Suggestion talk:20070515 Hordes

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alternate Horde effect idea

How about this: Hordes can only be formed / have an effect outside. When attacking "a zombie", a random member of the horde would be targeted. The target would be newly selected for each seprate attack, because the zombies in the horde are tightly packed and always pressing forwards, replacing any member who gets impeded by the brief shock of an attack. This gives zombies some very good protection against headshots when standing around in a group / outside a building they want to attack, but then, attacking zombies who are standing outside is pretty pointless from a strategic viewpoint. It doesn't stop folks from earning XPs by attacking zombies outside, but it does stop them from actually killing the zombies. And as a side benefit, you'd have more wounded zombies looking to use "digestion" when they finally got into a building they had horded outside. --Seb_Wiers VeM 12:47, 15 May 2007 (BST)

Would another possiblity be that it would extend inside as well? If you are attacking "a zombie" who is a member of that horde, you can attack a random member of that Horde? Would be a bit overpowering, but it would represent the Horde's ability to scare people. And if people want to attack one zombie at a time, they could attack that one random zombie, add that zombie's profile, and then start shooting away at it. It would be useful in raiding buildings and for holding ransacks as well...I doubt it would make it in though, but it is something to think about. I'll follow your suggestion in the next revision.--ShadowScope 18:59, 15 May 2007 (BST)
Attacking a zombie does not give you access to the zombies profile- the action result report no longer has a zombie in the form of a link to the zombies profile. It used to, but Kevan changed that. Given that, having this ability work inside would make it really, really hard to clear buildings of zombies, because you more or less have to kill them all before any of them fell down. You maybe could scan, add the profile, then attack, but scanning has its own problems, and that doesn't seem very fitting to the genre. I was figuring that in a confined space, zombies can't shift around as easy. Plus it just amps up the whole "its dangerous outside" feeling the game should have. --Seb_Wiers VeM 23:34, 15 May 2007 (BST)