User talk:Rosslessness/Random Rambling/Sandbox13: Difference between revisions

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how do you add suburb maps?--[[User:Lailai|Lailai]] 13:53, 6 January 2010 (UTC)
how do you add suburb maps?--[[User:Lailai|Lailai]] 13:53, 6 January 2010 (UTC)
:Just copy the code for the first map on this page (it's all made of the same sqaure so it's a nice blank slate to start with. Then for each line of code, you replace the text <nowiki>'[[a field]]'</nowiki> with whatever you want the location to say. The colours for the squares go at the end of the line, replacing the word 'field' with whatever location you need it to be - hospital, police dept, fire station, and so on. Hit preview every couple of changes you make, so you can keep tabs on what it's turning out like. {{User:Misanthropy/Sig}} 14:27, 6 January 2010 (UTC)
:Just copy the code for the first map on this page (it's all made of the same sqaure so it's a nice blank slate to start with. Then for each line of code, you replace the text <nowiki>'[[a field]]'</nowiki> with whatever you want the location to say. The colours for the squares go at the end of the line, replacing the word 'field' with whatever location you need it to be - hospital, police dept, fire station, and so on. Hit preview every couple of changes you make, so you can keep tabs on what it's turning out like. {{User:Misanthropy/Sig}} 14:27, 6 January 2010 (UTC)
== Grim Station ==
{{EXP_Suburbblock|suburb=Grim Station|
NW_Suburb=[[XXXX#Suburb_Map|NW]]|
N_Suburb=[[XXXX#Suburb_Map|N]]|
NE_Suburb=[[XXXX#Suburb_Map|NE]]|
W_Suburb=[[XXXX#Suburb_Map|W]]|
E_Suburb=[[XXXX#Suburb_Map|E]]|
SW_Suburb=[[XXXX#Suburb_Map|SW]]|
S_Suburb=[[XXXX#Suburb_Map|S]]|
SE_Suburb=[[XXXX#Suburb_Map|SE]]|
location1=[[woodland|woodland]]|location1_color=woodland|
location2=[[woodland|woodland]]|location2_color=woodland|
location3=[[wasteland|wasteland]]|location3_color=wasteland|
location4=[[wasteland|wasteland]]|location4_color=wasteland|
location5=[[wasteland|wasteland]]|location5_color=wasteland|
location6=[[a street|Interstate]]|location6_color=street|
location7=[[a cornfield|a cornfield]]|location7_color=cornfield|
location8=[[woodland|woodland]]|location8_color=woodland|
location9=[[woodland|woodland]]|location9_color=woodland|
location10=[[woodland|woodland]]|location10_color=woodland|
location11=[[woodland|woodland]]|location11_color=woodland|
location12=[[a garage|a garage]]|location12_color=garage|
location13=[[a yard|a yard]]|location13_color=yard|
location14=[[woodland|woodland]]|location14_color=woodland|
location15=[[woodland|woodland]]|location15_color=woodland|
location16=[[a street|Interstate]]|location16_color=street|
location17=[[a cornfield|a cornfield]]|location17_color=cornfield|
location18=[[a river (shallow)|a dry pond]]|location18_color=river76|
location19=[[woodland|woodland]]|location19_color=woodland|
location20=[[a cemetery|a graveyard]]|location20_color=cemetery|
location21=[[woodland|woodland]]|location21_color=woodland|
location22=[[a farmhouse|a farmhouse]]|location22_color=farmhouse|
