Ingame
You are inside a wide hall of the Harold Hotel, the doors of suites segmenting the walls. The floor is checkered marble, marked by a few dried blood splotches and smears. Also here is Criid (50HP).
Somebody has spraypainted arrows, all pointing in the same direction.
There are eleven zombies here.
- You make Criid go first, although she is already out the door and probably doesn't notice the gesture. You follow. You glance down the dangerous end of the hall, seeing crooked bodies move, black against the ambient light coming from the central stairwell. You look to the firedoor, only a few meters away, and see Criid meld with the shape of a zombie.
Since your last turn:
- • A low groaning can be heard down the hall. (3 seconds ago)
Possible actions:
- Help Criid
Inventory:
- Revolver (5) Revolver ammo (7) Suite keys Stale candy Mobile phone knife rucksack (bandages, half-filled water bottle, syringe, flashlight, pistol)
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User:A Helpful Little Gnome