User:Brainguard/Tactics

From The Urban Dead Wiki
Jump to navigationJump to search

My Fort Perryn plan.

Personnel

  • Soldiers - Malton Police Department, Axes High, Malton Civil Defense Unit
    • Items: weapons, ammunition (optional), Radios, Flak Jacket
    • Primary Weapon: Shotgun/Fire Axe
    • Secondary Weapon: Pistol/Knife
  • Spec. Ops - Recon Team (Malton Central Intelligence), Police Team (Malton Marshalls)
    • Skills: Free Running, Tagging, Radio Operation (for Recon), NecroTech Employment (for Recon), NecroNet Access (for Recon)
    • Items: Fire Axe, several Radios, Flare Gun, Flak Jacket, Spraycan, Mobile Phone
    • Primary Weapon: Fire Axe
    • Secondary Weapon: Flare Gun
  • Medics - Revive Team (Malton Forensics Unit) and Heal Team (Malton Emergency Medical Service)
    • Items: FAKs (Heal Team), Syringes (Revive Team), Knife/Scalpel
    • Primary Weapon: running away
    • Secondary Weapon: Knife/Scalpel
  • Engineers - Maintainance Team (Axes High) and Safehouse Team (Malton Fire Department)
    • Items: Portable Generator, Radio, Radio Transmitter, Length of Pipe, Toolbox, Fuel Can, Fire Axe
    • Primary Weapon: Fire Axe
    • Secondary Weapon: Length of Pipe

Jobs

  • Soldiers - basic infantry, run patrols and fight zombies.
  • Spec Ops Recon - moniters radios and NecroNet, runs patrols and occasionally perform special operations.
  • Spec Ops Police - bounty hunts for criminals, watches for crimes, fights hostile humans.
  • Medics Revive Team - runs the RP (Cemetery 87,90) and NT (The Malcolm Building), possibly in conjunction with the Middle Aged Furry Parkour and Crossbow Club.
  • Medics Heal Team - mans the Infirmary and heals injured personnel.
  • Engineers Maintaiance Team - constantly repairs damage to the cadeds in their outpost or the Gatehouse (and destroys overbuilt cades.
  • Engineers Safehouse Team - helps reclaim, repair, and set up safehouses.

Gatehouse & Outposts

  • Malcolm Building (NT) [EHB]
  • Gatehouse (main outpost) [EHB]

The Gatehouse should remain EHB++ most of the time. Reinforcements and new arrivals should stay in the Malcolm Building, where they will be Decontaminated (FAK'ed to prevent infection and parachuting) and checked for outstanding bounties before the entry times (Wednesdays and Sundays 00:00-23:59 GMT according to the current policy). Once the entry time arrives, the recruits should be sent on their way to Perryn


Perryn Criminal Justice

Fort Perryn sieges are always filled with PKers and other slime. So the Spec Ops Police Team will take responsibility for investigating crimes against Perryn. The crimes are:

  1. PKing/Murder - killing a pro-survivor human player
  2. Dealth Culting/Treason - sabotaging the defenses of the fort
  3. Zombie Spying/Espionage - Death Culting for a zombie group or giving information to zombie groups

Anyone guilty of the above crimes will be mercilessly bounty hunted by Special Operations Police Teams.

If Under Attack

If you are killed by a PKer, head to the RP (cemetery outside of the Malcolm Building). After being revived, head back to the Gatehouse and send the PKer's name and other crimes on the radio. Then post their name to the Rouges Gallery

If You See

If you witness a crime against Perryn, immediately go the nearest Transmitter and send the criminal's name and crimes. Submit their names to the Rouges Gallery.

If you Apprehend

If you sight any wanted PKers, Zombie Spies, or Death Cultists...shoot now, think later. Then report to the Rouges Gallery that one bounty has been collected. (Rouges Gallery has a special system; bounties are the number of times a criminal must be killed, KOS means to just kill them anyways and not to revive them.)

Police Team Guidelines

  1. Proven criminals are to be killed according to the Rouges Gallery guidelines.
  2. Criminal activity is to be reported to the Gallery. The criminal is to be killed.
  3. When apprehending suspects, state that you are part of the Police Team.
  4. Negotiate with, rather than attack, local opposition forces.
  5. Any officer guilty of the crimes will be immediately expelled and reported.

Logging On

  1. First, head to the Gatehouse (if you're in an outpost, just stay there). Now do one of the following:
    • Throw out bodies (Sanitiatate)
    • Fix up cades (Deinfiltrate)
    • Kill zombies (Destructinate)
    • Heal infected or injured (Decontaminate)
  1. Next, collect supplies.
  • Combat personnel should use the Armory or nearby PD's
  • Medical personnel should use the Infirmary or nearby NT (if on Revive Team)
  • Engineers should use any buildings as needed
  1. Then, head to your post
  • Soldiers should patrol the fort (or just keep refreshing if in an Outpost) and kill zombies they encounter
  • Special Ops Police Team should patrol for PKers and other criminals, and mediate arguments
  • Special Ops Recon Team should watch NecroNet and the radios for incoming hordes or new arrivals
  • Engineers Maintainance Team should reapir generators and transmitter, and put cades up or take them down if they're too high (Armory should be VSB at all times)
  • Engineers Construction Team should perform maintainance duties unless they are needed to reclaim a ruined building
  • Medics Heal Team should go to the Infirmary and wait for injured/infected to heal
  • Medics Revive Team should scan & revive at the RP when safe and moniter NecroNet during seige