Gnome Army
One of my larger scale plans (although all my plans ridiculously large) this plans purpose is to take over the world with an army of evil gnomes. Refer to this related battle that spawned this plan. Below is the statics of every soldier, artillery, special attacks etc of my Gnome army. It's a blend of futuristic and archaic type of army, and there will eventually be pictures for every type of Gnome.
~Each Gnome is able to unleash a nuclear fart radiation blast to incinerate foes.~
Light Infantry:
A sword and buckler type infantry, Gnome Rodeleros a quick and agile, able to take out cavalry and harass slow moving units."
Special abilities: None.
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A unit equipped with quadruple pistols (they have robotic arm extensions on their backs). Their role is to defeat light and heavy infantry.
Special abilities: None.
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Probably the least effective and most dangerous to ones self, the Rocket Hoppers have their own personal jetpack that they use to "hop" from place to place. They're equipped with nail guns because of price cuts. Oh, and the jetpacks tend to explode.
Special abilities: Random fatal explosions.
Heavy Infantry:
The role of this unit is to smash cavalry, hinder other heavy units and rip apart armored units. Gnomish Halberdiers are equipped with scale mail armor coated in a gelatinous substance that reflects lasers.
Special abilities: Minor laser reflection.
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The core unit of any Gnomish army, Musketeers are armed with huge blunderbuss's to smash holes in things. Incredibly inaccurate and slow because of the gun's weight but deadly nonetheless, this unit is used in great masses to destroy almost any unit.
Special abilities: None.
Cavalry:
Not actually any type of living mount, Pony Gunners ride large mechanical machines that resemble ponies. Their armed with particle cannons, weapons that actually dismantle the particles of any object. Being that this is an extremely dangerous Gnome warrior, strict recruitment measures have been taken to ensure proper particle gun use (although this makes their numbers small). These Gnomes are considered the elite of the elitist, and are used only in the most dire of circumstances.
Special abilities: Able to injure (or worse) anything in existence.
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Unlike Pony Gunners, Gnomish Winged Hussars are very common in numbers. They ride ponies, with gigantic metal wings engineered that allow them to glide. They are equipped with lances and flintlocks. Ideal for surprise attacks and hit and run tactics, but no direct combat due to the fact that they have no armor.
Special abilities: Able to glide.
Armored Forces:
Coming soon...
Artillery:
The second jet pack type Gnome, the Bronze Gnomes are a suicidal anti-aircraft artillery type unit. The main idea behind this is jet pack + fuel + bomb = big boom. A Bronze Gnome's objective is to fly into aircraft at high speeds and explode in vital spots, then parachute down and get another explosive jet pack, and so forth. Covered in bronze substance, thus their name, the Bronze Gnome is immune to the blast, although the parachute doesn't always work. The reason for the Gnome in the first place was because of the absurdly high cost of the Bronze substance (which means a missile can't be intercepted while covered in it). If the Gnome could survive the hit, then he could get another explosive jet pack, which were cheep.
Special abilities: Immune to concussive explosions and shrapnel.
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The core artillery unit used in low budget battles, Gnomish Field Guns shoots explosive cannonball rounds at their enemy. Effective against infantry.
Special abilities: None.
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- I.M.B.S.L (Ionic Mobile Ballistic Sticker-launcher)
A curious piece of Gnomish engineering, the I.M.B.S.L shoots small black projectiles that stick to their target and explode in an acidic red gas. It got the name "Mobile" because the guns are mounted on a large wheel. Used to great effect against infantry, calvary and unprotected artillery.
Special abilities: None.
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This artillery is used sole for the destruction of lightly armored machines or spacecraft. It's a large cannon that shoots Gnomes at high speed at their enemy, breaking most armored defenses to explode inside. The Gnomes, despite heavy armor, usually die on impact. Certain controversy is under debate as to why a Gnome is needed, for an artillery shell would do the deal with the same affect.
Special abilities: None.
