User:JoshCz/Lottery

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Revision as of 23:33, 10 July 2015 by JoshCz (talk | contribs) (Created page with "=This page is meant to contain the discussion of the Lottery Idea= ===Round 1=== I do think microtransactions might be something interesting for UD but I don't know if I like...")
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This page is meant to contain the discussion of the Lottery Idea

Round 1

I do think microtransactions might be something interesting for UD but I don't know if I like the idea of gameplay changes tied to it. Buying cardboard crowns, halloween sweets, or new guff like that might be interesting though. Maybe vanity weapons that function like all the other dud melee stuff. But this would tip us over into pay-to-win status and I think UD's main strength has always been strategy over financing. The sun shone, having no alternative, on the nothing new 20:52, 8 July 2015 (UTC)

Ok, I'll take out the monetary part. being like pay-to-win was one of my concerns, I think the micro-transaction could be a better way to make the game money. What do you think about the rest of the idea?JoshCz (talk) 22:40, 8 July 2015 (UTC)
Making the game money would've probably not happened so much anyway, because of the VATMOSS EU tax BS, as it'd probably fall under that rule and be a huge nightmare to deal with. As for the suggestion itself, I thought of something kind of similar with the temp buffs/perks, etc, and almost suggested it in the survey. Mine was more of a focus/frenzy bar though that'd build up quite slowly (maybe over a period of days.) and then you could use it when full (at a time of your choosing, by clicking a button to activate it.) for the duration of a set amount of ap's. So I like the second part, just not sure about the lottery ticket bit. If it could be done in a way that would prevent players/groups hoarding them and then spamming them for ages, it could work. I think it'd have to be a kind of rare thing though if done via tickets, to avoid that problem. -- Xyu 07:52, 9 July 2015 (UTC)
I suppose you could add a cooldown period of 48-72 hours or something inbetween using tickets. That could at least remove the spamming option, which otherwise could cause problems in big battles (as in, the game could be too focused on who has tickets, instead of who's using the better strategy, etc.) -- Xyu 07:57, 9 July 2015 (UTC)

As said above, this would make urban dead a pay-to-win experience, that would be my main problem with the idea too. The lottery could create a two tier system of players, premium and free members. Those that donate/pay $5 can win gameplay advantage over those that do not, negating any sort of strategy. Also using xp to pay for lottery tickets favours those with surplus xp, most likely those at max level. Those still gaining xp for skills may be less likely to buy tickets, choosing instead to level up, and find themselves at further disadvantage against higher level players with special abilities/prizes. I do like how hunting the prizewinners would give a further objective or ingame activity for each side. As long as the temporary perks are balanced I think they could be a lot of fun too. Xyu's idea of a focus/frenzy bar may be a better way to achieve them than the lottery. Futuyama (talk) 09:08, 9 July 2015 (UTC)

Took out the monetary part. I probably didn't make it clear enough how it would work. The lottery is held once a month. Your tickets go into a raffle and if your ticket is drawn you randomly get one of the classes. So you can spam tickets, but at the drawing you'll only get one win. This is so people with loads of xp can actually use it on something. I see your point though, some players with loads of xp can just win every month blocking out everyone else. Maybe that could be fixed with varying ticket prices. Everyone level 15 and below 25xp regular players pay 100xp players with over 25000xp pay 1000xpJoshCz (talk) 18:06, 9 July 2015 (UTC)