Talk:Safehouses: Difference between revisions

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So, getting this straight, you spend 30AP to "scout" your safehouse, and if done without going into negative AP, you get the 30AP back plus another 5? Hmm. Can has 50+ AP? -- {{User:DanceDanceRevolution/sig3}} 13:12, 16 August 2010 (BST)
So, getting this straight, you spend 30AP to "scout" your safehouse, and if done without going into negative AP, you get the 30AP back plus another 5? Hmm. Can has 50+ AP? -- {{User:DanceDanceRevolution/sig3}} 13:12, 16 August 2010 (BST)
:It doesn't appear to work this way at all.  You spend 1AP to "set" your safehouse (which all characters can do), then you spend 30AP to "scout" your safehouse.  You lose this 30AP, it doesn't come back to you.  I'm guessing the way this works is that when your AP recharges you will have a new maximum cap at 55AP, rather than 50.  But I'll have to wait for my characters to regenerate their AP before I'm sure about that.--{{User:Giles Sednik/sig}} 13:15, 16 August 2010 (BST)

Revision as of 12:15, 16 August 2010

RRF safehouse.jpg

I propose that this picture be added to this page. I will give a week for discussion, and after that if the majority wishes to have the picture placed, I will, and if the majority is against the placement of the picture, then I wont. Please comment on my Talk Page if you have questions/comments. --Gus Thomas 23:12, 9 April 2008 (BST)
I don't think that this picture would be a good idea to be honest. But well done on bringing to the talk page to get an opinion first. :) You can have a cookie for that. -- Cheese 23:16, 9 April 2008 (BST)
thanks for your comment. I would post something along the lines of "the RRF point of view on Safehouses is. . . ." since obviously it came from us. --Gus Thomas 23:18, 9 April 2008 (BST)

Disambig

Is this going to need a disambig page or some way of making the pertinent information stand out? The term "safehouse" as it has been used in game has been to refer to wherever survivors like to hang out, as this old article correctly identifies. However with the new game change it might be nice to keep the game mechanic "safehouse" prominent, and leave the colloquialism "safehouse" as a side note.--GANG Giles Sednik CAPD 12:49, 16 August 2010 (BST)

Yes. Probably move the other stuff to Safehouse (Glossary) and put a note at the top of the main article. --RosslessnessWant a Location Image? 12:51, 16 August 2010 (BST)
Good job writing this article right away ross. Also, here are a couple of screenshots showing what happens when you scout into negative AP. I had just purchased the scout skill and had not scouted any buildings yet. I'll log in later and see if there was a 5 AP boost to my character after coming out of the negative, or if the 30AP was returned to my character. Before (9AP) and after (-21AP).
After testing this with a 2nd character it appears that scouting does not return the spend 30AP. Here I am with Gyles after getting a combat revive. I purchased the skill and you can see all three screenshots in a row and the AP spent. 1 2 3. I'm going to remove that line from the article. Also, I just found out that spending the 30AP only counts as 1 action against your infection and so you only loose 1HP. Bummer, cause I was looking forward to parachuting and standing up with full AP.--GANG Giles Sednik CAPD 13:09, 16 August 2010 (BST)

So, getting this straight, you spend 30AP to "scout" your safehouse, and if done without going into negative AP, you get the 30AP back plus another 5? Hmm. Can has 50+ AP? --

13:12, 16 August 2010 (BST)

It doesn't appear to work this way at all. You spend 1AP to "set" your safehouse (which all characters can do), then you spend 30AP to "scout" your safehouse. You lose this 30AP, it doesn't come back to you. I'm guessing the way this works is that when your AP recharges you will have a new maximum cap at 55AP, rather than 50. But I'll have to wait for my characters to regenerate their AP before I'm sure about that.--GANG Giles Sednik CAPD 13:15, 16 August 2010 (BST)