Talk:Scenteral Intelligence Map/grid map

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Accessibility

This may be hard and I don't know about coding or sizing problems, but perhaps you should make the entire grid small enough to fit on one screen? It would be easier for people to just see the whole thing, and would make it easier for me to print screen it daily for a movie much like this. DanceDanceRevolution 00:16, 30 April 2008 (BST)

Get a bigger screen? My screen is wide enough to see the whole thing, though not quite tall enough unless I turn off all toolbars etc. I figure as time goes by, larger screens will be more common, and designed it with that in mind. I'd rather force people to scroll a bit, and have a clearer map, than jam to much stuff into to few pixles.
On the video front (excellent work, BTW), why not just use the images from [[1]] - open one of those image pages, and the wiki sizes it to fit you screen automatically. Open the image link itself, and your browser does the same. Check this example. I plan to capture one of those images every week (on Sunday) at a minimum, more as the map gets updated more often. To do this, I use a screen-capture firefox extension that lets me capture an entire window, even if its bigger than my screen, and then I edit the image down. Its easier to crop / scale down, than the other way around. SIM Core Map.png Swiers 04:36, 30 April 2008 (BST)

Colours

Hey just wondering what they really bright red in Penny Heights means? I presume its something like heaps of dead bodies no zombies but wanted some clarification,t hanks.--xoxo 02:38, 30 April 2008 (BST)

Red are reviving bodies. It's interesting to see all the respective revive points in the city, see them on the map and say 'I've been there' DDR 03:55, 30 April 2008 (BST)
Red isn't always reviving bodies. I've seen red outside buildings under siege after the zombies were ALL killed. In fact, the brightest area of red in Penny Heights is outside The Rothwell Building, the page for which makes it seem this is one of those cases. The grid map is designed to help you figure stuff like this out; just use the link to the surub page, and compare the map on that page to the scent image. The dots on the grid represent individual blocks, making it easier to figure out what building is which colored area.
BTW, revive points tend not to be red; they rarely have enough reviving bodies at one time to make them red, and have to many zombies. They tend to either be yellow, olive, or dim green (if functioning well) or bright green (if backed up / crowded). A very few do show as red (eg, Wyke Hills Cemetery 54,97) but that is not typical. SIM Core Map.png Swiers 04:24, 30 April 2008 (BST)
Ahh ok, makes it difficult for someone not familiar with the scent map to glance at it and know whats going on beyond going 'oh lots of colour here just be some fighting happening'. Yeah Rothwell had about 40 zeds out the front and probably about 5 revivifying bodies at any one time from CRing - last i checked/heard about it anyway.--xoxo 04:30, 30 April 2008 (BST)

Grid Alignment

I get the feeling this is going to be limited to my browser, but is the grid supposed to be offset like it currently is? It starts about two blocks below where the images start. The names are similarly offset. On a similar note, the names themselves don't agree entirely with the grid. They seem centred at the top, but the lower suburbs seem to drift a bit from being vertically centred. Anyway, from the code I can see the relative offsets appear to take into account the images height (9*99) but then add a few extra pixels for good measure. I'm guessing this extra bit deals with something that differs between browsers since I use IE7 (Don't hurt me!). Also, it occurred to me that these offsets might be responsible for that whitespace at the end of the page, perhaps the wiki bargains for several thousand pixels it doesn't need because the images are then all moved upwards and overlaid on each other, rather than being one below the other. -- User:The Rooster RoosterDragon User talk:The Rooster 18:49, 22 May 2008 (BST)

Quite likely in all cases. I don't really know the answer beyond making browser specific versions. user:Morgan Blair has come up with a way to overlay elements without using DIV offsets (it uses some sort of table trick / bug) that may work, but I was leaving the layout on that to him / her. See User_talk:Swiers#Experiments_with_Transparency for more on that. SIM Core Map.png Swiers 19:10, 22 May 2008 (BST)