Ingame
You are inside the Portman Building, an elongated building with offices. The floor is a slick, broken mess of dried and fresh blood. The door to the building has been secured. Also here is Totes (3HP).
There is a dead body here. It's Volker.
- You say, "I won't." You are not sure if Totes will become silent and weird like Volker, or simply die. Her blood, which is quickly going more outside of her body than in, is sickly; given her pale face, gradually becoming more simple, not calming but lessening, given that she will soon die on her own, merely (slightly) slower because you let her body finish itself, herself, you should not want to keep her alive--not moments, not a long time.
Why would you keep her alive? Are you going to fancy last words and last moments every time one who you know is brought close to death? You are not that sappy and dramatic. This is not the time for tears and drawn-out feelings stretched until it becomes theatrical.
You roll her over (she grunts at this emphatically). The blood comes from a back wound much like Volker's, though less severe. It smells horrible (you notice a foreign goop when you let her roll back to the position you found her). She will die anyways while you fancy killing her or not. But if you leave her, she will come back, and be like Volker or be unlike Volker: you do not know which. Dead looking alive, or dead looking dead but acting as if with some rudimentary life, but though there really is none.
Since your last turn:
- • Totes says "Don't be an ass." (15 seconds ago)
- • Totes says "You will." (7 seconds ago)
- • Totes says "You don't know me enough to dally here." (2 seconds ago)
Possible actions:
- Kill Totes Do it, just do it, oh dear just do it Leave her to die (for what reason unknown)
Inventory:
- You carry a knife, a journal, a bloodied radio and a flare gun. You have a pistol (12) and three spare magazines inside your vest pouches. You are wearing a tactical vest, blue jeans, a white T-shirt and a pair of shoes.
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User:A Helpful Little Gnome