Developing Suggestions: Difference between revisions

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that is all {{User:Son of Sin/sig}}
that is all {{User:Son of Sin/sig}}


====Discussion (No Zerging Day)====
Eh,people are arleary banned for zerging*when they get 3 accounts i belivie).Besides,how would we know somebody is zerging so easly? --[[User:Cherrytop|Cherrytop]] 17:59, 14 December 2011 (UTC)
Eh,people are arleary banned for zerging*when they get 3 accounts i belivie).Besides,how would we know somebody is zerging so easly? --[[User:Cherrytop|Cherrytop]] 17:59, 14 December 2011 (UTC)

Revision as of 18:06, 14 December 2011

NOTICE
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list



Suggestions

Suggestions up for voting

The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.

Fully Mutated Zombie

Timestamp: Cherrytop 14:33, 7 December 2011 (UTC)
Type: Zombie Skills
Scope: Zombies
Description: This is much like "Zombie Hunter" to start off,expect with MORE skills,

At level 10,Full Mutated Zombie Skills(AKA:The part where you are a actuall zombie) Here is the list of Skills,they are put like they actually are on skills list of the WIKI itself:


Virus Mutation: Allows you to go further in the Mutation pannel,evolving you brain and body,and allowing human thinking

Sneak Steal:For 5 AP,you steal a radom weapon/uttility item(includes generators) form a survivor,form shotgun and shotgun ammo to simple newspapper
Wild Jump:Jump on a survivor under 21 HP,moving him wherever you want,but charging blocks costs 3 AP instead of 2 AP(Whitout Zombie Gait its 4 AP per block)
Energy Jack:Aim at the cables of the generator,making it useless but not destroying it(Costs 4 AP(survivors can fix it for 2 AP))
Generator Steal:Steal the Generator witch has arleary been energy jacked,putting it on you inventory(only works as zombie AND costs 6 AP)
Brain Damage:DNA Scans will never work again AND break DNA scanner(can be fixed with toolbox for 1AP)

Discussion (Fully Mutated Zombie)

Fixed some formatting. I think its how you wanted it just not stretching the page. Now about the suggestion I like the idea about zombies getting a longer skill tree after a certain level or skill purchase but these suggested skills miss the mark by quite a ways. Although the idea of "wild jump" is kinda nifty.        18:43, 6 December 2011 (UTC)

Hold on,i tough Wild Jump was a bit overpowered and OTHERS where balanced,is something wrong?(wild jump is only there for approval of shorts) Also be cheking this daily.--Cherrytop 14:33, 7 December 2011 (UTC)

Most of this is in the "Do Not" section of Suggestions Dos and Do Nots. >_> --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 20:20, 6 December 2011 (UTC)

Neat,im going to check it(oh the pain) again.Clould you tell me whats not right?If not,its okay.Ill do it myself.--Cherrytop 00:40, 7 December 2011 (UTC)

No Zerging Day

Timestamp: 04:40, 11 December 2011 (UTC)
Type: Game
Scope: Zergers
Description: no zerging on Sundays... beginning 00:00 game time, ending 23:59 game time

that is all Son of Sin

Discussion (No Zerging Day)

Eh,people are arleary banned for zerging*when they get 3 accounts i belivie).Besides,how would we know somebody is zerging so easly? --Cherrytop 17:59, 14 December 2011 (UTC)