Action Points: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
m (correcting grammer)
No edit summary
Line 1: Line 1:
'''Action Points''' ('''AP''' for short) are the basic unit of [[Urban Dead]] used to perform actions. Almost any action, such as moving, attacking, analyzing a zombie with a [[DNA extractor]] or building up a barricade takes 1 AP. Some actions, such as moving a [[zombie]] without [[Zombie Skills#Lurching Gait|Lurching Gait]] or getting up after becoming dead, take more AP.
'''Action Points''' ('''AP''' for short) are a basic unit of [[Urban Dead]] used to perform actions. Almost any action, such as moving to an adjacent [[block]], [[searching]] for [[items]], [[attack]]ing, analyzing a zombie with a [[DNA extractor]] or attempting to build up a [[barricade]] expends 1 AP. Some actions, such as moving a [[zombie]] without [[Zombie Skills#Lurching Gait|Lurching Gait]] or [[Stand up|standing up]] after [[Death|dying]], require more AP.


Action Points are extremely important for [[:Category:Tactics|tactics]].
The efficient use of action points are the primary goal for most [[:Category:Tactics|tactics]].


A conscious character can perform actions even if the cost of that action exceeds their remaining AP; in this case the action will be executed, leaving them unconscious with negative AP.
A conscious character can perform actions even if the cost of that action exceeds their remaining AP; in this case the action will be executed, leaving them unconscious with negative AP.
Line 9: Line 9:
|}
|}
==Regeneration and Maximum Amount==
==Regeneration and Maximum Amount==
A player can have a maximum of 50 Action Points. Action Points begin regenerating as soon as their amount drops below 50, and regenerate at a rate of 1 point per 30 minutes, meaning that a character can regenerate all their AP in 25 hours.
A player can have a maximum of 50 Action Points. Action Points begin regenerating as soon as their amount drops below 50 and regenerate at a rate of 1 point per 30 minutes (meaning that a character can fully regenerate 50 AP in 25 hours.)  When a players AP total is 0 or fewer, the following in-game message is displayed:
<blockquote>{{udspan|Exhausted, you can go no further.}}</blockquote>


No method exists of modifying maximum AP and recharge rates - AP setting are the same for all players. However in the [http://www.urbandead.com/faq.html official game FAQ] Kevan states


'' 'There may eventually be character skills which modify the maximum AP and its recharge rate, but the basic starting-character settings will remain the same.' ''
No method exists of modifying maximum AP or recharge rates; AP settings are the same for all players. However in the [http://www.urbandead.com/faq.html official game FAQ], the game's creator, [[Kevan]] states:
 
'' "There may eventually be character skills which modify the maximum AP and its recharge rate, but the basic starting-character settings will remain the same." ''


==List of AP per action==
==List of AP per action==
Line 19: Line 21:
===0 AP===
===0 AP===
*Logging in or out as a character.
*Logging in or out as a character.
*Buying skills.
*Buying [[skill]]s.
*Looking at or editing your profile.
*Looking at or editing your profile.
*Looking at someone else`s profile.
*Looking at someone else`s profile.
*Adding to or modifying your [[Contacts list]].
*Adding to or modifying your [[Contacts list]].
*Looking at the full list of survivors in the location you're currently on when said location holds more than 50 of them by pressing the "list names" button.
*Looking at the full list of [[survivors]] in the location you're currently on when said location holds more than 50 of them by pressing the "list names" button.
*Attempting to enter a building that you cannot enter (because of barricades or, if a zombie, closed doors) or exit a building you cannot exit trough the main doors (by pressing the "Leave" button on a heavily barricaded building as a survivor, or at any barricade level as a zombie).
*Attempting to enter a building that you cannot enter (because of barricades or, if a zombie, closed doors) or exit a building you cannot exit trough the main doors (by pressing the "Leave" button on a heavily barricaded building as a survivor, or at any barricade level as a zombie).
*Dropping an item.
*Dropping an item.

Revision as of 23:45, 10 June 2010

Action Points (AP for short) are a basic unit of Urban Dead used to perform actions. Almost any action, such as moving to an adjacent block, searching for items, attacking, analyzing a zombie with a DNA extractor or attempting to build up a barricade expends 1 AP. Some actions, such as moving a zombie without Lurching Gait or standing up after dying, require more AP.

The efficient use of action points are the primary goal for most tactics.

