Crooketon Survivor Corps
Crooketon Survivor Corps | |
Abbreviation: | CSC |
Group Numbers: | Just beginning to bud. |
Leadership: | DaL33T99 |
Goals: | Get Crooketon back on its feet, and confront the threat of zeds. |
Recruitment Policy: | Inquire within! |
Contact: | Talk Page |
The Crooketon Survivor Corps was set up on Sept. 4, 2010 by DaL33T (me) due to the lack of counter-zombie presence in the area. The CSC's ultimate goal is to set up a fully functional survival group that can deal with any threat effectively, maintain key facilities and services (i.e hospitals), give aide to survivors, and cooperate with other survivor groups for the common good. However, this group is just beginning to take shape, and I need YOU to ensure that this group achieves that goal.
Directory
- Local Directory - Safehouses and other key facilities.
- Member Roster - Our members.
- Recruitment Centre - Wanna join? Look here!
- Briefing Room - Check here for any missions.
- Suggestions Box - Have an idea? Put it in here and we'll consider it in the Parliament.
- Parliament - Yea, or nay? Members can decide weather or not any items from the suggestions box should be used here!
- Lounge - Talk about other stuff here.
Bulletin Board
Gah...I just realised CSC also stands for another survivor group, Cult of the Stuffed Crocodile...This does not bode well. DaL33T [csc] 18:28, 6 September 2010 (BST)
Rules
1. NO ZERGING. PERIOD. Zerging is when you use more than one character to perform a task. Each person may only use one character. Anyone who Zergs shall be kicked out unless they swear never to do so again. Do it again after that, and you're banned. YOU HAVE BEEN WARNED.
2. No GKing (destroying generators). Do not under any circumstances destroy a generator in a Tactical Resource Point. In the case of Non-TRPs, sleeping in an unlit building can be useful, so long as it doesn't make things more difficult for other survivors. Destroying a generator in a TRP will get you only one warning, then a ban.
3. No PKing (killing other players (except zeds, of course (see rule #4)) There should be no reason why you should kill another survivor. If one of us or our allies has been killed, then, and only then, should it be allowed. PKing will otherwise result in a ban.
4. No killing zeds at revive points. You are normally encouraged to kill zeds when they attack, but whatever you do, never kill a zombie at a revive point. Ever. This won't result in a ban (unless you do it way too much.), but mind that you don't kill zeds at revive points or cemeteries.
5. No Spying. Just because America and the USS of R did it doesn't mean we should too. Don't join other groups to gather information. It's dishonourable, and doing it will make us look bad if found out. If it's in the public domain or the group knows you'll tell us, it's OK. Otherwise, it's one warning, then a ban.
6. Be civil. Swearing is allowed, but only to the PG-13 level (i.e. as much as sh**). Try to avoid the F-Bomb. Flaming is discouraged, and cyberbulling will not be tolerated. Flaming will get you anywhere from a warning to a ban, varying on the magnitude. Cyberbullying WILL NOT BE TOLERATED. I needn't explain what hot water it'll land you in. And it can be far worse then a ban, mind you.
7. No spamming. You spam, we ban, capisce?
8. Enjoy!