location23=[[a yard|a yard]]|location23_color=yard|
location24=[[woodland|woodland]]|location24_color=woodland|
location25=[[a cornfield|a cornfield]]|location25_color=cornfield|
location26=[[a street|Interstate]]|location26_color=street|
location27=[[a field|a field]]|location27_color=field|
location28=[[a field|a field]]|location28_color=field|
location29=[[a church|the old chapel]]|location29_color=church|
location30=[[a cemetery|a graveyard]]|location30_color=cemetery|
location31=[[woodland|woodland]]|location31_color=woodland|
location32=[[some stables|some stables]]|location32_color=stables|
location33=[[a yard|a yard]]|location33_color=yard|
location34=[[a clearing|a paddock]]|location34_color=clearing|
location35=[[a cornfield|a cornfield]]|location35_color=cornfield|
location36=[[a street|Interstate]]|location36_color=street|
location37=[[a field|a field]]|location37_color=field|
location38=[[a cornfield|a cornfield]]|location38_color=cornfield|
location39=[[a cornfield|a cornfield]]|location39_color=cornfield|
location40=[[woodland|woodland]]|location40_color=woodland|
location41=[[woodland|woodland]]|location41_color=woodland|
location42=[[a clearing|a paddock]]|location42_color=clearing|
location43=[[a clearing|a paddock]]|location43_color=clearing|
location44=[[a clearing|a paddock]]|location44_color=clearing|
location45=[[a cornfield|a cornfield]]|location45_color=cornfield|
location46=[[a street|Interstate]]|location46_color=street|
location47=[[a cornfield|a cornfield]]|location47_color=cornfield|
location48=[[a cornfield|a cornfield]]|location48_color=cornfield|
location49=[[a wooden barn|a wooden barn]]|location49_color=Wooden Barn|
location50=[[woodland|woodland]]|location50_color=woodland|
location51=[[woodland|woodland]]|location51_color=woodland|
location52=[[a clearing|a paddock]]|location52_color=clearing|
location53=[[a clearing|a paddock]]|location53_color=clearing|
location54=[[a wooden barn|a track-side water tower]]|location54_color=Wooden Barn|
location55=[[a cornfield|a cornfield]]|location55_color=cornfield|
location56=[[a street|Interstate]]|location56_color=street|
location57=[[a field|a field]]|location57_color=field|
location58=[[a cornfield|a cornfield]]|location58_color=cornfield|
location59=[[woodland|woodland]]|location59_color=woodland|
location60=[[woodland|woodland]]|location60_color=woodland|
location61=[[a railway|Lincoln Line]]|location61_color=railway2|
location62=[[a railway|Lincoln Line]]|location62_color=railway2|
location63=[[a railway|Lincoln Line]]|location63_color=railway2|
location64=[[suburbs railway|Grim Train Station]]|location64_color=Suburbs Railway|
location65=[[a railway|Lincoln Line]]|location65_color=railway2|
location66=[[a railway|Railway Crossing]]|location66_color=railway2|
location67=[[a railway|Lincoln Line]]|location67_color=railway2|
location68=[[a railway|Lincoln Line]]|location68_color=railway2|
location69=[[a railway|Lincoln Line]]|location69_color=railway2|
location70=[[a railway|Lincoln Line]]|location70_color=railway2|
location71=[[woodland|woodland]]|location71_color=woodland|
