Suggestion:20130502 Change in Graffiti Defilement Mechanics
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20130502 Change in Graffiti Defilement Mechanics
Lpha 22:58, 2 May 2013 (BST)
Suggestion type
Change in game mechanics.
Suggestion scope
All zombies in Malton.
Suggestion description
Currently, defiling graffiti is a strange business. Sometimes, nearly all of the characters are obscured. Sometimes, only one or two are. Sometimes, the obscured letters are on the left side of the message, and other times they are on the right side. This can allow graffiti to remain legible after defilement, and the zombie must spend one action point to re-defile the graffiti.
This new system would ensure that graffiti is always unreadable after being defiled. Currently, when defiling graffiti, there is a chance that each letter, number, or symbol will be replaced with unintelligible gore. The system that I am proposing is very different. When a zombie decides to defile a message spraypainted on a wall, the message would be defiled into five-character, spaces included, chunks. For example, "Blah, blah, blah." would be divided into "Blah,~ blah~, bla~h.". Next, the chunks will be numbered chunk one, chunk two, and so on. Next, in the odd numbered chunks, three characters, not including spaces, would be substituted by random markings and in even numbered chunks, two characters, also not including spaces, would be replaced by random symbols. If a chunk contains nothing but spaces, nothing in that chunk would be turned into random symbols. However, at least one non-space character would always remain legible. "Blah, blah, blah" might become "@8a#,~ %%ah~& *l#~h*". As you can see, this suggestion spreads out the defiled letters and makes it harder to understand defiled print without substantially increasing the number of defiled characters. Thank you for taking the time to consider my suggestion.
Voting Section
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Keep Votes
- Keep Author vote. Lpha 00:46, 4 May 2013 (BST)
- Keep-good suggestion don't care how complex it is!if it's good, just vote keep ye bitches! PayneTrain(NWO/FU) 17:22, 4 May 2013 (BST)
Kill Votes
- Seems overly complex for what little it does, to be honest. 23:45, 2 May 2013 (BST)
- Re: Although this sounds complicated, it is probably not as complicated as many other aspects of the game, such as the map and the psuedo-random number generator.
- Zombies sometimes requiring a few AP to make the graffiti illegible is a feature, not a bug, it also seems believable that zombies which are not meant to be intelligent would just splash blood over it without any real thought for what they are covering up. Supereviloverlord Talk Contrib NWO 02:10, 3 May 2013 (BST)
- Being able to almost (but not quite) make out the defiled graffiti is a nice touch. Don't kill it. Kill -- boxy 15:47, 3 May 2013 (BST)
- As boxy. —Aichon— 17:04, 3 May 2013 (BST)
- I like it how it is. Irregular rewards are the most encouraging. ᚱᛁᚹᛖᚾᚨᚾᛏ 11:15, 4 May 2013 (BST)
Becuase, fuck you--User:Sexualharrison15:08, 4 May 2013- Re: Whatever. You are probably going to say that to every suggestion I make. Lpha 23:58, 7 May 2013 (BST)
- Trolling vote removed -- boxy 14:52, 10 May 2013 (BST)
- no, only on the ones I really dislike.--User:Sexualharrison11:01, 11 May 2013
- Kill The flavor of zombies being only semi-effective at defiling graffiti is a good thing. Bob Moncrief EBD•W! 19:05, 5 May 2013 (BST)
- Kill but only because I'd rather defile completely obfuscate graffiti (and I feel this suggestion, whilst helping the zombie cause, is too complicated). --TWO HEADED SEX BEAST 00:51, 8 May 2013 (BST)
Kill - Defiling graffiti goes a bit random because the zombie is swaying back and forth, I suppose. Ayu Milady NWO member 18:03, 21 May 2013 (BST)submitted after voting had ended
Spam/Dupe Votes