Suggestions/November2005
Here are listed the suggestion pages for the month of November, 2005.
Suggestions for November, 2005
Suggestions/6th-Nov-2005
VOTING ENDED: 20th-Nov-2005
- Impale (was Crucifixion)
- Scavaging
- Body Burning
- Hunting Shotgun
- Axe Throw
- Prognosis
- Adapt Attack Skill
- Capture the Building Mission
- Teaching skill
- Shoot into the crowd
- Feast
- Pustular Flesh
- Antiseptic
- Speed Loading
- Brevity
- Specific Search
- Toolbox
- Paralytic Bite
Suggestions/7th-Nov-2005
VOTING ENDED: 21st-Nov-2005
- Shotgun Slugs
- Store
- Blood Lust
- Undead Adrenaline
- Scent Bomb
- Basic Training
- Calloused
- Congealed Flesh
- Flare Combat
- Machete
- Rending Talons
- Search X Times
- Accupuncture
- Supply Drop
Suggestions/8th-Nov-2005
VOTING ENDED: 22nd-Nov-2005
- Dismemberment
- Repair Fence
- Duffle Bag
- Shovel
- Preying or Hunting
- Extra XP for Extra Healing
- Stamina
- Weapon Harness
- Rooftop Access
- Grave Misfortune
- Notched Axe
- Odor of Decay
- Crazed Runner
- XP Gained Equals Healing Performed
- XP Reduced for Healing Zombies
- Container Buckets
- Fire!
- Mind Munch
- Last Rites
Suggestions/9th-Nov-2005
VOTING ENDED: 23rd-Nov-2005
- Reload
- Flavor Text
- Name Unspecified
- Camoflage
- Defile
- Crossbow and Arrows
- Necronet
- Trail-Marking
- Free Running
- Motorbikes
- Ear Shot
- Feign Death
- Flamethrower
- Death Knell
- Brass Knuckles
- Smiting
- "Ace" Skills
Suggestions/10th-Nov-2005
VOTING ENDED: 24th-Nov-2005
- Character-perceived event page
- Sanatize
- Chainsaws
- Aggression Amplifier
- Gunsmithing
- Grenade
- Page Hash
- Extractor Knowledge
- Pry Barricades
- Convict
- Assess Threat
- Will to live
- Zombie Frenzy
- Hardcore Characters
- XP for Barricade Assault
- Headshots remove AP, not XP
- Death
- Signature Weapon
- Inventory Stacking
- Rising Strike
- Signs of Life
- Knife Combat upgrade
- Call for Backup!
- Combat Shotgun
Suggestions/11th-Nov-2005
VOTING ENDED: 25th-Nov-2005
- Disabling Shot
- Edit Profile
- Endurance
- Disarm
- Lurk in Closet
- Booby Trap
- Riot gun
- Zombie Classes
- Lucy Davis
- Grim Renewal
- Practical Chemistry
- Guard
- Mob Leader
- Clock
- Refresh Button
- Mortician
- More Events
- Sight Zombies
- Cannibalize
Suggestions/12th-Nov-2005
VOTING ENDED: 26th-Nov-2005
- Vehicle System
- Geratology Expert
- Traversing Barricades
- Climb
- Stumble Through
- Rope
- Grease
- Research
- Combat Engineer
- Item Combination
- Torch/Flashlight
- Drag Survivor
- Fencing
- Yell
- Torch/Flashlight (Updated)
- Laser Pointer
- Engineer (Final Update)
- Remaining Inventory Display
- Additional advanced classes: Survivors (ie, Zombie Hunters)
Suggestions/13th-Nov-2005
VOTING ENDED: 27th-Nov-2005
- NecroTech Veteran
- Headshot Weakens Ankle Grab
- DEDICATED FURY
- Grenade
- Engineer (Very last one...)
- GPS Phone
- Stronger Zombies
- Zombie moves count less towards daily hit limit
- Batteries
- Torch
- Headshot Revision
- First-Aid Revision
- Resource Conservation
- DNA extraction gives information on previously scanned zombies
- Laser Sight
- Further Zombie Hunter Skill Mechanic
- Drag Corpse
- Tear Gas
- Helmets
- Bullhorn
Suggestions/14th-Nov-2005
VOTING ENDED: 28th-Nov-2005
- Experience For Barricading
- Make Armouries Worthwhile
- Punk
- Colored Flares
- Allow people to see all combat that occured
- Awareness
- Fort Fortifications
- Reduce Chances for Escape
- Sniping
- Flavor Weapons
- Sniper Skill
- Thief Class
- Electrical systems
Suggestions/15th-Nov-2005
VOTING ENDED: 29th-Nov-2005
- Devour Corpse
- Improved Fort Barricade
- Electric Company
- Separate Zombie/Survivor Levels
- Take Cover
- Zombie Distraction Skill
Suggestions/16th-Nov-2005
VOTING ENDED: 30th-Nov-2005
- Brain Preservation
- Taser
- Shallow Grave
- Ankle Grab Revision
- Something to do with weapons breaking or wearing down
- Hide Unused Skills
- Show Time Until AP Gain
- Climb Building
- Reduce AP
- Stand Guard
- Combat Report
- GOSSIP!!!
