Mall

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Shopping Mall


Mall2.jpg
The impressive architecture of Caiger Mall
See Also: Category:Malls, for a list of malls and their locations.


Malls are Malton's thriving temples of consumerism, continuously being looted for what they're worth.

Malls are very important tactical resource points: the only important items not findable in malls are NecroTech revivification syringes and fuel cans. A survivor with Shopping and Bargain Hunting in a powered mall can quickly replenish almost any lost supplies in a day or so.

Due to the importance of malls to survivor supplies, and the fact many survivors spend a lot of time in malls, they are high-profile targets for zombies. For this reason, almost all (if not all) malls are kept at the level of Extremely Heavily Barricaded at all times, requiring Free Running to enter. Malls often provide ideal hunting grounds for PKers who revel in the anonymity that a crowd of survivors provides and the chaos that a single murder can provoke.

All the malls in Malton are large enclosed malls, presumably with at least two stories and an open plan courtyard layout familiar to anyone who has seen a mall. All of the 20 malls in Malton are 2x2 four-block squares, with two exceptions, Pole Mall in West Grayside (three squares) and Lumber Mall in Penny Heights (two squares).

Mall-Specific Skills

There are two mall-specific skills. The first of these is Shopping. This allows the survivor to select which store they wish to search when looking for supplies, greatly increasing the mall's usefulness. The second skill is Bargain Hunting, a child skill of Shopping, which gives survivors a +25% chance of finding something when searching a Mall.


Clothes found Items found in bookstore Items found in drugstore Items found in gunstore Items found in Hardware store Items found in Liqour store Items found in sports store Items found in Tech store
Face books first aid kits pistols crowbars beer pocket knives GPS units
a pair of sunglasses poetry books pistol clips fire axes wine baseball bats mobile phones
a pair of glasses shotguns flare guns pool cues radios
a pair of mirrored sunglasses shotgun shells spray cans fencing foils radio transmitters
Head kitchen knives binoculars
a <colour> baseball cap portable generators
a <colour> bandanna1 toolboxes
a fast-food staff paper hat
Neck
a <colour> tie
a <colour> scarf1
a bead necklace
a pendant necklace
an ankh necklace
a studded leather collar
Shirt
a <name> mall staff shirt2
a <colour> short-sleeved shirt
a Hawaiian short-sleeved shirt
a <colour> long-sleeved shirt
a <colour> T-shirt
a <colour> blouse
a <colour> blouse
jacket
a <colour> jacket
a <colour> leather jacket3
a <colour> sweater
a <colour> hooded sweater
a <colour> dress
a <colour> apron4
coat
a <colour> coat
a <colour> leather coat7
a <colour> raincoat8
a clear plastic raincoat
a <colour> greatcoat10
trousers
a pair of <colour> jeans5
a pair of <colour> trousers
a pair of black leather trousers
a pair of <colour> shorts
a <color> skirt
boots
a pair of <colour> boots6
a pair of <colour> leather boots3
a pair of <colour> shoes6
a pair of <colour> leather shoes3
a pair of <colour> trainers
a pair of <colour> stiletto heels9

Notes

  1. limited to black, grey, white, red, orange, yellow, green, blue, purple and brown.
  2. a mall staff shirt has corresponding mall name (e.g. "a Dowdney Mall staff shirt").
  3. leather clothes are limited to black, brown and red.
  4. limited to dark red, dark green and white.
  5. limited to pale blue, blue, dark blue, black and grey.
  6. limited to dark red, tan, brown, dark brown, black, grey and white.
  7. limited to black and brown
  8. limited to black, grey, dark green, dark blue and red
  9. limited to black, white, brown, blue and red
  10. limited to black, grey, dark brown, dark blue and dark red

Danger reports

Current danger reports for malls are located here. Bear in mind these may be out of date.