''
The latest news I've been hearing from around the bar, in dark alleys, and during the increasing random muggings (Please stop!) is this rumor of how Malton is in an economic recession. After much research, and numerous Post-Apocalyptic Government funded-studies, the accusations are seemingly true, and the main causes have been released.
Historic depletions of weapon reservoirs, the influx of cheap illegal Dead labor, Urban Dying, lack of safe-working conditions, sup-prime mortgages, shoddy barricade contractors, and PKer terrorism are just a few of the problems being blamed. The problem is obvious in the hardest hit pockets of survivors as the value of Cheese has been weakened by inflation while the Barhah Union currency, Brains, is rising in value. Consequently, generator prices are up, barricade materials are hard to find in the less-populated parts of the city, weapons cost twice as much as in the BU, and even the usually well-off zombie-stripper industry is suffering.
The Urban Dying crisis is a major factor. Of course Bullets are the most effective way to dispatch a zombie, but the urban supply is dwindling and AP cost is up. The eco(nomy)-minded survivor might want to convert to renewable resources, such as axes and knives, but they are still riddled with major problems like low accuracy, and low damage.
The recession doesn't seem to be showing any signs of slowing, so start saving that hard-earned Cheese. Hopefully our city’s leadership can come up with some sort of plan to combat the crisis.
===Breaking News===
An old bank statement recieved from an inside source sheds light on secret love affair so well concealed it took over 20 bottles of Guiness to coax it out!
Want to know the parties involved?
Click: http://img389.imageshack.us/img389/1843/revelationbi9.jpg
'''Out of Gossips? No!!!!!''' Seriously. We're working on it. While you are waiting for some fresh dirt, why don't you read the [[The Fortress/News Archive 7|Gossips Archieve]]?
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Apply in the Commune forum.
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[[Category:The Fortress]]
[[Category:The Fortress]]
[[Category:Press]]
[[Category:Press]]

Latest revision as of 20:05, 27 August 2013

The Fortress News
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Home The Malton Incident Teams Fortress Files Join Today!
Your Eyes and Ears in the City
Welcome to The Fortress News,

bringing you the latest news from the largest pro-survivor group, The Fortress!

Coming Soon, the January 2012 edition.
<font-size 20> The Fortress Halloween Party 2011 . . . . . </font-size> DO YOU DARE ENTER?
The Fortress yesterday (Wednesday 26th October 2011) announced that Banokles had been hired to be the new Chief-Editor of their own ‘online newspaper’ the Fortress News (TFN).

There’s been a four month gap since the last edition, and Banokles is already busy in the newsroom, sorting out piles of paperwork, (Ed: that means drinking coffee), and employing a dedicated news team, including the two new assistant editors, piccon003 (former Chief Editor) and Sac001 (Director of Communications). He plans on releasing the next issue in time for New Year 2011/2012.

“I was delighted to be awarded the editor’s role, as I am passionate about taking Danny Lee’s original dream in to 2012.

“With reporters on each of our four active combat teams, teams who are frequently at the forefront of any action against the zombie hordes, as well as our ally response team FEAR, TFN will bring you news from the front line.”

“We’ll also be asking our extensive chain of allies what they have been up to, meaning that TFN is the only paper to tell you what’s really been happening throughout Malton.”

To get in touch, either PM Banokles on The Fortress forum, or write on the discussion page.


Regular Features: • News from Combat Teams, FEAR and Fortresses • Editorial • A history of The Fortress article • Interview with a senior Fortress member, • All eyes on our allies • Gossip / Entertainment • Fortress Funnies (amusing posts spotted in the forums) • Agony Aunt • Forum Games • Forum Stories • A Drabble competition. • Readers Letters


Return of the

Hawk Commander

Fiction New Mafia Game - Written and hosted by Jensonson
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Schoony was today (Thursday 27th October) unveiled as the new Battlehawk Commander, returning to the role he had left in August. A delighted Schoony broke in to song, parodying A-ha's The Living Daylights. "Combat standard set so high! Battlehawk, it’s time to fly!" , before expressing his sorrow that real life had reared its ugly head for his predecessor Charanya. "She did an excellent job putting the pink back into Battlehawk. I was totally letting it slip into fuchsia. I am really excited about our new class of boot graduates!"

"She felt his hot breath on her ear as he leaned in close to hiss a message: 'No one can help you. Give it up, Snake Commander, or I'll devour you.' "

Lucy Daniels has published a new exciting serialised story, with part two coming out tomorrow (Friday 28th October). Read it in Malton's West End forum.


"They were there, the four of them, asleep in front of him. <font-color=FF4500> Yeah, they’re asleep and alive, asleep and alive… not dead at all… I can see them breathe… </font-color> He slowly approached the first one, a girl wearing a dark purple ballgown. Oh hell I can’t see her breathe at all… He reached for her neck and checked her pulse."

Dark Watch's tale, the search for Morri, continues in the RP playhouse.

On Tuesday the 28th October 2008, English TV station Channel 4 opened up Big Brother 10 just a month after the end of its hugely successful ninth series. Britain was hugely passionate about the show and they demanded more. Interest in becoming a contestant was vast with more applicants than ever before for a reality game show.

In an alternate reality, you didn't get quarantined in Malton and you never became part of the cursed City.


But fate has a way of catching up with you...

Bb10.png

Could you be a contestant in the greatest show on earth?


Apply in the Commune forum.