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Typically known as Ribauldequins, except the Great Organ Blaster has 1,398 barrels that shoot red hot metal pellets that can melt through armor and bone. The Organ Blaster requires a crew of 10 and a 16 cylinder combustion engine with 1,200 horsepower to drive it, mounted on 6 wheels. The crew usually has a guard of Bronze Gnomes for protection since the Organ Blaster is too slow to do have any real effect against aircraft.
Special abilities: None.
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The big gun of the Gnomish Army, the Boomalook a shoots bubbles of destructive energy that explodes in a petradionic shock wave that crushes bone and the hulls of spacecraft alike.
Special abilities: None.
Spacecraft
- ATSF3 (Auxiliary Transport Support Flyer Version3)
One of the bigger transport craft able to land on a planet, the ATSF3's main role is to quickly bring hundreds of troops at a time from a large spacecraft in orbit down to the planets surface. Armed with dual turboblasters to take out large machines and slow ships, it also has 24 autoblasters, 4 per turret (6 turrets), 2 on both sides of its wings and 2 in the rear. The ATSF3 was propelled by 3 6.7n Fusion Thrust Engine that allowed it to go short distances very quickly, but does poorly over long distances and spacetravel. Because of this, it was also mounted with 1 1.9p Wide Beam Drive, placed below the Fusion Thrusters. It allowed greatly extended travel but at much slower speed.
Special attributes: None.
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An extremely small, very fast and agile light fighter, the T7 Gnomie is the core of any Gnome Fleet. Being that its only 3 by 6 meters, only 1 Gnome pilot can man the ship, and 1 small but powerful 8.2n Quantim Propulsion Engine that would normally be mounted on a heavy transport. Every nock and cranny of the T7 is fitted with Y-8 Concussion Missiles to take out other spacecraft effectively, but was useless against large ships. It has one weak semi-automatic laser gun as backup.
Special attributes: None.
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- AAAAAG Bomber (Artificiality Archaic Automatic Anti-Anti Gunship Bomber)
Usually mistaken for a frigate, the AAAAAG is a majestically massive Bomber thats sole purpose is to bomb Planet-Based Anti-Gunship guns. Regardless of its very specific purpose, the AAAAAG does its job really well. It has a large anti-laser and radiation metal shield at the bottom to deflect oncoming lasers, and 6 11.4h to hover above its targets, since its so incredibly heavy and 4 7.5q Tetra-Ionic Drive. It got the name "archaic" because it drops 6 ton atomic bombs on its targets instead of the more modern Quantum "Fisher" 10 ton bomb.
Special attributes: Laser and radiation protection (bottom only).
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A medium sized fighter used for long spacetravel suited for taking on large ships head on, a necessity for any large space battle. Its armed with 2 large 99AT turboblasters, useful for enemy fighters and destroying turrets on ships, but it also had photonic bombs to deal serious damage to a ship's hull. It's slightly sloped shape helped a little to reflect lasers. It has a one P-s4.3m Twin Ion Engine and a Nuyhrian Hyperdive for hypersonic speeds.
Special attributes: Minor laser deflection.
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Almost an exact copy of the J-Type in terms of engines, except the guns were 4 33AT Turboblasters for a higher rate of fire, but less damage. It's also equipped 2 ENM Energy Torpedo launchers with unlimited ammo, but long recharge time. The only difference between the engine of the J-Type and the S-Type, is that the S version is a slightly more powerful P-s4.7m Twin Ion Engine, but the same Nuyhrian Hyperdive.
Special attributes: Minor laser deflection.
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When a enemy general first goes into a spacebattle with a Gnome Fleet, the first thing he thinks is "Please no Hornets, please!" This gunship certainly does live up to its name. Large and armed with 400 147AT Turboblaster Turrets, the Hornet is almost immune to bombers and fighters. And as if that wasn't enough, it also has 32 Ionic Cannons to effectively disable other ships and fighters. 8 M1BA1 Photon Torpedo launchers devastate the battlefield, while one huge front mounted Quantum Megatonic 9k Cannon while rip enemy ships to shreds. Like the name implies, the engine is a quadruple 44t Quantum-Ionic Turbo Drive Engine and a Kyroquopuler Hyperdrive, both creating speeds unheard of.
