Suggestion talk:20070620 Shoot From distance

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The formating makes it unvotable, and its not likely to be very popular, but it really isn't an unbalanced idea. On the other hand, what's the point? Inactive targets can't fight back, and active ones will just move to your block and attack. This would pretty useless unless you can use it from inside a building, and that would indeed be x-ray vision / sniper spam.17:39, 20 June 2007 (BST)

It IS unbalanced, because it is underpowered. Underpowered =/= balanced. And what's the point? It'll just hurt survivors because it'll encourage trenchcoaters to kill zombies outside more (since I'm assuming it can't be used to shoot from inside one building to inside another). --Magentaine 21:28, 20 June 2007 (BST)
Nah, its not unbalanced, because there is no cost if you don't use it. Its not even a skill suggestion, or one that introduces a new weapon to clutter up searches. If using an ability has a very low return, that doesn't make that ability unbalanced- it makes it pointless or flavorful. Take a look at the "scent death" clicky function, for example. ... 21:43, 20 June 2007 (BST)


Please explain how the ability to hit someone with a shotgun or pistol from 100 meters away adds flavor. A shotgun wouldn't be anywhere near close enough to do anything, and a pistol would just miss. Balance-wise, his percentages are too low, and flavor-wise, they're too high. --Magentaine 21:47, 20 June 2007 (BST)