User:Spiderzed/DiL/Items
Ammo
Bullets (.45 Caliber)
Weight: 0
Used for: Single Action Revolver ammunition.
Obtained by turning two Lead Ingot and one Copper Ingot into 12 bullets.
Bullets (Minié ball)
Weight: 0
Used for: Muzzleloader Rifle ammunition.
Obtained by turning two Lead Ingot and one Paper into 8 bullets.
Blueprints
Shack Blueprint
Weight: 1
Used for: Building a Shack
Obtained by creating one, having the necessary perk and using 5 paper, a pencil, a twine, 3 gold flakes, and $25.
Saloon Blueprint
Weight: 1
Used for: Building a Saloon
Obtained by creating one, having the necessary perk and using 20 paper, 5 pencils, 3 twines, 10 gold flakes, and $50.
Town Hall Blueprint
Weight: 1
Used for: Building a Town Hall
Obtained by creating one, having the necessary perk and using 40 paper, 10 pencils, 5 twines, 15 gold flakes, and $100.
General Store Blueprint
Weight: 1
Used for: Building a General Store
Obtained by creating one, having the necessary perk and using 20 paper, 5 pencils, 2 twines, 5 gold flakes, and $75.
Crafting Components
Gold Flake
Weight: 1
Used for: Creating Blueprints
Obtained by Pan Handling on accessible water tiles.
Iron Ingot
Weight: 2
Used for: Chisel, Construction Tools, Hatchet, Pickaxe, Sieve, Steel Ingot, Single Action Revolver, Muzzleloader Rifle, Tomahawk and Saber
Obtained by turning two iron ore into one iron Ingot.
Iron Ore
Weight: 1
Used for: Iron Ingot
Obtained by scavenging or mining on any mountain or hill tiles tiles.
Lead Ingot
Weight: 2
Used for: Bullets (.45 Caliber) and Bullets (Minié ball)
Obtained by turning two lead ore into one lead Ingot.
Lead Ore
Weight: 1
Used for: Lead Ingot, Pencil
Obtained by scavenging or mining on any mountain or hill tiles tiles.
Log
Weight: 3
Used for: Paper, Planks, Tomahawks
Obtained by logging in a forest tile.
Copper Ingot
Weight: 2
Used for: Bullets (.45 Caliber)
Obtained by turning two copper ore into one Copper Ingot.
Copper Ore
Weight: 1
Used for: Copper Ingot
Obtained by scavenging or mining on any mountain or hill tiles tiles.
Steel Ingot
Weight: unknown
Obtained by turning two Iron Ingots into one Steel Ingot.
Rope
Weight: 3
Obtained by turning 10 twine into one rope.
Paper
Weight: 1
Used for: Saloon Blueprint,General Store Blueprint, Shack Blueprint, Town Hall Blueprint, Bullets (Minié ball)
Obtained by cutting a log into paper using the Paper Recipe.
Pencil
Weight: 1
Used for: Saloon Blueprint,General Store Blueprint, Shack Blueprint, Town Hall Blueprint
Obtained by combining a stick with a lead ore using the Pencil Recipe.
Plank
Weight: 1
Used for: Constructing buildings
Obtained by crafting one, having the right perk and using a log.
Poppy
Weight: 1
Used for: Opium or Morphine (5)
Obtained by scavenging grasslands.
Sharp rock
Weight: 1
Obtained by scavenging grasslands.
Silver Nugget
Weight: 1
Used for: Silver Dollars
Obtained by panhandling.
Silver Ore
Weight: 1
Used for: 10 Silver Dollars
Obtained by scavenging or mining on any mountain or hill tiles tile.
Twine
Weight: unknown
Used for: Ropes, building construction, building blueprints, tomahawks
Obtained by scavenging grasslands.
Healing stuff
Beignet
Weight: 1
Used for: Healing (Restores 5 HP and uses 1 fatigue point)
All players who logged in on February the 7th 2010 was given 10 beignets, to celebrate the victory of the New Orleans Saints in the Super Bowl XLIV match. Later, the option to buy beignets from saloons for $10 each was added.
Cactus Milk
Weight: 1
Used for: Healing (Restores 10 HP and uses 1 fatigue point)
Obtained by scavenging in grasslands.
Morphine
Weight: 1
Used for: Healing (Restores 10 HP and uses 5 fatigue points)
Obtained by creating one, having the necessary perk and using 5 poppies and a sharp rock.
Opium
Weight: 1
Used for: Healing (Restores 10 HP and uses 20 fatigue points)
Obtained by creating one, having the necessary perk and using a poppy and a sharp rock.