Special attributes: A Quantum-Ionic Turbo Drive Engine and a Kyroquopuler Hyperdrive.
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- EF91 Gnomish Mega Class Frigate
Utterly massive, the EF91 may not have nearly as much firepower in terms of guns, it does have the ability to deploy fighters. With 4 separate hangers, and a max hold of 1,000 Gnomies, 40 ATSF3s, 2 AAAAAGs and any mix of 200 S-Types or J-Types this Mega Class Frigate packs quite a punch. Among this, it also has 150 121AT Turboblasters, 60 Ionic Cannons and 17 A3 Photon Launchers. It has 12 M4A-12t Ion Drive and a Yeti Hyperdrive, making it slower than the Hornet but still fairly maneuverable for a Mega Class Frigate.
Special attributes: None.
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The flagship of anything Gnomish, the Gnomgadadron is 356,000,000 meters long, enough that it could be considered a planet. Armed with 500,000 275AT Turboblaster Turrets, 7,000 Radioactive Tega Missile Launchers, 200 A3 Photon Launchers, 30,000 Ionic Cannons and one gargantuan gun called the Destructamagapox, able to blow up a planet in a single shot (it takes a 15 day recharge). The Gnomgadadron has 4 quadruple 500t Megatonic Exo Drive Engines and a Ugayna Hyperdrive. In its 70 hangers, it can hold a max of 2,000,000 T7 Gnomies, 200,000 ATSF3s, 500 AAAAAGs and about 800,000 S or J-Types. Mind you, this ship needs a crew of 4,000,000 highly skilled Gnomes.
Special attributes: Everything about it.
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How engine and weapon stats work:
Note: The higher the number, the more powerful.
- Frigates and larger are labeled "t"
- Normal engines are labeled least to greatest "p," "q," "m"
- Thrust engines "n,"
- Hover engines "h"
- Hyperdrive names are meaningless.
- AT is the "caliber" or how much damage it can inflict.
- A is the same as above, except with Photon Torpedos.
- The rest is just meaningless crap.
Special Ops:
An effective Gnome unit for disrupting enemy forces, causing chaos and reconnaissance missions. Armed with a scoped bolt-action .70 Caliber Rifle and a 5 pound spring and padding mechanism to help with the recoil. Quite deadly against any flesh unit and armored vehicles. Lastly, they each have a cloaking shield for assured stealth.
Special abilities: Able to go invisible OoooOOOOoo!
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A specialist group, the Bearded Gnomes are not Dwarves, but are the manliest group of Gnomes possible. Armed with 12ft beards that'd make any Dwarf fall to his knees and mounted on a 15ft 2 legged walker. Attached to the walker is 2 12-barreled gatling guns and a missile launcher on the back (vertically fired). Because of the Bearded Gnome's exposure to enemy fire, a Kf11 Force Shield was added for protection from all types of attack.
Special abilities: An all-purpose force shield.
Notable Leaders, Warlords, Generals and Tyrants:
Rank: Captain
Although Errtwis is one of the youngest Captains in the Gnome Army, this does not detract in the slightest from how experienced he appears and acts. Not known for anything particularly brave (but not a coward), Captain Errtwis is brilliant tactician, adept with quick thinking to get those under his command out of trouble. He played a vital part in Operation: Cattle Tip where he brought his squad from deep Svirfneblin territory to safety after the tragic loss of the famed Colonel Morgan.
Rank: Major
Coming soon!
Rank: Colonel
Coming soon!
Rank: General
Coming soon! (He's really evil, and under the command of the infamous tyrant, Nacklezig)
Rank: Tyrant
Coming soon! Oh so evil.
More to come!
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