Suggestion talk:20080228 Factory Skill Set

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does turning machines on and off cost AP?--RosslessnessWant a Location Image? 20:49, 28 February 2008 (UTC)
Yeah. --Kaysakado 21:00, 28 February 2008 (UTC)

Re: Seventythree

Kill - Close, but no cigar this time. Not generators, they're too usefull. Only way I could see making this work is if say, 30% of factories can make something useful when powered, with maybe different fatories producing different useful items. Maybe one of the skills could tell you what the factory can produce... you look round the deserted factory. You recognise one of the machines, It's used to make handheld radios. Anyway, enougth of my ramble.--SeventythreeTalk 22:29, 28 February 2008 (UTC)

Re - That would be a good idea, but why would some factories not be able to produce something? Maybe something like a few factories create generators, while a lot create something more common, like radios. Problem is, there aren't many items in Urban Dead that look like they could be created by a factory. --Kaysakado 00:13, 29 February 2008 (UTC)
Re - I'm pretty certain that someone skilled enougth could make a handheld radio if they had the parts. And yeah, sure have one or two generator making factories, but bear in mind that at least 70% of the factories would be either geared to making something utterly useless or broken beyond repair.--SeventythreeTalk 00:51, 29 February 2008 (UTC)
Re - What about 4 types of factories: GPS Units, Mobile Phones, Radios, and Generators? 37.5% of the factories in Malton would manufacture GPSs, 37.5% would manufacture Mobile Phones, 15% would manufacture radios, and 10% would manufacture Generators. By the way, when you manufacture a radio, there would be a chance that you make a transmitter instead, so that's why the percentage is 15%. --Kaysakado 01:20, 29 February 2008 (UTC)