Manhunts are tiring.
The Safehouse is a Manhunt event with a difference. With Kevan's new Safehouse mechanic we can now have even more APs to beat each other to death with.
But wouldn't we kill each other?
No. Thats the beauty. The safehouse will be a dedicated no kill zone. Get shot by a fellow competitor there, you claim the kill.
What's our luxurious pad then?
Within the playing area our home pad will be the luxurious Factory 94,54 Perfect for all your generator finding needs.
And now the science Rules
- You may not enlist the help of anyone not involved in this Manhunt. (ie: Broadcasting on the radio that one of the contestant is KOS.)
- Most kills win, whether as a zombie or a survivor. A screenshot must be provided to validate the kill.
- No teaming up with other contestants. (ie: Player1 and Player2 may not "tag team" on Player4)
- No zerging.
- No kills on a contestant will be counted if both players involved was a zombie.
- Killing a zombified character at a Revive Point will not be counted.
- You are not allowed to leave the playing area once the Manhunt begins.
- Any contestants not in accordance with these rules may be penalized and/or disqualified.
- All characters must have Denner Towers set as their safehouse throughout the competition.
- All kills either inside or outside Denner Towers will be counted as reverse, e.g. The killer adds +1 to their deaths, and the victim adds +1 to their kills.
A nice introduction to PKing
Not only does this event take some of the pressure of newbs wishing to learn the art of PKing without being viciously destroyed it also means that scoring kills will be harder. Therefore this event will be included as one of the stages in the forthcoming Manhunt Marathon a series of events with a cumulative scoring system.
Sign Up
HERE.
Confirmed Contestants
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