User:Necrofeelinya: Difference between revisions

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location9=Country Track|location9_color=street|
location9=Country Track|location9_color=street|
location10=54th Street South|location10_color=street|
location10=54th Street South|location10_color=street|
location11=Bradbury Line(North)|location11_color=railway|
location11=31st Ave South|location11_color=street|
location12=[[woodland]]|location12_color=woodland|
location12=31st Ave South|location12_color=street|
location13=We're Lumberjacks|location13_color=barn|
location13=31st Ave South|location13_color=street|
location14=Industrial Wasteland|location14_color=wasteland|
location14=31st Ave South|location14_color=street|
location15=Beach Boulevard|location15_color=street|
location15=Beach Boulevard|location15_color=street|
location16=[[woodland]]|location16_color=woodland|
location16=31st Ave South|location16_color=street|
location17=Country Track|location17_color=street|
location17=31st Ave South|location17_color=street|
location18=[[woodland]]|location18_color=woodland|
location18=31st Ave South|location18_color=street|
location19=[[woodland]]|location19_color=woodland|
location19=31st Ave South|location19_color=street|
location20=54th Street South|location20_color=street|
location20=31st Ave South|location20_color=street|
location21=Bradbury Line(North)|location21_color=railway|
location21=Bradbury Line(North)|location21_color=railway|
location22=Industrial Wasteland|location22_color=wasteland|
location22=Industrial Wasteland|location22_color=wasteland|
location23=Industrial Wasteland|location23_color=wasteland|
location23=Evident Rabies Apartments|location23_color=hotel|
location24=Industrial Wasteland|location24_color=wasteland|
location24=Evident Rabies Apartments|location24_color=hotel|
location25=Beach Boulevard|location25_color=street|
location25=Beach Boulevard|location25_color=street|
location26=Country Track|location26_color=street|
location26=La Basque Vittles Cafe'|location26_color=arms|
location27=Country Track|location27_color=street|
location27=Country Track|location27_color=street|
location28=Country Track|location28_color=street|
location28=Country Track|location28_color=street|
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location32=Worker Housing|location32_color=Tower|
location32=Worker Housing|location32_color=Tower|
location33=Worker Housing|location33_color=Tower|
location33=Worker Housing|location33_color=Tower|
location34=Lumberjack Housing|location34_color=Barn|
location34=strip mall|location34_color=Tower|
location35=Beach Boulevard|location35_color=street|
location35=Beach Boulevard|location35_color=street|
location36=a helipad|location36_color=carpark|
location36=residential apartment building|location36_color=hotel|
location37=St. Venesethius' Country and Veterinary Hospital|location37_color=hospital|
location37=St. Venesethius' Country and Veterinary Hospital|location37_color=hospital|
location38=[[a carpark]]|location38_color=carpark|
location38=[[a carpark]]|location38_color=carpark|
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location42=Bradbury Line(Central)|location42_color=railway2|
location42=Bradbury Line(Central)|location42_color=railway2|
location43=Bradbury Line(Central)|location43_color=railway2|
location43=Bradbury Line(Central)|location43_color=railway2|
location44=Bradbury Line(Central)|location44_color=railway2|
location44=strip mall|location44_color=Tower|
location45=Beach Boulevard|location45_color=street|
location45=Beach Boulevard|location45_color=street|
location46=Penny Lane|location46_color=street|
location46=residential apartment building|location46_color=hotel|
location47=Penny Lane|location47_color=street|
location47=Egret's Sneeze Apartments|location47_color=hotel|
location48=large home under construction|location48_color=tower|
location48=large home under construction|location48_color=hotel|
location49=large home under construction|location49_color=tower|
location49=large home under construction|location49_color=hotel|
location50=54th Street South|location50_color=street|
location50=54th Street South|location50_color=street|
location51=[[a junkyard]]|location51_color=junkyard|
location51=[[a junkyard]]|location51_color=junkyard|
location52=[[a warehouse]]|location52_color=warehouse|
location52=[[a warehouse]]|location52_color=warehouse|
location53=Cargo Depot|location53_color=Railway Station|
location53=Cargo Depot|location53_color=Railway Station|
location54=Killan North Station|location54_color=Railway Station|
location54=strip mall|location54_color=Tower|
location55=Beach Boulevard|location55_color=street|
location55=Beach Boulevard|location55_color=street|
location56=Essex Avenue South|location56_color=street|
location56=Essex Avenue South|location56_color=street|

Revision as of 23:59, 26 November 2009

My Characters

I've gone through an enormous number of alts over the years, most of them in Monroeville where I wanted to use as many characters as possible back when it was still full of survivors. Most of them appear to have been deleted over time, and many I've actually forgotten about, but some still exist. Here's a partial list of them by town:

Malton

Monroeville

Borehamwood

My Groups

I've also formed a couple of groups. Thus far their membership consists of one character each, me, and they're both in Borehamwood. They are open to new recruits, though. Really, I just enjoy documenting my carnage and adding depth to the game this way. Here they are:

This is probably about all you need or want to know about me:

Boobs.gif This user likes boobies!
Beer.jpg Drunkard
This User drinks entirely too much and should probably quit before they die.


