User:Explodey
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I won't give my alts' IDs here but here's a summary:
- I have 6 non-retired characters. I've donated for 2 of them.
- Three are regular Mrh-cows, including explodey. One of these is probably going to become a PKer or death cultist soon, because the game is getting boring for survivors again.
- One is a brain-rotted zombie.
- One is a PKer
- I won't reveal what the 6th is doing.
I did have a character in Monroeville, now dead and headshotted. I would recommend everyone to play at least one of each type of character.
Alt user | |
This user has alts but DOESN'T Zerg. |
I always keep a full suburb between any two of my characters and have never fallen foul of the anti-zerging measures.
However I don't agree with some of the CFT rules:
- Using dishonest strategies to gain private group information
- Infiltrating a group with the intent to harm it
- Deceiving a player is fair game IMO (even if it harms others in their group.) Deceiving the game engine is not OK. One of my characters is in a group that prohibits spying and so I obey that rule by not using that character for spying. It only applies to that character though, not to me as a player.
- Using information obtained through one character to benefit another
- Do you realise how hard it is to avoid this? What do you do if character #1 hears on the radio that a certain mall is fixed/powered, character #1 is not near it but character #2 is? Avoid the place because the information is tainted? Worse, what if character #1 hears on the radio that a certain building is under attack and #2 is part of a group that is called on to defend the same building or a neigboring building? What if #1 is at a revive point with needles and sees someone who killed #2 earlier? Would you have revived the PKer without this information? How can you be sure? Is it any better if you do revive the PKer? You've still been influenced by the information and you can't do much about it.
Oh, and how do you keep your characters 1 suburb apart if they aren't supposed to know each others' locations?
- Do you realise how hard it is to avoid this? What do you do if character #1 hears on the radio that a certain mall is fixed/powered, character #1 is not near it but character #2 is? Avoid the place because the information is tainted? Worse, what if character #1 hears on the radio that a certain building is under attack and #2 is part of a group that is called on to defend the same building or a neigboring building? What if #1 is at a revive point with needles and sees someone who killed #2 earlier? Would you have revived the PKer without this information? How can you be sure? Is it any better if you do revive the PKer? You've still been influenced by the information and you can't do much about it.
Pay It Forward Supporter | |
This User or Group Pays It Forward. Get a revive, give a revive. |
Rat Tactics | |
Survive. Revive. Thrive. |
Prevent the up?rising | |
This user believes that playing Whack-A-Mole with zombies is plain retarded. |
No Freeloading | |
One of Explodey's alts is opposed to freeloading and has given Kevan his $5 donation |
No Freeloading | |
And another of Explodey's alts is opposed to freeloading and has given Kevan his $5 donation |
Mrh? | |
This user is a Mrh Cow at least some of the time. |
First-aid | |
This user always has a First Aid Kit, do you? |
Needs Generator | |
This user requires a generator for maximum usefulness. |
Horse-Drawn Zeppelins FTW! | |
This user believes that horse-drawn zeppelins are awesome and wants to see them fill the skies of Malton. |
Fire is Pretty | |
This user thinks that fire is pretty. |