User:A Helpful Little Gnome/Rants: Difference between revisions
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'''Combat reviving''' is reliable tactic for quickly clearing a building of zombies with a low AP cost, less than what it would take to find the ammo and kill a zombie with a shotgun or pistol. To make it as efficient and precise as possible, it is good to follow a few important steps rather than sticking any random zombie. | '''Combat reviving''' is reliable tactic for quickly clearing a building of zombies with a low AP cost, less than what it would take to find the ammo and kill a zombie with a shotgun or pistol. To make it as efficient and precise as possible, it is good to follow a few important steps rather than sticking any random zombie. | ||
'''Step 1: Find a location''' - Never combat revive a zombie outside, it's as useless as gunning one down. A building that was recently hit by a zombie horde is a good place. | '''Step 1: Find a location''' - Never combat revive a zombie outside, it's as useless as gunning one down. A building that was recently hit by a zombie horde is a good place, for example. | ||
'''Step 2: Identify''' - Use your DNA Extractor and get the profile of the zombie. ''Do not revive if'': the zombie has brainrot, has gun skills, has [[Hand-to-Hand Combat]] skills (and freerunning), or a PKer. ''Revive if'': Zombie has no harman skills, or very little, is a newbie or has less than 200 or so xp. Some exceptions can be made, | '''Step 2: Identify''' - Use your DNA Extractor and get the profile of the zombie. ''Do not revive if'': the zombie has brainrot, has gun skills, has [[Hand-to-Hand Combat]] skills (and freerunning), or a [[PKer]]. ''Revive if'': Zombie has no harman skills, or very little, is a newbie or has less than 200 or so [[xp]]. Some exceptions can be made, such as if you intend to coordinate a mass effort, and you have many extra syringes to spare. [[Dual Nature]] zombies are a good choice, since they may actually help you when revived. | ||
'''Step 3: HP Check''' - It | '''Step 3: HP Check''' - It is rather annoying if someone combat revives a zombie that was low on [[HP]], so always hit the zombie with a high accuracy weapon first, before reviving. | ||
'''Step 4: Revive''' - If both step 2 and 3 conditions are met, then hit revive. | '''Step 4: Revive''' - If both step 2 and 3 conditions are met, then hit revive. |
Latest revision as of 16:22, 22 October 2009
How to Combat Revive and not look like an idiot
Equipment: Syringes, DNA Extractor and a Melee Weapon.
Combat reviving is reliable tactic for quickly clearing a building of zombies with a low AP cost, less than what it would take to find the ammo and kill a zombie with a shotgun or pistol. To make it as efficient and precise as possible, it is good to follow a few important steps rather than sticking any random zombie.
Step 1: Find a location - Never combat revive a zombie outside, it's as useless as gunning one down. A building that was recently hit by a zombie horde is a good place, for example.
Step 2: Identify - Use your DNA Extractor and get the profile of the zombie. Do not revive if: the zombie has brainrot, has gun skills, has Hand-to-Hand Combat skills (and freerunning), or a PKer. Revive if: Zombie has no harman skills, or very little, is a newbie or has less than 200 or so xp. Some exceptions can be made, such as if you intend to coordinate a mass effort, and you have many extra syringes to spare. Dual Nature zombies are a good choice, since they may actually help you when revived.
Step 3: HP Check - It is rather annoying if someone combat revives a zombie that was low on HP, so always hit the zombie with a high accuracy weapon first, before reviving.
Step 4: Revive - If both step 2 and 3 conditions are met, then hit revive.