location72=[[woodland|woodland]]|location72_color=woodland|
location73=[[a park|Grim Station Park]]|location73_color=park|
location74=[[arms|Grim Station Bar]]|location74_color=arms|
location75=[[a garage|Grim Station Shed]]|location75_color=garage|
location76=[[a street|Interstate]]|location76_color=street|
location77=[[a field|a field]]|location77_color=field|
location78=[[a cornfield|a cornfield]]|location78_color=cornfield|
location79=[[woodland|woodland]]|location79_color=woodland|
location80=[[woodland|woodland]]|location80_color=woodland|
location81=[[woodland|woodland]]|location81_color=woodland|
location82=[[woodland|woodland]]|location82_color=woodland|
location83=[[a road|Grim Station Way]]|location83_color=road|
location84=[[a road|Grim Station Way]]|location84_color=road|
location85=[[a road|Grim Station Way]]|location85_color=road|
location86=[[a street|Intersection]]|location86_color=street|
location87=[[a cornfield|a cornfield]]|location87_color=cornfield|
location88=[[a cornfield|a cornfield]]|location88_color=cornfield|
location89=[[a cornfield|a cornfield]]|location89_color=cornfield|
location90=[[woodland|woodland]]|location90_color=woodland|
location91=[[woodland|woodland]]|location91_color=woodland|
location92=[[woodland|woodland]]|location92_color=woodland|
location93=[[woodland|woodland]]|location93_color=woodland|
location94=[[a clearing|a clearing]]|location94_color=clearing|
location95=[[a clearing|a clearing]]|location95_color=clearing|
location96=[[a street|Intersection]]|location96_color=street|
location97=[[a field|a field]]|location97_color=field|
location98=[[a field|a field]]|location98_color=field|
location99=[[a cornfield|a cornfield]]|location99_color=cornfield|
location100=[[woodland|woodland]]|location100_color=woodland|
|}}
'''Notes'''
:The garage has crowbars, fuel cans, lengths of pipe, spray cans, and toolboxes.
:Needless to say, the section named "a dry pond" is empty of water.
:The farmhouse has books, knives, newspapers, shotgun shells, and shotguns.
:Both graveyards start off in an unkempt state; if that's even possible.
:The old chapel starts off in decay state #9 (Ceiling collapsed and a carpet of weeds) in addition to being a revivification point.
:The stables has first aid kits and knives.
:All the paddocks are fenced-in clearings with the paddock at section #42 having empty feeding troughs.
:The barn has very low search rates for beer and knives.
:At location #47, there is a taggable billboard advertising [http://wiki.urbandead.com/index.php/User:Rosslessness/Random_Rambling/Sandbox13a#Nintendo_Land| Nintendo Land]. Spraypainting the billboard gives 2 xp at the cost of 10 AP.
:The track-side water tower has very low search rates for beer and knives.
:Grim Station/Bar/Shed are in ruins and in decay state #9. 
:Grim Station Park is just an unkempt and tree-covered park with broken concrete picnic tables and rusting playground equipment. It also has baseball bats, flak jackets, flare guns, pistol clips, spray cans, newspapers, and when appropriate, pumpkins and fir trees.
--[[User:TheBardofAwesome|TheBardofAwesome]] 05:35, 28 March 2011 (BST)