A conscious character can perform actions even if the cost of that action exceeds their remaining AP; in this case the action will be executed, leaving them unconscious with negative AP.

Regeneration and Maximum Amount

A player can have a maximum of 50 Action Points. Action Points begin regenerating as soon as their amount drops below 50 and regenerate at a rate of 1 point per 30 minutes (meaning that a character can fully regenerate 50 AP in 25 hours.) When a players AP total is 0 or fewer, the following in-game message is displayed:

Exhausted, you can go no further.


No method exists of modifying maximum AP or recharge rates; AP settings are the same for all players. However in the official game FAQ, the game's creator, Kevan states:

"There may eventually be character skills which modify the maximum AP and its recharge rate, but the basic starting-character settings will remain the same."

List of AP per action

0 AP

  • Logging in or out as a character.
  • Buying skills.
  • Looking at or editing your profile.
  • Looking at someone else`s profile.
  • Adding to or modifying your Contacts list.
  • Looking at the full list of survivors in the location you're currently on when said location holds more than 50 of them by pressing the "list names" button.
  • Attempting to enter a building that you cannot enter (because of barricades or, if a zombie, closed doors) or exit a building you cannot exit trough the main doors (by pressing the "Leave" button on a heavily barricaded building as a survivor, or at any barricade level as a zombie).
  • Dropping an item.
  • Trying to attack/gesture/generally do things to a character who isn't there (because they've moved, or they're dead), unless noted below.
  • Attempting to retune radio transmitter (pressing the "Retune transmitter" button). Note that the retuning itself will cost 1AP and in case of handheld radios attempt to retune does cost 1 AP.
  • Opening mobile phone in a suburb with online phone mast

Note that most of these actions do count towards the daily server hit limit.

1 AP

Any character

  • Stepping inside a building, even when you're a zombie with the Memories of Life skill and the doors are closed (they are opened automatically).
  • Stepping outside a building via the "Leave" button unless you can't do so.
  • Jumping off from a tall building's windows (note that if you're a survivor the first time you press the button you'll be asked for confirmation, so pressing the button only once doesn't spend any AP).
  • Attacking.
  • Speaking.

Humans only

  • Moving from one square to the next (including diagonal movement).
  • Using a DNA extractor (even if the target cannot be analyzed/has already been sampled today/doesn't exist).
  • Using binoculars (even if building isn't tall enough).
  • Using the "Search the area" button once (even if nothing is found).
  • Searching with your inventory full.
  • Spraypainting.
  • Using any item in the inventory except for a revivification syringe (even if the item has no active use, e.g. GPS receiver).
  • Using a revivification syringe on anything but zombies without the Brain Rot skill or with that skill and inside a powered Necrotech building.
  • Standing up after being revived with a Mk. I or Mk. II revivification syringe for survivors that already possess the Ankle Grab zombie skill.
  • Closing a building's doors.
  • Dumping a dead body from a building.
  • Accessing NecroNet.
  • Improving a barricade, or attempting to.
  • Repairing damage to a ransacked building.
  • Opening a portable radio receiver for tuning (clicking on the radio item in inventory).
  • Tuning a radio to a frequency (even if the frequency remains the same).
  • Using a First Aid Kit, even if they are at full health (unless the target moves away).

Zombies only

  • Moving from one square to the next (including diagonal movement) with the Lurching Gait skill.
  • Standing up with the Ankle Grab skill if the zombie hasn't been killed by someone with the Headshot skill.
  • Performing a Flailing Gesture.
  • Using Scent Death.
  • Ransacking a building that is empty of survivors.
  • Groaning by using the Feeding Groan skill, or failing to do so because survivors in the area have moved or died.

2 AP

Zombies only

  • Moving from one square to the next (including diagonal movement) without the Lurching Gait skill.

6 AP

Zombies only

  • Standing up with the Ankle Grab skill after being headshot.

10 AP

Humans only

  • Getting up after being treated with the Mk. 2 revivification syringe (Mk. 1 syringes work instantly and do not cost AP) without possessing the Ankle Grab skill.
  • Using a revivification syringe on a zombie without the Brain Rot skill or with that skill and inside a powered Necrotech building.
  • Spraypainting on a Billboard.

Zombies only

  • Getting up after being "killed" (reduced to 0 HP) without possessing the Ankle Grab skill.

15 AP

Zombies only

  • Standing up after being headshot without possessing the Ankle Grab skill.

20 AP

Humans only