- City Events
Suggestions/17th-Nov-2005
VOTING ENDED: 1st-Dec-2005
- Alphabetic Sort
- Cull the Weak
- Eat Brain
- Hand-to-Hand Master
- Boxing and Martial Arts
- First-aid kits don't work on zombies
- Improved Player Killing Attempt Visibility
- XP for Finally breaking a barricade
- Revivification Syringes Cure Infectious Bite
- Smoke Bombs
- Change Diagnosis to Survivor-only skill
- Death (Version2)
- Make different weapons have different results upon a kill
- "Since your last turn" change.
- Specific Search: Revised
- Add Note to Barricade Weight
- Affiliation in Contacts
- Materials
Suggestions/18th-Nov-2005
VOTING ENDED: 2nd-Dec-2005
- Architecture
- Advanced Blunt Weapon Training
- Sharpness
- Grenades
- Surgical Skills
- Responsible Drinking
- Garbage Can Lid
- Make adjacent building barricade levels viewable from the street
- Eliminate Newspapers
- XP Cost Ramping
- Auto-discard Duplicate Infinite-Use Items
- Gunsmithing (revised)
- Dissection
- Thick Skull
- Chains
- You have killed X people
- XP loss limit for Headshot
- Ambush
- Loudspeakers in Malls
Suggestions/19th-Nov-2005
VOTING ENDED: 3rd-Dec-2005
- Eternal Life
- Crucifixing
- Wireing
- Disinfect Wound
- Automated Defenses
- Fort Squares Block Advances
- Expert Training
- Newspapers have chance to give XP
- Death Spasm
- Gun Care
- Sabotage
- Pustular Flesh (2)
- Running
- Currency
- Newsletters
- Radios
- Scent Hunter
- Sniper Rifle
- Tracking your prey
- Shooting from inside buildings
- Day cycle
- Pump-action Shotgun
- Rifle
- Hotwiring
- Sewers
- Kid / Child
Suggestions/20th-Nov-2005
VOTING ENDED: 4th-Dec-2005
- Scent Death
- Give XP for Infecting Suvivors
- Constant Vigilance
- Dual Wield
- Multiple Tower Floors
- SMG/Machine Pistol
- Rifle
- Automatic Rifle
- Animal Training
- XP for Searching
- Grafitti Artist
- XP points
- Multiple Item Drop
- Degrading Barricades
- Report to Authority
Suggestions/21st-Nov-2005
VOTING ENDED: 5th-Dec-2005
- Clicking on the gun in your inventory that you want to reload
- Moving diagonally should cost 1.5 AP
- loadout affecting movement
- Bulletin Board
- Powered Buildings Search
- Set buildings on fire & fire extinguisher
- Extra Initial XP for Consumers
- Zombie Cling
- Firing range - Fort enhancement
- Carry Comrade
- Woundwalking
- The Mindless Hordes
- Horde Leader
- Mobile Phone Text Messaging
- Stress
- Fall and Rise
- Rail Travel
- IP Limit Tracker
- Sappers
Suggestions/22nd-Nov-2005
VOTING ENDED: 6th-Dec-2005
- Innocents
- Antibiotics (total revision)
- Yet Another SMG
- Brain Rot Detection
- Redistribute Ammunition
- Regeneration
- Fences
- Store Dropdown in Mall
- Contact Categories
- Fencing for Open Land
- Tagging
- Healing zombies is ridiculous
- Clips are not Magazines!
