User:Douggers

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Douggers

"Small tatoo on his right forearm in the shape of a large red F. Travels light, shotgun in hand and pistol on his leg. Covered in mud from the many battles he has faced. Ammo for shotgun and pistol over his shoulders."

Douggers' Profile

Biography

Age : 17

Rank : Leader, Assasin (Inner Circle)

Level : 41, can go to 42 if buys brain rot! Doesn't want to!

Blood Group : AB

Birthplace : Manchester, England

Currently is a : Human

Appearance

He is about 6 foot, blonde/brown hair, green eyes and a very muscular physique.

Wrote on his left forearm are the words : One kills a man, one is an assassin; one kills millions, one is a conqueror; one kills everybody, one is a god.

Supports

F for Freedom.JPG F for Freedom
This user or group supports F for Freedom.
know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 27.66 MHz
Transmitter Coordinates: N/A


SSZlogo2.jpg Survivor Security Zone
Douggers helps to protect the Survivor Security Zone.

Skills

  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)


  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
    • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
      • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
  • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
    • Surgery (Player can heal a further 5HP if working in a hospital with power.)
  • Diagnosis (The HP values of nearby survivors are displayed next to their name.)


  • Shopping (Player may choose which stores to loot, when searching a mall.)
    • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
  • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
  • Construction (Player is able to barricade buildings.)
  • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)


  • Headshot (If you kill a zombie, it must spend an extra 5AP to stand up.)



  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
    • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
    • Scent Death (Zombie can sense the largest nearby groups of zombies and corpses, including members of its group, and distinguish revivifying bodies.)


  • Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
    • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)


  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
    • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
    • Rend Flesh (Hand attacks deal an extra 1 damage.)
    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
    • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)


  • Memories of Life (Zombie is able to open doors to buildings.)
    • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
    • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
    • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
    • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)


  • Lurching Gait (Zombie can walk as fast as the living.)
    • Ankle Grab (Zombie only spends 1AP standing up.)


Actions Whilst In Malton

February 9th 2007 - Begins the search for Cantaloupe a PKer.

February 7th 2007 - No one has turned up at the revive point yet so i have not been able to save lives, need to get the word out about it.

February 5th 2007 - The entry point has been achieved thanks to the help of the ZDers. He is still trying to get the rest of the group to comply with the needs of the revive point.

February 3rd 2007 - Begins to try and set up a new revive point of Woodland Lane. Also is trying to create an new entry point to the south west of the Hildebrand mall, the Forward Cinema.

February 1st 2007 - Located and killed the Pker BA Hyle in Roftwood.

January 29th 2007 - Began the search for a PKer called BA Hyle.

January 25th 2007 - Migrated towards The Wrench Hotel in Roftwood, with the intention of securing it as a base for F for Freedom.

January 22nd 2007 - Begins to recruit members in different areas of Rolt Heights, Rhodenbank, Pescodside and Dulston.

January 15th 2007 - Began to recruit other men in malton, to build up F for Freedoms' profile in Malton.

January 5th 2007 - Became a respected leader of F for Freedom.

January 1st 2007 - Went outside and shot the hell out of some zombies, then shot 3 flares in the air to celebrate.

December 25th 2006 - Celebrated Christmas with his friends and group members in F for Freedom.

December 24th, 2006 - Returns to Rolt Heights to join up with the group F for Freedom and began to use the skills and knoledge he has gained from his expedition for the benefit of the group.

December 12th-24th 2006 - Explored the map killing anything that approached him, got in his way or that was groaning.

December 12th, 2006 - Met up with a group of survivors who called themselves F for Freedom.

December 9th, 2006 - Started playing the game properly and began to gain levels quickly.