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| ==Attributes== | | ==Attributes== |
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| * Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
| | I got the lot except brain rot and shit! |
| ** Pistol Training (An extra +25% to hit with a pistol.)
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| *** Advanced Pistol Training (An extra +10% to hit.)
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| ** Shotgun Training (An extra +25% to hit with a shotgun.)
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| *** Advanced Shotgun Training (An extra +10% to hit.)
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| * Hand-to-Hand Combat (+15% to melee attacks.)
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| ** Knife Combat (An extra +15% when attacking with a knife.)
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| ** Axe Proficiency (An extra +15% when attacking with an axe.)
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| * Free Running (Can move between adjacent buildings without stepping outside.)
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| * NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
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| ** Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
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| ** NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
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| * First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
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| ** Surgery (Player can heal a further 5HP if working in a hospital with power.
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| ** Diagnosis (The HP values of nearby survivors are displayed next to their name.)
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| * Shopping (Player may choose which stores to loot, when searching a mall.)
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| ** Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
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| * Body Building (Player has a maximum of 60 Hit Points instead of 50.)
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| * Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
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| * Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
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| * Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
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| * Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
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| * Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
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| * Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
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| ** Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
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| ** Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
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| * Memories of Life (Zombie is able to open doors to buildings.)
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| ** Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
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| ** Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
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| * Lurching Gait (Zombie can walk as fast as the living.)
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| ** Ankle Grab (Zombie only spends 1AP standing up.)
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| =About Prof. Aronnax - Level 1 Zombie [[Image:Union-Jac.gif]]= | | =About Prof. Aronnax - Level 1 Zombie [[Image:Union-Jac.gif]]= |