Suggestion talk:20080416 Different Types of Shotgun Ammo
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Axe's comment in his vote
Okay, I will concede that it is true that flak jackets are good for zombies. That's primarily who it's good for. It always struck me as odd though that something which survivors get can only really be useful when they're not survivors. Or when they're stalked by PKers (while being a part of the game, are not the main adversary for the survivor) In any event, I do stand by my belief that making forts important enough for people to try to hold for a long enough time that they can get flechette rounds more than makes up for the gain of 1 damage. But if this doesn't go through maybe I should remake the suggestion with less shotgun ammo types. That's the main thing I was concerned about.--Tselita 20:42, 16 April 2008 (BST)
- Actually, a PKer attacks at random...unless they're out to get revenge. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 20:43, 16 April 2008 (BST)
- They seem to have a hierarchy of who they attack though. People from groups they dislike, people who attacked them, people who have stupid names, key holders of a position (if the place is under attack by zombies), etc. There's often a method to the madness.--Tselita 20:49, 16 April 2008 (BST)
- But those PKers who work alone attacks at random. And I can tell you this, there are probably a lot of PKers who work alone. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 20:52, 16 April 2008 (BST)
- I'd probably want to be part of a group if I was a PKer. heck I want to be part of a group with my survivor and with my zombie. Anyways.... no offense Axe but how did we get on a topic of PKer randomness from the suggestion? :) Seriously, I can't figure out how we got to this. --Tselita 21:04, 16 April 2008 (BST)
- Something about a flak jacket nerfing round... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:15, 16 April 2008 (BST)
- Yeah, still trying to figure how it got from flak jacket nerfing to randomness of PKers though - oh well. maybe we both have ADD or something and get very easily distracted. --Tselita 21:18, 16 April 2008 (BST)
- Well...it's not Lack of Foundation, that's for sure... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:22, 16 April 2008 (BST)
- I'll give you another cookie if we can please get off this tangent to which we've found ourselves chained :) --Tselita 21:27, 16 April 2008 (BST)
- Well...it's not Lack of Foundation, that's for sure... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:22, 16 April 2008 (BST)
- Yeah, still trying to figure how it got from flak jacket nerfing to randomness of PKers though - oh well. maybe we both have ADD or something and get very easily distracted. --Tselita 21:18, 16 April 2008 (BST)
- Something about a flak jacket nerfing round... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:15, 16 April 2008 (BST)
- I'd probably want to be part of a group if I was a PKer. heck I want to be part of a group with my survivor and with my zombie. Anyways.... no offense Axe but how did we get on a topic of PKer randomness from the suggestion? :) Seriously, I can't figure out how we got to this. --Tselita 21:04, 16 April 2008 (BST)
- But those PKers who work alone attacks at random. And I can tell you this, there are probably a lot of PKers who work alone. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 20:52, 16 April 2008 (BST)
- They seem to have a hierarchy of who they attack though. People from groups they dislike, people who attacked them, people who have stupid names, key holders of a position (if the place is under attack by zombies), etc. There's often a method to the madness.--Tselita 20:49, 16 April 2008 (BST)