Suggestion talk:20071115 Repairing Building Damage v2.0

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Re: ahlg's vote

"Keep - How about a straight 2AP? Needless IP hits.-- ahlg ∆\∇ 02:05, 15 November 2007 (UTC)

Nice idea, but no. Because there are very good reasons for both zombies and survivors to leave a building Ransacked but not Ruined. --WanYao 03:23, 15 November 2007 (UTC)
I guess so. I always seem short on IP, will donate... someday.--  AHLGTG THE END IS NIGH! 03:30, 15 November 2007 (UTC)
Actually IP != reloads, IP == AP. Manufacture takes 20 IP hits, ?rise takes 1-6, et cetera. --Karekmaps?! 07:02, 15 November 2007 (UTC)
You're kidding, right? Pfft.--  AHLGTG THE END IS NIGH! 21:34, 15 November 2007 (UTC)
OHHHH SNAP!!! You serious?! I thought that Manufacture took only 1 IP hit, because you only hit the page once. --Darth LumisT! A! E! FU! 00:27, 16 November 2007 (UTC)
I most certainly am not, go through Kevan's archives, I'm pretty sure he mentions it there somewhere regarding Manufacture.--Karekmaps?! 01:07, 16 November 2007 (UTC)

Also, too Funt's vote, there' is significant bitching about how unfair toolboxes are here, cause apparently searching and encumbrance are at all similar to headshot and barricades.--Karekmaps?! 01:07, 16 November 2007 (UTC)