Talk:Grigg Heights Barricade Plan

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Proposed Change

The Order of the Black Rose is proposing a change to the barricade plan for Grigg Heights in light of the changes to the Uniform Barricade Policy. All survivors in the area are encouraged to give input on the proposed plan, which can be found here. --Maverick Talk - OBR Praise Knowledge! 404 06:55, 2 December 2009 (UTC)

The proposed barricade plan changes have changed, although the initial proposal will remain at the above link for reference. The new proposal calls for all Dark buildings to be VSB (or ruined) to serve as entry points into the Free Running network, along with the following buildings at VSB:
  • St. Julius's Hospital
  • Victor General Hospital
  • Lees Boulevard Police Deptartment
As always local input is appreciated as we want a plan that we can all live with. Barring any other proposals (or desire for discussion), the OBR would like to begin implementing this new plan on 1 January 2010. --Maverick Talk - OBR Praise Knowledge! 404 06:34, 17 December 2009 (UTC)
After a fortnight from the initial proposal with still no discussion (and therefore I assume no arguments with either plan), the new barricade plan is considered Approved. --Maverick Talk - OBR Praise Knowledge! 404 05:29, 26 December 2009 (UTC)

Proposed Change take 2!

Griggs has fallen into a ghost town. UD Fark has taken most of it and most survivors have left. EGU is still about as well as a few others. We're suing NecroConnect to talk. Futuyama suggested : "I mentioned to some in Griggs already but here is my plan and updated map. Fark have been dominating recently, with large swathes of the suburb in ruins, and regular attacks on Edmund/Haddock and any lit TRP. The low population is hindering survivor efforts, in terms of AP, we can't compete right now. I propose converting a number of buildings into spawning hotspots, to encourage the spawning of new players into the area. These locations would need to be powered and kept at VSB or below. The increased maintenance of the area may also encourage established players to stick around.

Although the influx of new players may not initally turn the tide against Fark, eventually as they level up, it may give us a better chance. Experience in Dulston with a spawning hotspot showed that it can be a success (see here). Most newly spawned players don't log in again after the first day, so they get to be meatshields in our hotspots. Those that do stick around can quite quickly accumulate xp and become effective players. If EGU is able to actively recruit/train it might make more new players stay with the game, and in Grigg Heights.

The map shows the north of Grigg Heights and south of Owsleybank. Outlined in dark blue are three hospitals and two fire stations I think could be spawning hotspots. The brown line shows a potential route between them. [1]"

Opinions? --EvelynEmrys (talk) 19:08, 30 November 2015 (UTC)