User:Peralta/RRF

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User:Peralta/Zombie
The RRF DoHS GMT Breakfast Club AU10 The Constables Team America The Gore Corps


 Journal of 
Baraga


 Horde Numbers 
About 100


Recruitment Policy

1. Be a zombie
2. Post Here


Papa of the RRF
Irishmen


Malton Herald & Sun

The Malton Herald & Sun is the official newspaper of the RRF.

Read, be enlightened, and achieve BARHAH!


Journal of a Team America Zambah

Day 1 - I have joined the RRF

With about 25 AP left I met up with Team America in Vinetown, where I am welcomed by Team America-member TheKarmaCharger. He tells me when the next strike is and introduces me to the rest, including Papa Irishmen. We hit Goodford Road Police Department and kill 7. Three of them are fed to me. Irishmen turns out to be a vegetarian and a caring Papa, making sure I get enough feeds. There are about 5 to 7 RRF members, most of them Team America.
Killcount: 3

Day 2 - We hit Bubcar Towers

The barricades go down slower, but once inside, another 4 victims are being fed to me, the "babah zambah". Irishmen keeps repeating he wants to get me nice and fat as soon as possible. One or two new faces among the horde.
Killcount: 7

Day 3 - We hit Shyar Cinema

The toughest cades we have met so far, and once inside, we lack the AP to decently kill of the survivors present. I get one fed and wound another. It gives me enough experience to go up a level: I now have Lurching Gait and move around faster. By the time we have AP again, the remaining survivors have unleashed their anger by shooting some of us. Oonagh takes it out on the surrounding artworks, destroying several paintings and statues. Haven't seen a lot of ferals around, mainly the familiar RRF faces.
Killcount: 8

Day 4 - Success is with us!

We hit three locations in one day! Corless Banks had two survivors in it, the cades went down in notime. The harmanz are attacked by the horde and then, barely alive, fed to me. Bubcar Towers, again: Papa Irishmen thinks the harmanz haven't learned their lesson yet. It appears they have: the building is empty, ruined by Revenant in moments. Ling Boulevard Police Department houses three harmanz, among which Luigi, a survivor that was fed to me on Day 1 or 2. I get the kill on an already wounded harman and severely wound Luigi. A returning fatal decision of our victims is to hide in lit buildings. Whether or not the building contains resources apparently is irrelevant, as Irishmen consistently "scouts" and picks out the targets.
Killcount: 10

Day 5 - New Suburb

We have crossed over to Crowbank. The turnout was lower than usual, not a single kill today. I came online a lot later than planned, which didn't help, but when we hit Peter General Hospital, it took two of the RRF to take down the cades. I succeeded in taking down one of the remaining survivors to below 10 health myself, which gave me enough XP to buy Ankle Grab.
Killcount: 10

Day 6 - Asleep

I missed the strike and got jabbed with a syringe and dumped outside of Peter General Hospital. The rest of the horde apparently went back to Vinetown, they hit Club Izard and the Daniels Museum. Apparently some good pray, too bad I missed it.
Killcount: 10

Day 7 - Back in Business

I picked myself up outside of Peter General Hospital and got over to Vinetown. I was welcomed back by Papa Irishmen himself and apparently we're hitting Mitchem Mall before moving South. Nice present for my 1 week of membership... A quite memorable quote by Irishmen today: "You are a male :D". Only then did I notice I had become harman, and remember the syringe. I spent a lot of energy looking for a building to jump from, finding them all too low or overcaded, but a fellow RRF'er soon helps get back to "nomal". There are 10 RRF present at strike time. Stupid survivors have lit the North half of the Mall, Team America attacked the SW corner. I get the kill on the only survivor in the southeast corner and sudster is left there to ruin the corner, while we move the brightly lit and populated northwest part of the mall. In the Northwest corner, they feed me another 3 harmanz, the fourth one starts running as soon as Z0MB0R attacks him. We spend the rest of the time fooling around, while ruining the mall, destroying transmitters and generators... My first mall sacking is a fact. The little energy we still have is spent on a secondary target: the Pilyer Hotel northwest of the Mall.
Killcount: 14

Day 8 - BARHAH

Back to Peter General Hospital, we quickly got in and I had a killstreak of four, thanks to the friendly feeding of Team America! Amazing, how many survivors still hide in lit resource buildings... We went to Burt Square PD, breaching took quite some effort and once inside, I could only further wound one survivor. I did get my 4th skill today: Death Grip!
Killcount: 18