Other stuff
Cartographer's Pen
Weight: 1
Used for: No real purpose, can be used as a weapon.
Was given to all players who helped expand the map during DIL's alpha phase. Each was eventually named after its owner.
Gold Nugget
Weight: 1
Used for: Unlearning skills and perks
Obtained by pan handling at level 2 or higher on accessible water tiles.
Tools
The useful kind of tools. Not the Bungholio kind.
Chisel
Weight: 1
Used for: Writing the sides of buildings.
Obtained by turning a stick and one iron ingot into a chisel.
Construction Tools
Weight: 5
Used for: Constructing buildings.
Obtained by turning five sticks and ten iron ingots into a set of construction tools.
Hatchet
Weight: 1
Used for: Chop sticks and logs from trees.
Obtained by turning a stick and five iron ingots into a hatchet. These can be used as a weapon as well.
Pickaxe
Weight: 1
Used for: Mine ore from mountains.
Obtained by turning a stick and five iron ingots into a pickaxe. These can be used as a weapon as well.
Sieve
Weight: 1
Used for: Panhandling in streams and rivers.
Obtained by turning three iron ingots into a sieve.
Weapons
Muzzleloader Rifle
Base Damage 6
Max Damage 8
Weight: 4
Used for: Shooting people
Obtained by creating one, having the necessary perk and using 10 iron ingots. Uses bullets (Minié balls) as ammunition. Uses the rifle skill.
Saber
Base Damage 4
Max Damage 6
Weight: 4
Used for: Slicing people
Obtained by creating one, having the necessary perk and using 15 iron ingots. Uses the melee skill.
Single Action Revolver
Base Damage 5
Max Damage 5
Weight: 2
Used for: Shooting people
Obtained by creating one, having the necessary perk and using 10 iron ingots. Uses bullets (.45 Caliber) as ammunition. Uses the pistol skill.
Tomahawk
Base Damage 4
Max Damage 6
Weight: 2
Used for: Axing people
Obtained by creating one, having the necessary perk and using 8 iron ingots, 1 log and 1 twine. Uses the melee skill.
Other
Pencils, pickaxes, hatchets and Cartographer's Pens can also be used for combat. Pencils and cartographer's Pens use the hand-to-hand skill, while Pickaxes and Hatchets use the melee skill.
Statistics
Level 0 | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|---|
Muzzleloader Rifle | 35% 6 dam 10 fat | 53% 6 dam 9 fat | 68% 6 dam 9 fat | 70% 7 dam 9 fat | 78% 8 dam 9 fat | 78% 8 dam 9 fat, chance for critical |
Single Action Revolver | 30% 5 dam 7 fat | 50% 5 dam 7 fat | 53% 5 dam 6 fat | 53% 5 dam 5 fat | 53% 5 dam 4 fat | 53% 5 dam 4 fat, chance for critical |
Saber | 50% 4 dam 12 fat | 55% 5 dam 12 fat | 77% 5 dam 11 fat | 79% 6 dam 11 fat | 87% 6 dam 10 fat | 87% 6 dam 10 fat, chance for critical |
Tomahawk | 50% 4 dam 12 fat | 55% 5 dam 12 fat | 77% 5 dam 11 fat | 79% 6 dam 11 fat | 87% 6 dam 10 fat | 87% 6 dam 10 fat, chance for critical |
Pencil | 10% 1 dam 2 fat | 10% 1 dam 1 fat | 15% 1 dam 1 fat | 15% 2 dam 1 fat | 20% 2 dam 1 fat | 20% 2 dam 1 fat, chance for critical |
Cartographer's Pen | 50% 2 dam 9 fat | 50% 2 dam 7 fat | 55% 2 dam 5 fat | 55% 3 dam 5 fat | 60% 3 dam 4 fat | 60% 3 dam 4 fat, chance for critical |
Pickaxe | 40% 3 dam 12 fat | 45% 4 dam 12 fat | 67% 4 dam 11 fat | 69% 5 dam 11 fat | 77% 5 dam 10 fat | 77% 5 dam 10 fat, chance for critical |
Hatchet | 40% 3 dam 12 fat | 45% 4 dam 12 fat | 67% 4 dam 11 fat | 69% 5 dam 11 fat | 77% 5 dam 10 fat | 77% 5 dam 10 fat, chance for critical |
Fist | 50% 3 dam 10 fat | 50% 3 dam 8 fat | 55% 3 dam 6 fat | 55% 4 dam 6 fat | 60% 4 dam 5 fat | 60% 4 dam 5 fat, chance for critical |