Talk:Guides:Shadow guide
Your Guide
Contains serious errors. You get 4XP for scanning a zombie that hasn't been scanned. You'd need at least 15 FAKs to gain a new skill, and that's after also finding people to use them on. The amount of XP from firearms combat varies. Against an unprotected zombie, it's 10XP for a shotgun and 5XP for a pistol but if the zombie has a flak jacket it's 8 and 4 XP gained respectively, commensurate with damage. All XP gains for wounding fellow survivors is halved, both for firearms and melee attacks.
All these aside, this passage is alarming:
"Get another account to revive your self People don't waste Syringes on Pkers."
First of all, even KOS PKers like my Rummer get revived all the time. Most people don't even bother to scan.
Secondly, and this is very serious, you must not use one of your characters to revive another. Simply put, it's against the rules. If you have two or more characters, they must never even be at the same location, under any circumstances. Breaking these rules is multi-abuse, commonly called zerging. The one thing that unites survivors, zombies and PKers is a detest of cheaters. --Sir Bob Fortune RR 23:46, 9 July 2008 (BST)