Introduction
The Educators Handbook is an attempt to create a defined procedure to the act of Teaching the Ignorant located within Malton. This may include: civilians, military or scientists. Any Educator should be prepared to serve a multitude of roles, including: Doctor, Executioner, Teacher, and Guide. You must be equally prepared to eliminate the Ignorant as assist an Enlightened in menial tasks. The Educators are the 'backbone' of the Philosophe Knights and must be prepared to complete any standing requests and orders.
Basics of Educating
Educators in the Philosophe Knights all have different styles of killing and use AP in different ways. However, most often will the knights use their AP along the lines of this:
1. Stand up alive (1 AP)
2. Enter entrance (1 AP)
3. Kill/search/move (44 AP)
4. Window dive and return to respawn (2 AP)
5. Stand up as a zombie (1 AP)
6. Move to respawn (1 AP)
NOTE: It is essential that the knight has the zombie skills 'ankle grab' and 'lurching gate' in order to minimize AP use.
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