End of the game: Difference between revisions

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'''End of the game''' is a theoretical phenomenon that can happen in [[Malton]], [[Borehamwood]] and [[Monroeville]] where either side of players ceases to exist. This practically means the game is over. In the history of Urban Dead this has officially only happened once; in Monroeville. In Malton and Borehamwood this has never happened.
The '''end of the game''' is a theoretical phenomenon that can happen in [[Malton]], [[Borehamwood]] and [[Monroeville]] where either side of players ceases to exist. In the history of Urban Dead this has officially only happened once, in Monroeville while in Malton and Borehamwood neither side has ever vanished.
 


==End of the game in [[Malton]]==
==End of the game in [[Malton]]==
Since Malton was introduced on July 3<sup>rd</sup>, 2005, neither side of players has ever ceased to exist. Actually, by the means of [[brain rot]], the zombies can't cease to exist, so the survivors can't actually win the game. The survivors themselves did almost ceased to exist though, when [[The Dead 2.0]] came to Malton. This happened in March 2011.
Since Malton was introduced on July 3<sup>rd</sup>, 2005, neither side of players has ever ceased to exist. As zombies with [[brain rot]] can only be revived in a powered [[NT Building]] and there is currently no way of permanently killing a zombie, it is impossible for the survivors to win by eliminating every zombie from the game. However, human survivors almost ceased to exist in March 2011 due to the reappearance of the mega-horde [[The Dead 2.0]].
 


===The near-end in Spring 2011===
===The near-end in Spring 2011===
After The Dead 2.0 came to Malton in March 2011, the number of survivors started to decrease steadily. By May 2011 it had decreased to ~10%, and all green and yellow suburbs had disappeared. Should humanity have ceased to exist at this point then the game in Malton would have come to an end after almost 6 years. The [[NT_Building|NT Buildings]], which make [[revivification]] much easier would be ruined, and all the survivors killed. The only way to become a survivor would be by making a new account. Though making a new account doesn't give you the ability to revivify, and it would take ''at least'' 75XP to be able to. Which means there would be not enough time to earn the XP, find the needles and revivify another (higher level) zombie before most likely being killed, never to be revivified again. However, the possibility of finding [[Syringe#NecroTech_Revivification_Syringe|revivification syringes]] in unlit and ruined [[NT_Building|NT Buildings]] was observed during this event limiting the need to repair, power and hold NT Buildings to maintain the survivor population.
During the [[March of The Dead 2]] the number of survivors steadily decreased reaching a nadir below 15% of the active population at the peak of the march. Reflecting their success, the number of [[Very Dangerous]] suburbs reached an all-time high on May 12, 2011 when 80 of the 100 suburbs were [[Red]]. By ruining the majority of [[NT_Building|NT Buildings]], [[revivification]] became very problematic as the supply of [[Syringe#NecroTech_Revivification_Syringe|NecroTech revivification syringes]] was rapidly depleted. With all other lit [[TRP|tactical resource points]] under attack by The Dead, vital supplies such as [[ammunition]] and [[first aid kits]] were rapidly depleted as well.
 
While creating a new survivor account was always feasible, these new players would still need to earn ''at a minimum'' 75XP in order to utilize syringes. The cheapest method would be to create a [[Scientist]] class character with the starting profession of NecroTech Lab Assistant and thereby start with [[NecroTech_Employment#List_of_Scientific_skills|NecroTech Employment]] skill. Subsequently, only the [[Lab_Experience#List_of_Scientific_skills|Lab Experience]] skill would need to be purchased to begin utilizing syringes.
 
However, survivors began adapting their tactics and hiding in ruins making it challenging for even a highly coordinated group as [[The Dead 2.0]] to find prey. Additionally, the game's intrinsic [[http://en.wikipedia.org/wiki/Dynamic_game_difficulty_balancing|rubber banding]] mechanisms enabled survivors searching in unlit and ruined [[NT_Building|NT Buildings]] to find syringes at a signifiant rate. This ability limited the need to repair, power and hold NT Buildings as well as other TRPs in order to maintain the survivor population. These mechanics prevented total victory by [[The Dead 2.0]] with a gradual increase of the percentage of survivors in Malton to nearly 70% by December 2011, although with an absolute decrease in the number of active players over this same period.
 


==End of the game in [[Borehamwood]]==
==End of the game in [[Borehamwood]]==
The game in Borehamwood started on November 28, 2011. Due to the lack on NT buildings in Borehamwood, revivification is impossible, so in theory it's only a matter of time before humanity is annihilated. Though, that hasn't happened in the past 3 years yet.
The game in Borehamwood started on October 28, 2008. Due to the lack on NT buildings in Borehamwood, revivification is impossible and death results in permanent zombie status for that player. In theory, it would only be a matter of time before all survivors are eliminated but this has not occurred since play began.
 


