Ingame
You are inside Crew Avenue Police Department, thick smoke travels from individual holding cells. The floor is slick with pools of blood. Also here is dying man (2HP).
Somebody has spraypainted their lies are silenced onto a wall.
There is a dead body here.
- You leave him be. The dying man probably doesn't even realize you're there, so wrapped in pain that it has numbed his awareness to anything else. He is about to die anyway -- no need to waste the effort.
You might be judged.
You hurry out from the cell, catching your breath. You have trouble holding it and you cough out phlegm. That done, you notice a fuel can. You look at, that sequentially-convenient thing, but you rub it from your mind: it was probably used as fuel for the fire.
Since your last turn:
- • dying man groans in torment. (now)
Possible actions:
- Pick up the fuel can
Inventory:
- You carry a knife, a journal, a bloodied radio and a flare gun. You have a pistol (14) and two spare magazines inside your vest pouches. You are wearing a tactical vest, blue jeans, a white T-shirt and a pair of shoes.
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User:A Helpful Little Gnome