User:BlackReaper/MurderTimes: Difference between revisions
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3. Kill/search/move (44 AP) | 3. Kill/search/move (44 AP) | ||
4. Window dive and | 4. Window dive and stand up as a zombie (2 AP) | ||
5. | 5. Move to respawn (1 AP[Note: This is a variable as respawn could be a ways off]) | ||
<i> NOTE: It is essential that the Knight has the [[zombie]] skills 'ankle grab' and 'lurching gate' in order to minimize [[AP]] use. </i> | |||
<i> NOTE: It is essential that the | |||
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Revision as of 18:23, 14 February 2009
IntroductionThe Educators Handbook is an attempt to create a defined procedure to the act of Teaching the Ignorant located within Malton. This may include: civilians, military or scientists. Any Educator should be prepared to serve a multitude of roles, including: Doctor, Executioner, Teacher, and Guide. You must be equally prepared to eliminate the Ignorant as assist an Enlightened in menial tasks. The Educators are the 'backbone' of the Philosophe Knights and must be prepared to complete any standing requests and orders. Basics of EducatingEducators in the Philosophe Knights all have different styles of killing and use AP in different ways. However, most often will the knights use their AP along the lines of this:
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