==End of the game in [[Monroeville]]==
==End of the game in [[Monroeville]]==
The only place where the game has officially ended once, is Monroeville. Like Borehamwood, Monroeville has no NT buildings, but headshots take zombies down permanently. Monroeville is the only place where both sides can cease to exist.
The game has officially ended once in Monroeville. Like Borehamwood, Monroeville has no NT buildings, but headshots can kill zombies permanently. This ability makes Monroeville unique in enabling both sides to permanently eradicate the other.


===The only official-end on June 13<sup>th</sup>, 2008===
===The only official-end on June 13<sup>th</sup>, 2008===
The 1st Quarantine of Monroeville is the only game in Urban Dead history that has actually ended, so far at least. It started on March 30<sup>th</sup>, 2008 and the zombies ceased to exist on June 13<sup>th</sup>, 2008.
The 1st Quarantine of Monroeville started on March 30<sup>th</sup>, 2008 and ended with a human victory on June 13<sup>th</sup>, 2008 when the last zombie was killed.


===The second, unofficial-end, February 2011===
===The second, unofficial-end, February 2011===
The 2nd Quarantine of Monroeville started on August 15<sup>th</sup>, 2008. The game never officially ended, but since February 2011 humans ceased to exist, which means victory for the zombies. The only survivors that ever came to Monroeville after said date were survivors that had previously idled out, and were always killed not long after they became active again. Though Kevan has never made any statement about Monroeville's current situation.
The 2nd Quarantine of Monroeville started on August 15<sup>th</sup>, 2008. Significantly, the headshot skill no longer caused permanent death for zombies which thereby removed the survivor's ability to replicate their prior victory. Although the game has not officially ended as of December 2011, the last active human survivor was killed in February 2011 creating a de facto zombie victory. While previously idled out survivors have appeared occasionally, the overwhelming zombie population has made their survival chances extremely grim.


[[Category:Player Resources]]
[[Category:Player Resources]]

Revision as of 08:13, 14 December 2011

The end of the game is a theoretical phenomenon that can happen in Malton, Borehamwood and Monroeville where either side of players ceases to exist. In the history of Urban Dead this has officially only happened once, in Monroeville while in Malton and Borehamwood neither side has ever vanished.


End of the game in Malton

Since Malton was introduced on July 3rd, 2005, neither side of players has ever ceased to exist. As zombies with brain rot can only be revived in a powered NT Building and there is currently no way of permanently killing a zombie, it is impossible for the survivors to win by eliminating every zombie from the game. However, human survivors almost ceased to exist in March 2011 due to the reappearance of the mega-horde The Dead 2.0.


The near-end in Spring 2011

During the March of The Dead 2 the number of survivors steadily decreased reaching a nadir below 15% of the active population at the peak of the march. Reflecting their success, the number of Very Dangerous suburbs reached an all-time high on May 12, 2011 when 80 of the 100 suburbs were Red. By ruining the majority of NT Buildings, revivification became very problematic as the supply of NecroTech revivification syringes was rapidly depleted. With all other lit tactical resource points under attack by The Dead, vital supplies such as ammunition and first aid kits were rapidly depleted as well.

While creating a new survivor account was always feasible, these new players would still need to earn at a minimum 75XP in order to utilize syringes. The cheapest method would be to create a Scientist class character with the starting profession of NecroTech Lab Assistant and thereby start with NecroTech Employment skill. Subsequently, only the Lab Experience skill would need to be purchased to begin utilizing syringes.

However, survivors began adapting their tactics and hiding in ruins making it challenging for even a highly coordinated group as The Dead 2.0 to find prey. Additionally, the game's intrinsic [banding] mechanisms enabled survivors searching in unlit and ruined NT Buildings to find syringes at a signifiant rate. This ability limited the need to repair, power and hold NT Buildings as well as other TRPs in order to maintain the survivor population. These mechanics prevented total victory by The Dead 2.0 with a gradual increase of the percentage of survivors in Malton to nearly 70% by December 2011, although with an absolute decrease in the number of active players over this same period.


End of the game in Borehamwood

The game in Borehamwood started on October 28, 2008. Due to the lack on NT buildings in Borehamwood, revivification is impossible and death results in permanent zombie status for that player. In theory, it would only be a matter of time before all survivors are eliminated but this has not occurred since play began.


End of the game in Monroeville

The game has officially ended once in Monroeville. Like Borehamwood, Monroeville has no NT buildings, but headshots can kill zombies permanently. This ability makes Monroeville unique in enabling both sides to permanently eradicate the other.

The only official-end on June 13th, 2008

The 1st Quarantine of Monroeville started on March 30th, 2008 and ended with a human victory on June 13th, 2008 when the last zombie was killed.

The second, unofficial-end, February 2011

The 2nd Quarantine of Monroeville started on August 15th, 2008. Significantly, the headshot skill no longer caused permanent death for zombies which thereby removed the survivor's ability to replicate their prior victory. Although the game has not officially ended as of December 2011, the last active human survivor was killed in February 2011 creating a de facto zombie victory. While previously idled out survivors have appeared occasionally, the overwhelming zombie population has made their survival chances extremely grim.