Day 9 - NecroTech Down

We're charging the Blockidge Building, my first NecroTech, which is at EHB and fully lit. The cades go down as if it was snow and our horde a bloody, bloody sun, but only one harman was foolish enough to remain inside. I get the kill and destroy another generator, as I did often the past few days. St. Gregory's Hospital is the next target, with our horde of about a dozen zombies, we dash to the south and the barricades go down. Two harmanz decided to sleep here, they are meat for our grinder and are fed to me, some team members go back to the Blockridge Building to salt the earth, while others fade away at the Hospital; wouldn't want any survivors repairing it, would we? The few of us who still have the energy move to our second NecroTech building of the night: the Spragge Building. It turns out to be dark and EHB: too much effort for too little bra!nz, so we move to the south-east: Club Ainslie, which is VSB. We breach the dark club, and encounter a trenchcoater and a UD Fark member. The trenchcoater obviously gets the first nibbles, but due to the darkness and the fact that we're low on AP, we can do nothing but maim him severely. Still has some entertainment value to see him keep his entrails together with his godforsaken coat...
Killcount: 21

Day 10 - Police Department Number 4

We hit the fourth Police Department since I joined the RRF: Burt Square PD again (see Day 8), they restocked the harmanz in shelves of 7, of which I got the honor to kill 3. The feeds are less and less just 1 HP'ers, as soon as we're inside I get the chance to attack a lot sooner, and I picked up my 5th skill: Rend Flesh. I returned about an hour later, and killed a 4th victim.
Killcount: 25

Day 11 - Papa Absent

Barrytown, an RRF'er I met today, gave me a compliment today, saying he had heard I was the rising star of the RRF. Not sure what I did to deserve the honor, but it's better than being the useless sack of bones that keeps following the horde, I guess. Papa Irishmen was absent today, but barrytown had already brought the cades of St. Deusdedit's Hospital down to Loosely Barricaded way before the strike. Chloe set the target at my request on the coordinates, thus sealing the fate of the hospital. Too bad there weren't any harmanz or even leftovers inside, but FLZ ruined the building and destroyed the generator. Oonagh, who coordinates the strike tonight, decides to strike the Maver Building, a lit NecroTech Building to the East, which houses a nice crowd of 8 survivors. First time a nice crowd of ferals drops by as well, which worries Oonagh at first, since they may disturb the feeding. They're not really a problem in the end, since there is enough bra!nz to go around for everyone. I get fed an early kill, after which some ferals come in to join the fun. There aren't many RRF'ers around, so I decide to keep 10 AP, in case any others come around and could lower some targets. I kill number 2 of the night, who was still at 25 HP, after which DoctorEvazan arrives and lowers the next. I get Tangling Grasp and take down the second feed, which takes care of kill nr.3. Hyperion drops in as well, joining the fun at the NT within minutes and hands me kill number 4 on a silver plate. Thanks to my newest skill, I discover my target was wearing a pink dress. I could have lived without that knowledge... Grakbie arrives as well, infecting everyone present and destroying the generator in seconds. The final AP of the team goes into a trenchcoater, and I can get him down to 5 HP in the end. I returned an hour later and two succesfull attacks and a yank at the Ankh necklace around the trenchies neck later, I could add a 5th kill to my tally.
Killcount: 30

Day 12 - On the 7th Day...

I took the day off, enjoying the peace and quiet of the Maver Building, which was completely devoid of life and only housed a couple of ferals. They're cute, but apparently petting them is not the smartest of ideas... I went to the new strike location, Vautier Place School in Crowbank, and found my zethren feasting on some remains. They told me they had struck at St. Deusdedit's Hospital again, with similar success, as well as Rillie Cinema, before coming to the school. I decided to bash away at the Beville Hotel, which I single handedly took down from EHB to QSB, BARHAH!
Killcount: 30

Day 13 - The early bird...

I woke up about 12 hours before the strike and decide to take a look if I could find some noms. The Beville Hotel was still lit, but the doors were left wide open... Inside, I found Chloe, Putris Corpus and a breather who appears to be on the brink of death. I claw the harman to death and settle down again, having had an excellent breakfast. Big thanks to Chloe and Putris for the early kill! The evening strike was a great success! We opened up the Rayfield Building in Tollyton, NecroTech number 2 on the list: a veritable buffet of 11 harmanz inside! No less than 7 fell under my claws, and I brought the 8th down to about 20 (from 50!). BARHAH! I racked up the experience to gain 2 skills in one night: Neck Lurch and Memories of Life. The 4 remaining harmanz will be killed before dawn breaks, I assume...
Killcount: 38

Day 17 - Rotters

Ever since my last entry here, I have missed a couple of strikes, always arrived later, but have gotten another 12 kills (for a nice round total of 50) and added several new breached buildings to the list. Today is a special day: our next target is a NecroTech building that is specialized in the horrid science of reviving brain rot zambahs. The idea itself made Papa Irishmen angry and filled the horde with rage and agony. I vowed the papa we would find any reviver that had anything to do with the affair and slaughter them. No mercy for those who do not respect the undead, no bringing them to the blessed state of BARHAH. Only death and despair. We attacked the Raymond Building a few minutes late, destroyed the generator, defiled the Rotter Revive graffiti and slaughtered the 4 inside. The grand total stands at 54 up to this time. I got Ransack and ruined my first building, marking my graduation to a teen zambah!
Killcount: 54
Ruins: 1



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