- Revised Fencing Suggestion: Fort defense
Suggestions/23rd-Nov-2005
VOTING ENDED: 7th-Dec-2005
- Weathering
- Nerf Headshot (Version 0)
- Energy Drink
- Alarm Systems
- NPC
- Zombie Hunter Death = Loss of Headshot Skill
- Dismemberment (revised)
- Death (VERSION 3)
- Walk and Talk at the Same Time
- Brain Rot(Revised)
- Burial
- Advanced Construction
- Street Barricades
- General Store
- Burning Fever
- Play Dead
Suggestions/24th-Nov-2005
VOTING ENDED: 8th-Dec-2005
- Identifying zombies allows you to select them individually
- Self-revive
- Set Trap
- Inventory Organization
- bulletproof vests should be ineffective against knives/bites
- bludgeoning with guns
- How many Corpses are Brainrotted
- List inventory items in alphabetical order
- Amnesia strike
- Priest
- Small Fort appearance change
- Survivor-only skills don't count against you for Headshot
- Make weapons break
- Tell me when a player last logged in
- Energy Drink
- Prefixes
- Running [DO NOT Delete this ... its not the same as the other one]
- Contacts in the same square as you are highlighted
- Ravenous Hunger
- GPS tells you where your contacts are
- Character Management
- Map
Suggestions/25th-Nov-2005
VOTING ENDED: 9th-Dec-2005
- Improved Dexterity AKA "Speedloader"
- Strength in Numbers
- Inventory Managment
- Riot Shield
- Aggression
- Alertness (V2)
- Brawling
- Death Version 4.1
- Death Version 4.2
- Assault Rifle
- Name list by something other than alphabetical
- Signature Weapon (version 1.5)
- In-Game Clock
Suggestions/26th-Nov-2005
VOTING ENDED: 10th-Dec-2005
- Brain Rot Vs. Revive
- Swords
- Fencing
- Unique Identifiers for Carried Items
- Practiced Aim skill for Zombie Hunters
- Pillboxes
- Faith
- Windows
- Mobile Phone Bars
- Eye Gouge
- Forts
- Anatomy
- Aberration
- Ink Extractor
- Spray Can
- AI controlled gangsters
- Profile Checklist
- Delete trash
- More descrption
Suggestions/27th-Nov-2005
VOTING ENDED: 11th-Dec-2005
- Dont touch that!
- Nail Gun
- Sneak
- Drunk
- Death Grip
- Show Destroy Barricades/ Generator
- Police Scanner
- Nail Gun v.2
- Drunken Boxing
- Resourcefulness
- Practiced Aim skill REVISED
- Paralytic Bite
- Pavlov's Zombies
- Zombie Hand Attack Accuracy Revision
- Sharpen Teeth
- Memories of Death!
- Inhalents
- Healing Bunker
- Fat Zombie
- Sense Prey
- Fight for life
- Lost Soul
- Useless items tradeable
- PCP(Angel Dust)
Suggestions/28th-Nov-2005
VOTING ENDED: 12th-Dec-2005
- Interrogate
- Flee In Terror
- In-Game Refresh
- Crucifix
- Flashbacks
- Remove Newspapers
- Flame Thrower
- Fort Overhaul
- Search Odds Increase as Player Continues to Search in a Building
- Sense Prey (Revised)
- Ignore Wounds
- Dead Flesh
- Preserved Ligaments
- Rivers and bridges
- New Host
- Aberration/Monstrous Form
- Remove Brain Rot
- Razor Wire
- Death Version 5
- Statistics
- Repair Kits and Padlocks
- Eyes Wide Shut
- Rounds
- Today Exibit
- Informed Citizen
- Stop and Smell the Roses
Suggestions/29th-Nov-2005
VOTING ENDED: 13th-Dec-2005
- Show Only Number of Survivors upon Entering
- Scouting
- Sawed off Shotgun
- Staying alive
- Free speech idea (FINAL version)
- Nervous Memories
- Brain Rot and Syringes
- Flavor Item: Money
- Dog Tags
- Revivification Syringes Grant Temporary Immunity to Infection HP Drain
- /me action
- Ignore List
- Brain Eater
- Farms and Farm Animals
- Rap Battle
- Limited Use Flak Jackets
- Bling
- Where am I?
- Give Directions
- Last Words
- Drinker
Suggestions/30th-Nov-2005
VOTING ENDED: 14th-Dec-2005
- Food
- Finishing Move
- Light Zombies on Fire
- Colored Flares
- Construction Fear Factor
- Axe Accuracy
- Gun Jam
- Grab
- Another Grab
- Tagged Flak Jacket
- Fireman's Carry
- Shotgun Trap
- Mutant Strain / Necrotherium
- Radios for Group Communication
- Lone Predator
- Squirm
- Winter season
- Head Blow
- Yummy Brains
- Enhanced Scent
- Barricade Queue
- Multi-side Items
- Brain Bite
- Stealth
- Bouncer
- Projectile Vomit