Suggestion talk:20070703 Cripple v2
Just explain me please
I said it was the last time, and I'll keep my word. I want to understand tho. First it's overpowered and SPAMmy. I take it to developing suggestions. I listen to what you say about it. I re-do it, and now it's underpowered and SPAMmy. I was really trying, you know, just what the hell is the problem with this? ~m T! 19:30, 3 July 2007 (BST)
- It helps zombies. These people can never actually agree on anything that will help zombies, just look at some of the things that get through vs some of the things that fail. They don't care about your suggestion, hell I bet some of the people who told you to change things like this voted against it, even if they did advise you to do these things in the last one. They are mercurial and only want something they want to use, everything else is spam, garbage, too strong, too weak, or pointless.--karek 21:46, 3 July 2007 (BST)
- hah, Seeing that quite a few pro-zombie suggestion have been approved, and some of them from you I doubt that Karek has identified the problem. Not everything works, you've got a nice flavor but somehow to match good mechanics with it. If you're messing with HP it's just difficult to get people line up behind you.-- Vista +1 23:19, 3 July 2007 (BST)
- In all honesty I think the issue is actually that it has something to do with powered hospitals. People just don't seem to love anything that requires powered hospitals(cause it usually effects healing or stand up hp). --karek 01:54, 4 July 2007 (BST)
Haha, they all think it's underpowered, when it means it takes up to 25% more FAKs to heal a survivor (Eg. 5 FAKs to heal 20 HP, rather than 4 FAKs). You should have made it only heal 8, instead of 10 for First Aiders, to keep the ratio the same. Without a powered hospital and dedicated Surgeons, that extra AP being used to search for FAKs would really put a dent in suburb defending! Maybe you should have given them the figures?
*shrug* All you can do is make it the best idea it can be, and the community will decide whether they like it or not. 'arm. 02:33, 4 July 2007 (BST)
PS. Not voted because I can't tell if it's a good idea or not. It seems to break Vista's guidance of encouraging co-operation with 'positive means', which is pretty good guidance. Although maybe not, as you didn't actually specify that the survivor needs to be healed by another player, just the "Healer" needs to have the Surgery skill - can they heal themselves? I'd like the community to examine this suggestion with the figures in mind.
- Most healing happens through people that have first aid. That an added cost of 10% on the extremely cheap mall based healing. Mheh-- Vista +1 11:26, 4 July 2007 (BST)
Thanks guys, it was some things I figured plus somethings I did not. Anyway, an attempt is an attempt, and it might always fail. ~m T! 17:37, 4 July 2007 (BST)