Revision as of 04:35, 28 March 2011

Go

Whatever you want, submit below. --RosslessnessWant a Location Image? 21:32, 15 November 2009 (UTC)

I've never been to any other of the cities other than Malton, but is it strange for there to be four districts that form a single geographic feature like a lake? I ask this, because I think it would create a lot of opportunities for roleplay and gameplay.--TheBardofAwesome 00:50, 8 March 2010 (UTC)


Chicago Edd

To make you not look like a guy screaming in space, I'll say this: put a fence that has a hole in it around area 61.

Empty template

The Malton Suburb of Empty Template
NW N NE
W
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
E
SW S SE

Notes

Submitted by --RosslessnessWant a Location Image? 15:25, 19 December 2009 (UTC)

You're utterly and completely, hopelessly crazy.

But i'll bite. give me week to put together a few ideas. I thought the distinct terain / geography of Borehamwood was @^%$'n awesome! i'll see what i can picht in for your hairbrained idea -- Jack S13 T! PC 21:01, 23 December 2009 (UTC)

Hey Ross buddy, where can i find the templates for the different squares? I've got some neat ideas i'd like to throw around, and maybe do a rough draft and see what others think.... but, I can't really do a rough draft if I don't no what wiki code to punch in for what squares. let me know! oh, do you have a name for your new city yet? I propose Jacksburg ;), or Jackrossville, or Rossenjack City. you get what i'm drifiting at!!! lol -- Jack S13 T! PC 15:47, 24 December 2009 (UTC)
Not having much luck with the linkyou sent me, but i did get a start. My initial idea was a multi suburb military complex, complete with guard towers and transport road, but I'm not so sure about that now. anyway, here's a rough draft, the formating needs work, and there's alot to still be filled in. But click thelink if you want to see it in progress. The idea is a 2 level fortress called the Citadel. complete with it's own NT, and Amorys, barracks, and motor pool in each level. Dumping a body outside the Citadel would put the body out side the exterior gate house... there's a section for discussion underneath if you have any comments or ideas, the it'd be fun to hear what you think Jack S13 T! PC 14:28, 30 December 2009 (UTC)


Onoz a real place

It's not 100% accurate (I've fudged relative locations and scale, but it's roughly a 5 mile by 5 mile square), but it's the little corner of the Befast where I be living. Every location links to the type of building it's to be treated as. And no I don't expect you to really care. Expect the city centre if I get bored enough later in the week. :P The sun shone, having no alternative, on the nothing new 22:37, 5 January 2010 (UTC)

suburb maps

how do you add suburb maps?--Lailai 13:53, 6 January 2010 (UTC)

Just copy the code for the first map on this page (it's all made of the same sqaure so it's a nice blank slate to start with. Then for each line of code, you replace the text '[[a field]]' with whatever you want the location to say. The colours for the squares go at the end of the line, replacing the word 'field' with whatever location you need it to be - hospital, police dept, fire station, and so on. Hit preview every couple of changes you make, so you can keep tabs on what it's turning out like. The sun shone, having no alternative, on the nothing new 14:27, 6 January 2010 (UTC)

Grim Station

The Malton Suburb of Grim Station
NW N NE
W
woodland woodland wasteland wasteland wasteland Interstate a cornfield woodland woodland woodland
woodland a garage a yard woodland woodland Interstate a cornfield a dry pond woodland a graveyard
woodland a farmhouse a yard woodland a cornfield Interstate a field a field the old chapel a graveyard
woodland some stables a yard a paddock a cornfield Interstate a field a cornfield a cornfield woodland
woodland a paddock a paddock a paddock a cornfield Interstate a cornfield a cornfield a wooden barn woodland
woodland a paddock a paddock a track-side water tower a cornfield Interstate a field a cornfield woodland woodland
Lincoln Line Lincoln Line Lincoln Line Grim Train Station Lincoln Line Railway Crossing Lincoln Line Lincoln Line Lincoln Line Lincoln Line
woodland woodland Grim Station Park Grim Station Bar Grim Station Shed Interstate a field a cornfield woodland woodland
woodland woodland Grim Station Way Grim Station Way Grim Station Way Intersection a cornfield a cornfield a cornfield woodland
woodland woodland woodland a clearing a clearing Intersection a field a field a cornfield woodland
E
SW S SE


Notes

The garage has crowbars, fuel cans, lengths of pipe, spray cans, and toolboxes.
Needless to say, the section named "a dry pond" is empty of water.
The farmhouse has books, knives, newspapers, shotgun shells, and shotguns.
Both graveyards start off in an unkempt state; if that's even possible.
The old chapel starts off in decay state #9 (Ceiling collapsed and a carpet of weeds) in addition to being a revivification point.
The stables has first aid kits and knives.
All the paddocks are fenced-in clearings with the paddock at section #42 having empty feeding troughs.
The barn has very low search rates for beer and knives.
At location #47, there is a taggable billboard advertising Nintendo Land. Spraypainting the billboard gives 2 xp at the cost of 10 AP.
The track-side water tower has very low search rates for beer and knives.
Grim Station/Bar/Shed are in ruins and in decay state #9.
Grim Station Park is just an unkempt and tree-covered park with broken concrete picnic tables and rusting playground equipment. It also has baseball bats, flak jackets, flare guns, pistol clips, spray cans, newspapers, and when appropriate, pumpkins and fir trees.

--TheBardofAwesome 05:35, 28 March 2011 (BST)