Suggestion talk:20080515 Scan and Revive tweak- 0 AP for invalid targets
I think that this should apply to any action that can fail in a similar fashion. Attacking barricades comes to mind. I guess attacking someone in general should, too, if they die between page load and clicking the attack button. Possibly using a FAK, but I'm not too sure on that one. As it is, I think this change would unfairly benefit survivors without having the same logic apply to zombies, too.--TagUrIt 03:54, 15 May 2008 (BST)
- It DOES apply to all attacks, be they vs barricades that vanish, or people / zombies who die. It also applies to moving into a building that gets barricaded / door closed before you can do so. It does NOT currently apply to FAKs, and I'm not sure about generator repairs, but I think those also cost an AP either way. So in fact, the advantage is heavily to the zombies on this one. Swiers 04:07, 15 May 2008 (BST)
Randomness
This is supposed to be a Massively-Multi-player game. It makes sense for the success/failure of your actions to depend on the actions of other players. Much more so than for it to depend on a dice roll. We all seem to be perfectly happy to click the "search" button which may or may not give us an item, or the "barricade" button where the object may or may not fit. We're mostly competing with the random number generator. Searching and barricading can be influenced by our opponents (as they might kill us before we can perform the action) but that's quite rare. The more our opponents influence the odds the better IMHO. --Explodey 21:30, 15 May 2008 (BST)
- That's an interesting point, but in this case the failure comes largely from the actions of people doing the same thing at the same time as you- people who you'd like consider allies, or at least be able see if the game interface was "realistic". Its not a case of OPPONENTS influencing your odds (very rarely does somebody KILL the zombie you are trying to scan / revive) but rather of ALLIES blocking your actions due to a simplistic game interface!
That is quite different from being uncertain if a hostile zombie will kill you before you can manage to scan, revive, and run. And for what its worth, trying to scan somebody after you yourself have been killed (which would be a good case of "enemy interference") in fact does NOT cost an AP! Swiers 18:47, 26 May 2008 (BST)