Zergling.gif Alt user
This user has alts but DOESN'T Zerg.
BALLS By Zombie Lord
ZLComic001.png

I agree completely with the premise of the above comic strip

The Radically Different Direction I'd Like To See Urban Dead Take

New Town Concept

Timestamp: Necrofeelinya 01:30, 10 July 2009 (BST)
Type: Hardcore town
Scope: A new town, or revised rules for Borehamwood or Monroeville
Description: I'd like to suggest a new hardcore town, one which would differ enormously from previous "hardcore" towns in the way it functions. The details would be as follows:

1. XP system completely revised. Skills are no longer permanent and aren't bought. Instead, characters have a set of involuntary "skill points" to divide between the various actions they are capable of taking in-game, and the frequency with which they take those actions determines how successful the action will be. New characters start with variation in the distribution of those skill points - Firemen will be good with an axe, Doctors good with finding and using Faks, etc. Thus, if a person rarely 'cades, they will likely fail often should they try, but with practice, they will become more proficient. If they've developed proficiency with a skill but cease to use it regularly, their proficiency with it will decrease over time. This would eliminate useless XP buildup with "maxxed out" characters and still allow for characters to change over time, as well as providing real variety in character class distinctions. Veterans would have no advantage over noobs except that which their experience and skill actually playing the game provides them.

2. Revised Headshot. Rather than headshotted zombies simply needing to spend a few AP to stand up, headshot now "kills" a zombie, replacing it with a corpse and regenerating the zombie at a random cemetery elsewhere on the map. Rather than the inconvenience of losing a few AP standing up, zombies get the inconvenience of being resituated on the map when they're headshotted. This way noobs suffer no more penalty for being headshotted than veterans. Also, headshot is not an automatic skill, but a low % chance for every survivor when attacking a zombie which is modified slightly by their proficiency fighting with that particular weapon.

3. No Necrotech.

4. Survivor regeneration - Don't want to play a zombie? Click on "revive". Following an "are you sure?" message, your character can choose again what class he wants to start as, gets stripped of all his items except those he would normally start the game with, gets an intro storyline, and gets randomly regenerated in a class-typical building in the city (Doctors in Hospitals, Firemen in Fire Stations, etc). This'll keep players from having to create a new character every time they die and want to keep playing a survivor.

5. A brief history page, similar to contacts but without info on attackers, lists how many times you were killed with time and datestamp as well as location, with map coordinates and revive dates. It'll help keep track of how long people have managed to stay alive, which is a matter of survivor prestige, and will be viewable by all players as a link on people's profiles.

6. A "victims list" automatically logs who you kill, when and where. Only viewable by the player. Because that would be cool, and who really wants to go in and add contacts all the time just to keep track of that? Only keeps track of survivors killed, because zombies are both anonymous and just too easy and numerous.

7. Keep new character creation open.

It's a basic idea, and incomplete, but it's just a suggestion after all, and I thought I'd put it forward as a drastically revised manner in which Urban Dead could be reworked for people seeking something other than a social networking site. Apart from the admittedly substantial workload, there's no reason not to experiment with new cities, and this would be a great concept for a test drive. With the ease of regeneration, this actually wouldn't be that hardcore in a sense, but I think certain aspects of it would be highly enjoyable and might encourage action-oriented play somewhat. Being stripped of equipment and starting fresh is enough incentive for survivors to try to avoid death, I think. Posting it here because I don't believe that all suggestions need to be 100% worked out in detail before being worthy of Peer Review. After all, this kind of suggestion can't be made in parts, and too much detail would be overwhelming anyway.

Discussion (New Town Concept)


A gradual transformation of Harpsville to Gulfpratt in progress.

Gulfpratt

The Malton Suburb of Gulfpratt
NW N NE
W
woodland woodland woodland Industrial Wasteland Beach Boulevard woodland Country Track Country Track Country Track 54th Street South
31st Ave South 31st Ave South 31st Ave South 31st Ave South Beach Boulevard 31st Ave South 31st Ave South 31st Ave South 31st Ave South 31st Ave South
Bradbury Line(North) Industrial Wasteland Evident Rabies Apartments Evident Rabies Apartments Beach Boulevard La Basque Vittles Cafe' Country Track Country Track Country Track 54th Street South
Bradbury Line(North) Worker Housing Worker Housing strip mall Beach Boulevard residential apartment building St. Venesethius' Country and Veterinary Hospital a carpark Millets Outlet 54th Street South
Bradbury Line(Central) Bradbury Line(Central) Bradbury Line(Central) strip mall Beach Boulevard residential apartment building Egret's Sneeze Apartments large home under construction large home under construction 54th Street South
a junkyard a warehouse Cargo Depot strip mall Beach Boulevard Essex Avenue South Essex Avenue South Essex Avenue South Essex Avenue South 54th Street South
The Village Idiot Restaurant empty lot Dough-Mange outdoor bar Dough-Mange Restaurant and Antiques Beach Boulevard Berlusconi's Bathhouse Ristorante decrepit offices/ apartments Gulfpratt Under The Rocks O'Madly's Bar & Grille 54th Street South
Shore Boulevard Shore Boulevard Shore Boulevard Shore Boulevard Shore Boulevard Shore Boulevard Shore Boulevard Shore Boulevard Shore Boulevard Shore Boulevard
Gulfpratt Beach Gulfpratt Beach beach playground beach volleyball court Gulfpratt Casino Gulfpratt Beach Gulfpratt Beach Gulfpratt Beach Gulfpratt Beach Gulfpratt Pier
sea sea sea sea Gulfpratt Dock sea sea sea sea Gulfpratt Pier
E
SW S SE